Dominate

IroncladSkillUncommon
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

For 1 energy it applies 1 Vulnerable (2 upgraded), then reads the enemy's total Vulnerable, including stacks that were already there, and gives you that much permanent Strength. Bash for 2 and then Dominate is 3 Vulnerable and 3 Strength. If Artifact blocks the application and the enemy has no Vulnerable, you gain nothing. Exhaust, so once per combat.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
One enemy
Unlock
The IroncladBeat Act 1 with the Ironclad

When to take Dominate

Good once the deck has two or more Vulnerable sources; stack Vulnerable first, then cash it in the same turn before it ticks down. It is a single target boss and elite card.

Cards that synergize with Dominate

Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Tremble puts 3 Vulnerable on for 1 energy.Apply 3 Vulnerable.
Exhaust.
Break
Attack
1
Deal 20 damage.
Apply 5 Vulnerable.
Break applies 5.Deal 20 damage.
Apply 5 Vulnerable.
Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist doubles the enemy's Vulnerable before you cash it.Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Bully
Attack
0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bully and Dismantle then profit from the Vulnerable that stays on.Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Bully and Dismantle then profit from the Vulnerable that stays on.Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
Conflagration hits several times, so the Strength from Dominate counts on each hitDeal 2 damage to ALL enemies 4 times.
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword Boomerang hits several times, so the Strength from Dominate counts on each hitDeal 3 damage to a random enemy 3 times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind hits several times, so the Strength from Dominate counts on each hitDeal 5 damage to ALL enemies X times.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! hits several times, so the Strength from Dominate counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite hits several times, so the Strength from Dominate counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder hits several times, so the Strength from Dominate counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash hits several times, so the Strength from Dominate counts on each hitDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Twin Strike
Attack
1
Deal 5 damage twice.
Twin Strike hits several times, so the Strength from Dominate counts on each hitDeal 5 damage twice.
Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
Exterminate hits several times, so the Strength from Dominate counts on each hitDeal 3 damage to ALL enemies 4 times.
Peck
Attack
1
Deal 2 damage 3 times.
Peck hits several times, so the Strength from Dominate counts on each hitDeal 2 damage 3 times.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley hits several times, so the Strength from Dominate counts on each hitDeal 10 damage to a random enemy X times.
Mad Science
Attack
1
??????
Mad Science hits several times, so the Strength from Dominate counts on each hit??????
Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Maul hits several times, so the Strength from Dominate counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and Tear hits several times, so the Strength from Dominate counts on each hitDeal 7 damage to a random enemy twice.
Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus builds on Vulnerable, which Dominate appliesGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
Cruelty builds on Vulnerable, which Dominate appliesVulnerable enemies take an additional 25% damage.
Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Thunderclap applies Vulnerable, which Dominate builds onDeal 4 damage and apply 1 Vulnerable to ALL enemies.
Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Bash applies Vulnerable, which Dominate builds onDeal 8 damage.
Apply 2 Vulnerable.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Taunt applies Vulnerable, which Dominate builds onGain 7 Block.
Apply 1 Vulnerable.

Relics that synergize with Dominate

Ruined Helmet
Ruined Helmet doubles the first Strength gain of the combat.The first time you gain Strength each combat, double the amount gained.
Paper Phrog
Paper Phrog builds on Vulnerable, which Dominate appliesEnemies with Vulnerable take 75% more damage rather than 50%.
Bag of Marbles
Bag of Marbles applies Vulnerable, which Dominate builds onAt the start of each combat, apply 1 Vulnerable to ALL enemies.
Hand Drill
Hand Drill applies Vulnerable, which Dominate builds onWhenever you break an enemy's Block, apply 2 Vulnerable.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Dominate Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Dominate Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Dominate Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Dominate Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 16 Jul 2026RarityUncommonRarePlaytest
    Rarity changed from Uncommon to Rare
  2. Fixed Unsettling Lamp relic doubling the Strength you get from Dominate card
  3. Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
All 11 patch notes8 older
  1. 4 Dec 2025InterfaceVulnerableInternal playtest
    Dominate card now glows gold if an enemy has Vulnerable
  2. 20 Nov 2025Cost2(1)1Internal playtest
    Cost changed from 2 (1) to 1 and upgrade changed to remove Exhaust
    Changed Ironclad's Vulnerable Neow bundle: card content changed from Dominate to Dismantle
  3. 6 Nov 2025ChangeThe IroncladInternal playtest
    Changed The Ironclad Epoch: unlocked card changed from Grapple to Dominate
  4. 6 Feb 2025Cost12Internal playtest
    Cost changed from 1 to 2 and upgrade changed from deal damage to all enemies to decrease cost by 1
  5. 5 Dec 2024Cost21Internal playtest
    Cost changed from 2 to 1
  6. Added Corruption, Dominate, Cruelty (old Cruelty art has replaced Stomp's art) card art
  7. 21 Jun 2024Cost12Internal playtest
    Cost changed from 1 to 2
  8. 14 Jun 2024AddedInternal playtest
    Added Dominate card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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