Centennial Puzzle

Centennial Puzzle

Common
The first time you lose HP each combat, draw 3 cards.

The first time each combat that damage gets through your Block, the Puzzle draws you 3 cards on the spot. Only unblocked damage counts, so a fully blocked hit does not wake it. Damage you deal to yourself counts: Bloodletting uses the same damage command and fires the draw on your own turn. The flag resets when combat ends: one draw per fight.

Rarity
Common
Character
All characters
Shop price
175 gold

When to take Centennial Puzzle

A cheap Common that pays off in almost every fight where you take a hit. Best in decks that can pay a little HP on turn 1 to draw into their setup early.

Cards that synergize with Centennial Puzzle

Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Hemokinesis and Offering trigger it on your terms and get paid back with cards.Lose 2 HP.
Deal 15 damage.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Hemokinesis and Offering trigger it on your terms and get paid back with cards.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture and Self-Forming Clay reward the same HP loss.Whenever you lose HP on your turn, gain 1 Strength.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Centennial Puzzle drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Centennial Puzzle drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Centennial Puzzle drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Bloodletting
Skill
0
Lose 3 HP.
Gain .
Bloodletting costs HP to play, which triggers Centennial PuzzleLose 3 HP.
Gain .
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall costs HP to play, which triggers Centennial PuzzleLose 2 HP.
Gain 16 Block.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand costs HP to play, which triggers Centennial PuzzleLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Breakthrough
Attack
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Breakthrough costs HP to play, which triggers Centennial PuzzleLose 1 HP.
Deal 9 damage to ALL enemies.
Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson Mantle costs HP to play, which triggers Centennial PuzzleAt the start of your turn, lose 1 HP and gain 8 Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield costs HP to play, which triggers Centennial PuzzleLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Centennial Puzzle drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inferno costs HP to play, which triggers Centennial PuzzleAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Centennial Puzzle drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Centennial Puzzle drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Centennial Puzzle drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Centennial Puzzle drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Centennial Puzzle drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Centennial Puzzle drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Centennial Puzzle drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Centennial Puzzle drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Centennial Puzzle

Demon Tongue
Demon Tongue heals the self-inflicted loss right after.The first time you lose HP on your turn, heal HP equal to the amount lost.
Self-Forming Clay
Rupture and Self-Forming Clay reward the same HP loss.Whenever you lose HP in combat, gain 3 Block next turn.
Emotion Chip
Emotion Chip wants you to take a hit too.If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Fragrant Mushroom
Fragrant Mushroom costs HP to play, which triggers Centennial PuzzleUpon pickup, lose 15 HP and Upgrade 2 random cards.
Royal Poison
Royal Poison costs HP to play, which triggers Centennial PuzzleAt the start of each combat, lose 4 HP.
Cloak Clasp
Cloak Clasp wants a full hand, which Centennial Puzzle drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Centennial Puzzle drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 15 May 2025Bug fixSnecko EyeRoyal PoisonInternal playtest
    Fixed an issue where Snecko Eye relic would not randomize the costs of cards drawn before your first hand draw, due to combinations of effects like the Centennial Puzzle and Royal Poison relics
  2. 10 Apr 2025Bug fixInternal playtest
    Zlatir's Cape relic no longer blocks card draw if Centennial Puzzle relic procs during the enemy's turn
  3. 31 May 2024ArtInternal playtest
    Added placeholder asset for Centennial Puzzle relic
All 4 patch notes1 older
  1. 24 May 2024Bug fixInternal playtest
    Fixed Centennial Puzzle softlock on damage outside of combat

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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