Volley

ColorlessAttackUncommon
Deal 10 damage to a random enemy X times.
  • You spend all your Energy and Volley swings that many times for 10 damage, 14 upgraded, each swing picking a fresh random living enemy, repeats allowed.
  • Every swing is a full attack, so Strength, Vulnerable and Weak apply to each one, and Vigor is only spent after the whole card resolves, so it adds to every hit too.
  • Chemical X adds 2 swings.
  • With no Energy it plays for nothing.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
X Energyall you have left
Target
A random enemy

When to take Volley

With Strength, Vigor sources or spare Energy from relics it earns its slot and stays reliable against one enemy, though the random spread makes group lethal fuzzy.

Cards that synergize with Volley

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess and Vajra add Strength to every hit.Gain 1 Strength.
Gain 1 Dexterity.
Prep Time
Power
1
At the start of your turn, gain 4 Vigor.
Prep Time and Akabeko give Vigor that lands on every swing.At the start of your turn, gain 4 Vigor.
Production
Skill
0
Gain .
Exhaust.
Production and Lantern raise X.Gain .
Exhaust.
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shockwave makes every hit half again as big.Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Volley adds it on every one of its hitsGain 5 Strength this turn.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! gives Strength, and Volley adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up gives Strength, and Volley adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon Form gives Strength, and Volley adds it on every one of its hitsAt the start of your turn, gain 2 Strength.
Inflame
Power
1
Gain 2 Strength.
Inflame gives Strength, and Volley adds it on every one of its hitsGain 2 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives Strength, and Volley adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal gives Strength, and Volley adds it on every one of its hitsWhenever you create a card, gain 1 Strength.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Volley adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gives Strength, and Volley adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue gives Strength, and Volley adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance gives Strength, and Volley adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Volley adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.
Automation
Power
1
Every 10 cards you draw, gain .
Automation gives extra Energy, and Volley spends all of it as XEvery 10 cards you draw, gain .
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness gives extra Energy, and Volley spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
Energy Surge
Skill
1
ALL players gain .
Exhaust.
Energy Surge gives extra Energy, and Volley spends all of it as XALL players gain .
Exhaust.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight gives extra Energy, and Volley spends all of it as XGain for each Attack in your Hand.
You cannot gain
additional this turn.
Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Borrowed Time gives extra Energy, and Volley spends all of it as XGain 4.
Cards cost an additional this turn.
Orbit
Power
2
Every 4 you spend,
gain .
Orbit gives extra Energy, and Volley spends all of it as XEvery 4 you spend,
gain .
Supercritical
Skill
0
Gain 4.
Exhaust.
Supercritical gives extra Energy, and Volley spends all of it as XGain 4.
Exhaust.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual gives extra Energy, and Volley spends all of it as XIf you Exhausted a card this turn, gain .
Exhaust.

Relics that synergize with Volley

Chemical X
Chemical X adds 2 free swings.The effects of your cost X cards are increased by 2.
Vajra
Prowess and Vajra add Strength to every hit.Start each combat with 1 Strength.
Akabeko
Prep Time and Akabeko give Vigor that lands on every swing.At the start of each combat, gain 8 Vigor.
Lantern
Production and Lantern raise X.Start each combat with an additional .
Red Skull
Red Skull gives Strength, and Volley adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Volley adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Volley adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Volley adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Volley adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Volley adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Volley adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Volley adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Mini Regent
Mini Regent gives Strength, and Volley adds it on every one of its hitsThe first time you spend each turn, gain 1 Strength.
Rainbow Ring
Rainbow Ring gives Strength, and Volley adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Volley adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Volley adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Nunchaku
Nunchaku gives extra Energy, and Volley spends all of it as XEvery time you play 10 Attacks, gain .
Bread
Bread gives extra Energy, and Volley spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???
Happy Flower??? gives extra Energy, and Volley spends all of it as XEvery 5 turns, gain .
Seal of Gold
Seal of Gold gives extra Energy, and Volley spends all of it as XAt the start of your turn, spend 5 Gold to gain .
Chandelier
Chandelier gives extra Energy, and Volley spends all of it as XAt the start of your 3rd turn, gain .
Happy Flower
Happy Flower gives extra Energy, and Volley spends all of it as XEvery 3 turns, gain .
Ivory Tile
Ivory Tile gives extra Energy, and Volley spends all of it as XWhenever you play a card that costs or more, gain .
Booming Conch
Booming Conch gives extra Energy, and Volley spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .

Changes by version

  1. 19 Mar 2026ArtBeta branch
    Added portrait
  2. 18 Sep 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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