
Self-Forming Clay
UncommonIronclad
Whenever you lose HP in combat, gain 3 Block next turn.
Damage through Block: whenever you take damage in combat that gets through Block, you gain a stack of its power, 3 Block at the start of your next turn per instance.
Per hit: each hit counts separately, so a three-hit attack that connects gives 9.
Self-damage counts too: because Bloodletting and its kin deal unblockable damage rather than plain HP loss.
Ironclad only, Uncommon, 225 Gold, unlocked by the Snuffed epoch.
When to take Self-Forming Clay
Take it in a self-damage deck, where you control the trigger and turn HP loss into Block every turn. Otherwise it is a consolation prize for turns you already failed to block.
Cards that synergize with Self-Forming Clay

Bloodletting
Skill
0
Lose 3 HP.
Gain .
Gain .
BloodlettingBloodletting and Hemokinesis trigger it on demand.Lose 3 HP.
Gain .
Gain .

Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Deal 15 damage.
HemokinesisBloodletting and Hemokinesis trigger it on demand.Lose 2 HP.
Deal 15 damage.
Deal 15 damage.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture and Red Skull want the same low-HP line.Whenever you lose HP on your turn, gain 1 Strength.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut fires when the Block arrives.Whenever you gain Block, deal 6 damage to a random enemy.

Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Tear AsunderTear Asunder counts the same HP losses.Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering costs HP to play, which triggers Self-Forming ClayLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallBlood Wall costs HP to play, which triggers Self-Forming ClayLose 2 HP.
Gain 16 Block.
Gain 16 Block.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand costs HP to play, which triggers Self-Forming ClayLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Breakthrough
Attack
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Deal 9 damage to ALL enemies.
BreakthroughBreakthrough costs HP to play, which triggers Self-Forming ClayLose 1 HP.
Deal 9 damage to ALL enemies.
Deal 9 damage to ALL enemies.

Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson MantleCrimson Mantle costs HP to play, which triggers Self-Forming ClayAt the start of your turn, lose 1 HP and gain 8 Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield costs HP to play, which triggers Self-Forming ClayLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
InfernoInferno costs HP to play, which triggers Self-Forming ClayAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Self-Forming Clay gains itBlock is not removed at the start of your turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Self-Forming Clay gains itDeal damage equal to your Block.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Self-Forming Clay gains itThe first time you gain Block from a card each turn, double the amount gained.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Self-Forming Clay gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Self-Forming Clay gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Self-Forming Clay gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Self-Forming Clay
Red SkullRed SkullRupture and Red Skull want the same low-HP line.While your HP is at or below 50%, you have 3 additional Strength.
Royal PoisonRoyal PoisonRoyal Poison gives 3 Block on turn 2 of every fight.At the start of each combat, lose 4 HP.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws on the first hit.The first time you lose HP each combat, draw 3 cards.
Fragrant MushroomFragrant MushroomFragrant Mushroom costs HP to play, which triggers Self-Forming ClayUpon pickup, lose 15 HP and Upgrade 2 random cards.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Self-Forming Clay gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Self-Forming Clay gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Self-Forming Clay gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Self-Forming Clay gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Self-Forming Clay relic is no longer triggered by the Terminal modifier's max HP loss
- 28 May 2026Bug fixFixed the Self-Forming Clay relic being triggered by the Terminal modifier's max HP loss
- Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss

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