Red Skull

Red Skull

CommonIronclad
While your HP is at or below 50%, you have 3 additional Strength.

Whenever you enter a combat and whenever your HP changes during one, it checks whether you are at half of your Max HP or lower. If so you get 3 Strength; when you climb back above half, the 3 is taken away. It swaps instantly, so a heal mid-fight can cost you damage and a self-hit can buy it. Ironclad only, Common, 175 Gold, unlocked by the Devastation epoch.

Rarity
Common
Character
Shop price
175 gold
Unlock
DevastationBeat Act 2 with the Ironclad

When to take Red Skull

Take it with a self-damage plan or if you often run low on HP, since it stacks with everything. Weak if your deck heals a lot or you rest to full at every site.

Cards that synergize with Red Skull

Bloodletting
Skill
0
Lose 3 HP.
Gain .
Bloodletting, Hemokinesis and Offering push you under the line on demand.Lose 3 HP.
Gain .
Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Bloodletting, Hemokinesis and Offering push you under the line on demand.Lose 2 HP.
Deal 15 damage.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Bloodletting, Hemokinesis and Offering push you under the line on demand.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture adds Strength on the same hits.Whenever you lose HP on your turn, gain 1 Strength.
Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
Conflagration hits several times, so the Strength from Red Skull counts on each hitDeal 2 damage to ALL enemies 4 times.
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword Boomerang hits several times, so the Strength from Red Skull counts on each hitDeal 3 damage to a random enemy 3 times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind hits several times, so the Strength from Red Skull counts on each hitDeal 5 damage to ALL enemies X times.
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dismantle hits several times, so the Strength from Red Skull counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! hits several times, so the Strength from Red Skull counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite hits several times, so the Strength from Red Skull counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder hits several times, so the Strength from Red Skull counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash hits several times, so the Strength from Red Skull counts on each hitDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Twin Strike
Attack
1
Deal 5 damage twice.
Twin Strike hits several times, so the Strength from Red Skull counts on each hitDeal 5 damage twice.
Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
Exterminate hits several times, so the Strength from Red Skull counts on each hitDeal 3 damage to ALL enemies 4 times.
Peck
Attack
1
Deal 2 damage 3 times.
Peck hits several times, so the Strength from Red Skull counts on each hitDeal 2 damage 3 times.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley hits several times, so the Strength from Red Skull counts on each hitDeal 10 damage to a random enemy X times.
Mad Science
Attack
1
??????
Mad Science hits several times, so the Strength from Red Skull counts on each hit??????
Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Maul hits several times, so the Strength from Red Skull counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and Tear hits several times, so the Strength from Red Skull counts on each hitDeal 7 damage to a random enemy twice.

Relics that synergize with Red Skull

Ruined Helmet
Ruined Helmet doubles the first Strength gain of a fight: if Red Skull is active when you walk in it becomes 6, and only 3 is removed if you heal past half.The first time you gain Strength each combat, double the amount gained.
Meat on the Bone
Meat on the Bone heals 12 after fights only when you are under half.If your HP is at or below 50% at the end of combat, heal 12 HP.

Changes by version

  1. Fixed Pantograph relic letting Red Skull's Strength increase persist after healing you above 50% health, until an attack was played
  2. Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
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