Version
Currentv0.107.1 · newest of 7

Stardust

RegentAttackUncommon
Deal 5 damage to a random enemy X times.

It costs 0 Energy and X Stars: playing it spends every Star you hold and hits a random enemy for 5 that many times, 7 once upgraded. Each hit adds your Strength and benefits from Vulnerable, and each hit picks its target again. Chemical X adds 2 hits. With no Stars it plays for nothing. Divine Right alone gives 3 hits on turn one.

Character
Type
Attack
Rarity
Uncommon
Cost
0 Energy
Target
A random enemy

When to take Stardust

Fits a Star-generating Regent deck, since it converts a bank of Stars into damage without spending Energy, freeing the turn for Skills.

Cards that synergize with Stardust

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble is 9 Stars for 0.Gain 9 .
Exhaust.
Genesis
Power
2
At the start of your turn, gain .
Genesis refills 2 a turn.At the start of your turn, gain .
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole deals 3 to everyone for the spend.Whenever you spend or gain , deal 3 damage to ALL enemies.
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars gives 2 Block per Star spent.Whenever you spend , gain 2 Block for each spent.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal gives Strength, and Stardust adds it on every one of its hitsWhenever you create a card, gain 1 Strength.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue gives Strength, and Stardust adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance gives Strength, and Stardust adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Stardust adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Stardust adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Stardust is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Stardust is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne rewards playing many cards, and Stardust is freeWhenever you play a card, gain .
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Stardust is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Stardust

Galactic Dust
Galactic Dust adds Block per 10 spent.For every 10 spent, gain 10 Block.
Mini Regent
Mini Regent adds Strength on the first spend.The first time you spend each turn, gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Stardust adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Stardust adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Stardust adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Stardust adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Stardust adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Stardust adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Stardust adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Stardust adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Stardust adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Stardust adds it on every one of its hitsStart each combat with 1 Strength.
Nunchaku
Nunchaku counts the Attacks you play, and Stardust is a free oneEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Stardust is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Stardust is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Stardust is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Stardust is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Stardust is a free oneEvery 10th Attack you play deals double damage.
Razor Tooth
Razor Tooth counts the Attacks you play, and Stardust is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Stardust is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form, and not letting Unceasing Top relic trigger when it plays your last card
  2. Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
  3. Fixed Vakuu's Whispering Earring not correctly playing Stardust card
All 11 patch notes8 older
  1. 12 Feb 2026Damage6(8)5(7)Internal playtest
    Damage decreased from 6 to 5 (upgraded 8 to 7)
  2. 20 Nov 2025Damage4(5)6(8)Internal playtest
    Damage increased from 4 to 6 (upgraded 5 to 8)
  3. 30 Jan 2025Damage5(8)4(5)Internal playtest
    Damage decreased from 5 to 4 (upgraded 8 to 5)
  4. 9 Jan 2025RarityCommonUncommonInternal playtest
    Rarity changed from Common to Uncommon
  5. 23 Aug 2024Damage4(5)5(8)Internal playtest
    Damage increased from 4 to 5 (upgraded 5 to 8)
  6. 16 Aug 2024Damage3(4)4(5)Internal playtest
    Damage increased from 3 to 4 (upgraded 4 to 5)
  7. 10 May 2024CostInternal playtest
    Now is an X cost card (otherwise functions the same)
  8. 4 May 2024Damage2(3)3(4)Internal playtest
    Damage increased from 2 to 3 (upgraded 3 to 4) and now uses all ⭐ on play

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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