Maul

EventAttackAncient
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Pool
Event
Type
Attack
Rarity
Ancient
Cost
1 Energy
Target
One enemy

Cards that synergize with Maul

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Maul adds it on every one of its hitsGain 5 Strength this turn.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! gives Strength, and Maul adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up gives Strength, and Maul adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon Form gives Strength, and Maul adds it on every one of its hitsAt the start of your turn, gain 2 Strength.
Inflame
Power
1
Gain 2 Strength.
Inflame gives Strength, and Maul adds it on every one of its hitsGain 2 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives Strength, and Maul adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal gives Strength, and Maul adds it on every one of its hitsWhenever you create a card, gain 1 Strength.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Maul adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gives Strength, and Maul adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue gives Strength, and Maul adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Maul adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance gives Strength, and Maul adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Maul adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.

Relics that synergize with Maul

Red Skull
Red Skull gives Strength, and Maul adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Maul adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Maul adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Maul adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Maul adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Maul adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Maul adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Maul adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Mini Regent
Mini Regent gives Strength, and Maul adds it on every one of its hitsThe first time you spend each turn, gain 1 Strength.
Rainbow Ring
Rainbow Ring gives Strength, and Maul adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Maul adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Maul adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Maul adds it on every one of its hitsStart each combat with 1 Strength.

Changes by version

  1. 30 Jul 2026Maul damage scaling1(2)2(3)Playtest
    Maul damage scaling increased from 1 to 2 (upgraded 2 to 3)
  2. 10 Jul 2025Bug fixTanxInternal playtest
    Tanx transforming cards into Maul preview no longer shows broken card descriptions
  3. 26 Jun 2025ChangeTanxInternal playtest
    Changed Tanx's Maul blessing
    DamageInternal playtest
    Maul card damage increased from 5 to 6
All 6 patch notes3 older
  1. 5 Jun 2025Damage6(7)4(5)Internal playtest
    Damage decreased from 6 to 4 (upgraded 7 to 5)
  2. 10 Apr 2025ChangeClawsInternal playtest
    Changed Retractable Claws relic: now only lets you transform up to 9 cards into Maul
    ArtInternal playtest
    Added portrait art
  3. 3 Apr 2025ArtInternal playtest
    Added portrait art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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