
Stardust
Attack
0
Deal 5 damage to a random enemy X times.

Stardust+
Attack
0
Deal 7 damage to a random enemy X times.
Version
Currentv0.107.1 · newest of 7Pre Feb 2026February 12th · 6 of 7Pre Nov 2025November 20th · 5 of 7Pre Jan 2025January 30th · 4 of 7Pre Jan 2025January 9th · 3 of 7Pre Aug 2024August 23rd · 2 of 7Pre Aug 2024August 16th · 1 of 7

Stardust
Attack
0
Deal 6 damage to a random enemy X times.

Stardust+
Attack
0
Deal 8 damage to a random enemy X times.
Deal 6 damage to a random enemy X times.
Deal 8 damage to a random enemy X times.

Stardust
Attack
0
Deal 4 damage to a random enemy X times.

Stardust+
Attack
0
Deal 5 damage to a random enemy X times.
Deal 4 damage to a random enemy X times.
Deal 5 damage to a random enemy X times.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.

Stardust+
Attack
0
Deal 8 damage to a random enemy X times.
Deal 5 damage to a random enemy X times.
Deal 8 damage to a random enemy X times.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.

Stardust+
Attack
0
Deal 8 damage to a random enemy X times.
Deal 5 damage to a random enemy X times.
Deal 8 damage to a random enemy X times.

Stardust
Attack
0
Deal 4 damage to a random enemy X times.

Stardust+
Attack
0
Deal 5 damage to a random enemy X times.
Deal 4 damage to a random enemy X times.
Deal 5 damage to a random enemy X times.

Stardust
Attack
0
Deal 3 damage to a random enemy X times.

Stardust+
Attack
0
Deal 4 damage to a random enemy X times.
Deal 3 damage to a random enemy X times.
Deal 4 damage to a random enemy X times.
Stardust
RegentAttackUncommon
You are viewing an old version of this card
Deal 5 damage to a random enemy X times.
Deal 7 damage to a random enemy X times.
It costs 0 Energy and X Stars: playing it spends every Star you hold and hits a random enemy for 5 that many times, 7 once upgraded. Each hit adds your Strength and benefits from Vulnerable, and each hit picks its target again. Chemical X adds 2 hits. With no Stars it plays for nothing. Divine Right alone gives 3 hits on turn one.
When to take Stardust
Fits a Star-generating Regent deck, since it converts a bank of Stars into damage without spending Energy, freeing the turn for Skills.
Cards that synergize with Stardust

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble is 9 Stars for 0.Gain 9 .
Exhaust.
Exhaust.

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis refills 2 a turn.At the start of your turn, gain .

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole deals 3 to everyone for the spend.Whenever you spend or gain , deal 3 damage to ALL enemies.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars gives 2 Block per Star spent.Whenever you spend , gain 2 Block for each spent.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal gives Strength, and Stardust adds it on every one of its hitsWhenever you create a card, gain 1 Strength.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue gives Strength, and Stardust adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance gives Strength, and Stardust adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Stardust adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Stardust adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Stardust is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Stardust is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne rewards playing many cards, and Stardust is freeWhenever you play a card, gain .

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Stardust is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Stardust
Galactic DustGalactic DustGalactic Dust adds Block per 10 spent.For every 10 spent, gain 10 Block.
Mini RegentMini RegentMini Regent adds Strength on the first spend.The first time you spend each turn, gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Stardust adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Stardust adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Stardust adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Stardust adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Stardust adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Stardust adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Stardust adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Stardust adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Stardust adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Stardust adds it on every one of its hitsStart each combat with 1 Strength.
NunchakuNunchakuNunchaku counts the Attacks you play, and Stardust is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Stardust is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Stardust is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Stardust is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Stardust is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Stardust is a free oneEvery 10th Attack you play deals double damage.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Stardust is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Stardust is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form, and not letting Unceasing Top relic trigger when it plays your last card
- Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
- Fixed Vakuu's Whispering Earring not correctly playing Stardust card
All 11 patch notes8 older
- Damage decreased from 6 to 5 (upgraded 8 to 7)
- Damage increased from 4 to 6 (upgraded 5 to 8)
- Damage decreased from 5 to 4 (upgraded 8 to 5)
- Rarity changed from Common to Uncommon
- Damage increased from 4 to 5 (upgraded 5 to 8)
- Damage increased from 3 to 4 (upgraded 4 to 5)
- Now is an X cost card (otherwise functions the same)
- Damage increased from 2 to 3 (upgraded 3 to 4) and now uses all ⭐ on play
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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