
Royal Poison
Event
At the start of each combat, lose 4 HP.
At the start of your first turn in every combat you lose 4 HP. The loss is unblockable and unpowered: Block does not stop it. You only get it by choosing to enjoy the tea at The Round Tea Party in Glory, which also heals you to full. The other option costs 11 HP once and gives a random relic instead.
Rarity
Event
Character
All characters
When to take Royal Poison
Take the tea when a full heal beats 4 HP per remaining fight, which is usual late in Glory at low HP. Prefer the fight instead if you are near full HP or have many combats left.
Cards that synergize with Royal Poison

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gains Strength when you lose HP on your turn.Whenever you lose HP on your turn, gain 1 Strength.

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
InfernoInferno deals 6 to all enemies on HP loss during your turn.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.
SpiteSpite triggers when you lose HP, and Royal Poison makes you lose someDeal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Tear AsunderTear Asunder triggers when you lose HP, and Royal Poison makes you lose someDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Relics that synergize with Royal Poison
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws 3 on the first HP loss of each combat, so the poison draws 3 every fight.The first time you lose HP each combat, draw 3 cards.
Self-Forming ClaySelf-Forming ClaySelf-Forming Clay gives 3 Block on turn 2 from it.Whenever you lose HP in combat, gain 3 Block next turn.
Demon TongueDemon TongueDemon Tongue heals the first loss on your turn right back.The first time you lose HP on your turn, heal HP equal to the amount lost.
Emotion ChipEmotion ChipEmotion Chip triggers when you lose HP, and Royal Poison makes you lose someIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Changes by version
- Blood Vial and Blood Vial??? relics now properly trigger after Royal Poison relic
- Fixed an issue where Snecko Eye relic would not randomize the costs of cards drawn before your first hand draw, due to combinations of effects like the Centennial Puzzle and Royal Poison relics
- Royal Poison damage increased from 2 to 4
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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