
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Setup Strike+
Attack
1
Deal 9 damage.
Gain 3 Strength this turn.
Gain 3 Strength this turn.
Version

Setup Strike
Attack
1
Deal 8 damage.
Gain 1 Strength this turn.
Gain 1 Strength this turn.

Setup Strike+
Attack
1
Deal 11 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Setup Strike
Attack
1
Deal 8 damage.
Gain 1 Strength this turn.
Gain 1 Strength this turn.

Setup Strike+
Attack
1
Deal 11 damage.
Gain 1 Strength this turn.
Gain 1 Strength this turn.
Setup Strike
IroncladAttackCommon
You are viewing an old version of this card
The hit for 7 (9 upgraded) comes first, then you gain 2 Strength (3 upgraded) that lasts until the end of your turn. It is real Strength while it lasts, so it adds to every hit of every Attack you play afterward, then it is taken back when the turn ends. Setup Strike itself does not benefit, since the Strength arrives after its own damage.
When to take Setup Strike
Play it first in a turn with multi-hit Attacks behind it, since 2 Strength into a three-hit card is 6 free damage. A Common that replaces a Strike cleanly in Act 1.
Cards that synergize with Setup Strike

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind adds the Strength to every enemy on every hit.Deal 5 damage to ALL enemies X times.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangSword Boomerang and Twin Strike are cheap multi-hits.Deal 3 damage to a random enemy 3 times.

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikeSword Boomerang and Twin Strike are cheap multi-hits.Deal 5 damage twice.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationConflagration is four hits on every enemy.Deal 2 damage to ALL enemies 4 times.

One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
One-Two PunchOne-Two Punch plays your next Attack twice, so the Strength counts twice too.This turn, your next Attack is played an extra time.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Setup Strike counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! hits several times, so the Strength from Setup Strike counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.
SpiteSpite hits several times, so the Strength from Setup Strike counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Tear AsunderTear Asunder hits several times, so the Strength from Setup Strike counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash hits several times, so the Strength from Setup Strike counts on each hitDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Setup Strike counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Setup Strike counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Setup Strike counts on each hitDeal 10 damage to a random enemy X times.

Mad Science
Attack
1
??????
Mad ScienceMad Science hits several times, so the Strength from Setup Strike counts on each hit??????

Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.
MaulMaul hits several times, so the Strength from Setup Strike counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and TearRip and Tear hits several times, so the Strength from Setup Strike counts on each hitDeal 7 damage to a random enemy twice.
Relics that synergize with Setup Strike
Ruined HelmetRuined HelmetRuined Helmet builds on Strength, which Setup Strike gainsThe first time you gain Strength each combat, double the amount gained.
Changes by version
- Strength gain increased from 2 to 3 (upgraded 3 to 4)
- Damage decreased from 8 to 7 (upgraded 11 to 9) and Strength gain increased from 1 to 2 (upgraded 2 to 3)
- Upgraded Strength gain increased from 1 to 2
All 5 patch notes2 older
- Damage increased from 7 to 8 (upgraded 10 to 11)ArtInternal playtestAdded art
- Added Setup Strike card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.














