
Sling of Courage
Shop
- Looks at the room you walk into.
Elite room: gives you 2 Strength before the first turn.
Normal fights and boss fights: get nothing, because the check is on the room type and a boss room is not an Elite room.
The Strength is ordinary Strength for the whole fight: 2 more on every hit, stacking with anything else you gain.
Rarity
Shop
Character
All characters
Shop price
200 gold
When to take Sling of Courage
Buy it for 200 Gold when you plan to hunt Elites, ideally in Act 1 or early Act 2 with most still ahead. It does nothing for Poison, Doom or Orb decks.
Cards that synergize with Sling of Courage

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikeTwin Strike and Sword Boomerang add the 2 to every hit.Deal 5 damage twice.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangTwin Strike and Sword Boomerang add the 2 to every hit.Deal 3 damage to a random enemy 3 times.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars hits several times, so the Strength from Sling of Courage counts on each hitDeal 7 damage to ALL enemies 7 times.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationConflagration hits several times, so the Strength from Sling of Courage counts on each hitDeal 2 damage to ALL enemies 4 times.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Sling of Courage counts on each hitDeal 3 damage to ALL enemies 4 times.

Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.
RicochetRicochet hits several times, so the Strength from Sling of Courage counts on each hitSly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might hits several times, so the Strength from Sling of Courage counts on each hitDeal 6 damage 3 times.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate hits several times, so the Strength from Sling of Courage counts on each hitRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.
Gunk UpGunk Up hits several times, so the Strength from Sling of Courage counts on each hitDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill hits several times, so the Strength from Sling of Courage counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Sling of Courage counts on each hitDeal 2 damage 3 times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer hits several times, so the Strength from Sling of Courage counts on each hitDeal 8 damage X times.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Sling of Courage counts on each hitDeal 5 damage to a random enemy X times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Sling of Courage counts on each hitDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind hits several times, so the Strength from Sling of Courage counts on each hitDeal 5 damage to ALL enemies X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse hits several times, so the Strength from Sling of Courage counts on each hitDeal 6 damage to ALL enemies twice.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage hits several times, so the Strength from Sling of Courage counts on each hitDeal 5 damage for each Channeled Orb.

Dagger Spray
Attack
1
Deal 4 damage to ALL enemies twice.
Dagger SprayDagger Spray hits several times, so the Strength from Sling of Courage counts on each hitDeal 4 damage to ALL enemies twice.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Sling of Courage counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! hits several times, so the Strength from Sling of Courage counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher hits several times, so the Strength from Sling of Courage counts on each hitDeal 6 damage for each Attack already played this turn.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon hits several times, so the Strength from Sling of Courage counts on each hitExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes hits several times, so the Strength from Sling of Courage counts on each hitDeal 5 damage for each Skill in your Hand.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill hits several times, so the Strength from Sling of Courage counts on each hitDeal 3 damage for each previously spent this turn.
Relics that synergize with Sling of Courage
Ruined HelmetRuined HelmetRuined Helmet doubles the first Strength gain of a combat, so Elites start at 4.The first time you gain Strength each combat, double the amount gained.
Black StarBlack StarBlack Star pays for the same Elite-heavy route with extra relics.Elites drop an additional Relic when defeated.
VajraVajraVajra stacks to 3 in Elite rooms.Start each combat with 1 Strength.
Changes by version
- Improved wording
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.









