
Ruined Helmet
RareIronclad
The first time you gain Strength each combat, double the amount gained.
First Strength gain: the first Strength you would gain in each combat is doubled, it only reacts to positive Strength aimed at you, then switches off until the fight ends.- Any source counts: cards, potions, relics, Powers that tick at turn start.
Order matters: because it is strictly the first gain, a 1-Strength relic at combat start spends the trigger before your big card.
Ironclad only, Rare, 275 Gold, unlocked by the Devastation epoch.
When to take Ruined Helmet
Take it in decks with one big Strength hit per fight rather than a slow drip, since only the first Strength gain each combat is doubled. With Vajra it gets wasted on 1 or 2 points.
Cards that synergize with Ruined Helmet

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate gains Strength per Vulnerable on the enemy, and a stacked target becomes double.Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me gives 3 that becomes 6.Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Inflame
Power
1
Gain 2 Strength.
InflameInflame gives 2 that becomes 4, or 6 when upgraded.Gain 2 Strength.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormDemon Form doubles its first tick.At the start of your turn, gain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gains Strength, which Ruined Helmet builds onDeal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gains Strength, which Ruined Helmet builds onLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gains Strength, which Ruined Helmet builds onWhenever you lose HP on your turn, gain 1 Strength.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gains Strength, which Ruined Helmet builds onGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gains Strength, which Ruined Helmet builds onGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
Relics that synergize with Ruined Helmet
Red SkullRed SkullRed Skull becomes 6 when it is the first gain.While your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gains Strength, which Ruined Helmet builds onAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember TeaEmber TeaEmber Tea gains Strength, which Ruined Helmet builds onAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gains Strength, which Ruined Helmet builds onWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gains Strength, which Ruined Helmet builds onEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gains Strength, which Ruined Helmet builds onStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gains Strength, which Ruined Helmet builds onStart each Elite combat with 2 Strength.
GiryaGiryaGirya gains Strength, which Ruined Helmet builds onYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gains Strength, which Ruined Helmet builds onThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gains Strength, which Ruined Helmet builds onAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gains Strength, which Ruined Helmet builds onAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gains Strength, which Ruined Helmet builds onStart each combat with 1 Strength.
Flex Potion becomes 10 for a turn.
Changes by version
- Added assetsTextInternal playtestSeethe to Ruined Helmet
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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