
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.

Resonance+
Skill
1
3
Gain 2 Strength. ALL enemies lose 1 Strength.
Resonance
RegentSkillUncommon
Costs 1 Energy and 3 Stars: gain 1 Strength, 2 upgraded, for the rest of the combat.
Enemy loss: every enemy loses 1 Strength for the rest of the combat, applied one at a time, so Artifact on one enemy only protects that enemy.
Lasting: not a this turn effect; their attacks stay 1 lower until the fight ends.
Negative: their Strength can go negative, and negative Strength counts as a debuff on them.
When to take Resonance
Good against elites and bosses that hit many times, where a permanent 1 off every hit adds up, and in decks that scale with Strength. Weak in short hallway fights.
Cards that synergize with Resonance

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars and Celestial Might add the Strength on every hit.Deal 7 damage to ALL enemies 7 times.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightSeven Stars and Celestial Might add the Strength on every hit.Deal 6 damage 3 times.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate multiplies it across many hits.Deal 3 damage to ALL enemies for each gained this turn.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars gives 6 Block for the 3 Stars.Whenever you spend , gain 2 Block for each spent.

Rend
Attack
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.
RendRend counts the negative Strength as a debuff.Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble gains Stars, which pay for ResonanceGain 9 .
Exhaust.
Exhaust.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole gains Stars, which pay for ResonanceWhenever you spend or gain , deal 3 damage to ALL enemies.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for ResonanceDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill hits several times, so the Strength from Resonance counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Resonance counts on each hitDeal 5 damage to a random enemy X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse hits several times, so the Strength from Resonance counts on each hitDeal 6 damage to ALL enemies twice.

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis gains Stars, which pay for ResonanceAt the start of your turn, gain .

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast hits several times, so the Strength from Resonance counts on each hitDeal 4 damage for each Skill already played this turn.

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for ResonanceDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Venerate
Skill
1
Gain .
VenerateVenerate gains Stars, which pay for ResonanceGain .

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for ResonanceDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightGather Light gains Stars, which pay for ResonanceGain 8 Block.
Gain .
Gain .

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for ResonanceGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for ResonanceDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for ResonanceWhenever you play a card, gain .

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Resonance counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Resonance counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Resonance counts on each hitDeal 10 damage to a random enemy X times.
Relics that synergize with Resonance
Mini RegentMini RegentMini Regent adds another Strength for the first Star spend of the turn.The first time you spend each turn, gain 1 Strength.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for ResonanceAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for ResonanceAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for ResonanceAt the end of your turn, gain .
Galactic DustGalactic DustGalactic Dust triggers when you spend Stars, and Resonance spends themFor every 10 spent, gain 10 Block.
Changes by version
- Star cost decreased from 3 to 2
- Reworked Resonance (from Power to Skill)
- Cloned cards no longer retain Resonance replay permanently
All 11 patch notes8 older
- Cost increased from 1 Energy to 1 Energy + 2 Stars
- Fixed pluralization issue with Resonance power hovertip
- Fixed an issue where playing both Resonance and Foregone Conclusion cards could cause Resonance to not work
- Resonance card can no longer give Replay to Unplayable cards
- Reworked cards
- Fixed Resonance power not correctly doubling effect gain on cards
- Reworked Resonance card
- Added portrait art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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