
Volley
Attack
X
Deal 10 damage to a random enemy X times.

Volley+
Attack
X
Deal 14 damage to a random enemy X times.
Volley
ColorlessAttackUncommon
Deal 10 damage to a random enemy X times.
Deal 14 damage to a random enemy X times.
You spend all your Energy and Volley swings that many times for 10 damage, 14 upgraded, each swing picking a fresh random living enemy, repeats allowed.
Every swing is a full attack, so Strength, Vulnerable and Weak apply to each one, and Vigor is only spent after the whole card resolves, so it adds to every hit too.- Chemical X adds 2 swings.
- With no Energy it plays for nothing.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
X Energyall you have left
Target
A random enemy
When to take Volley
With Strength, Vigor sources or spare Energy from relics it earns its slot and stays reliable against one enemy, though the random spread makes group lethal fuzzy.
Cards that synergize with Volley

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess and Vajra add Strength to every hit.Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Prep Time
Power
1
At the start of your turn, gain 4 Vigor.
Prep TimePrep Time and Akabeko give Vigor that lands on every swing.At the start of your turn, gain 4 Vigor.

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction and Lantern raise X.Gain .
Exhaust.
Exhaust.

Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.
ShockwaveShockwave makes every hit half again as big.Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Volley adds it on every one of its hitsGain 5 Strength this turn.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! gives Strength, and Volley adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up gives Strength, and Volley adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormDemon Form gives Strength, and Volley adds it on every one of its hitsAt the start of your turn, gain 2 Strength.

Inflame
Power
1
Gain 2 Strength.
InflameInflame gives Strength, and Volley adds it on every one of its hitsGain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gives Strength, and Volley adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal gives Strength, and Volley adds it on every one of its hitsWhenever you create a card, gain 1 Strength.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength, and Volley adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate gives Strength, and Volley adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue gives Strength, and Volley adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance gives Strength, and Volley adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gives Strength, and Volley adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation gives extra Energy, and Volley spends all of it as XEvery 10 cards you draw, gain .

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness gives extra Energy, and Volley spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Energy Surge
Skill
1
ALL players gain .
Exhaust.
Exhaust.
Energy SurgeEnergy Surge gives extra Energy, and Volley spends all of it as XALL players gain .
Exhaust.
Exhaust.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight gives extra Energy, and Volley spends all of it as XGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.
Borrowed TimeBorrowed Time gives extra Energy, and Volley spends all of it as XGain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.

Orbit
Power
2
Every 4 you spend,
gain .
gain .
OrbitOrbit gives extra Energy, and Volley spends all of it as XEvery 4 you spend,
gain .
gain .

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalSupercritical gives extra Energy, and Volley spends all of it as XGain 4.
Exhaust.
Exhaust.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual gives extra Energy, and Volley spends all of it as XIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Relics that synergize with Volley
Chemical XChemical XChemical X adds 2 free swings.The effects of your cost X cards are increased by 2.
VajraVajraProwess and Vajra add Strength to every hit.Start each combat with 1 Strength.
AkabekoAkabekoPrep Time and Akabeko give Vigor that lands on every swing.At the start of each combat, gain 8 Vigor.
LanternLanternProduction and Lantern raise X.Start each combat with an additional .
Red SkullRed SkullRed Skull gives Strength, and Volley adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gives Strength, and Volley adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Volley adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Volley adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Volley adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Volley adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Volley adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Volley adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Mini RegentMini RegentMini Regent gives Strength, and Volley adds it on every one of its hitsThe first time you spend each turn, gain 1 Strength.
Rainbow RingRainbow RingRainbow Ring gives Strength, and Volley adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Volley adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Volley adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
NunchakuNunchakuNunchaku gives extra Energy, and Volley spends all of it as XEvery time you play 10 Attacks, gain .
BreadBreadBread gives extra Energy, and Volley spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???Happy Flower???Happy Flower??? gives extra Energy, and Volley spends all of it as XEvery 5 turns, gain .
Seal of GoldSeal of GoldSeal of Gold gives extra Energy, and Volley spends all of it as XAt the start of your turn, spend 5 Gold to gain .
ChandelierChandelierChandelier gives extra Energy, and Volley spends all of it as XAt the start of your 3rd turn, gain .
Happy FlowerHappy FlowerHappy Flower gives extra Energy, and Volley spends all of it as XEvery 3 turns, gain .
Ivory TileIvory TileIvory Tile gives extra Energy, and Volley spends all of it as XWhenever you play a card that costs or more, gain .
Booming ConchBooming ConchBooming Conch gives extra Energy, and Volley spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
Changes by version
- Added portrait
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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