
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Fight Me!+
Attack
2
Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Gain 4 Strength.
The enemy gains 1 Strength.
Version
Fight Me!
IroncladAttackUncommon
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Two hits of 5, then you gain 3 Strength for the rest of the fight, then the target gains 1 Strength permanently as well. Both changes are ordinary Strength, so Strength-loss cards remove the enemy's. Upgraded, 6 twice and 4 Strength.
When to take Fight Me!
Your Strength source in Act 1 if Inflame does not appear; 3 Strength and 10 damage for 2 Energy is a good rate. In multi enemy fights, aim it at whichever enemy dies soonest.
Cards that synergize with Fight Me!

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikeTwin Strike and Whirlwind cash in the Strength per hit.Deal 5 damage twice.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindTwin Strike and Whirlwind cash in the Strength per hit.Deal 5 damage to ALL enemies X times.

Mangle
Attack
3
Deal 15 damage.
Enemy loses 10 Strength this turn.
Enemy loses 10 Strength this turn.
MangleMangle strips the enemy's Strength back off.Deal 15 damage.
Enemy loses 10 Strength this turn.
Enemy loses 10 Strength this turn.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangSword Boomerang gets three Strength-boosted hits.Deal 3 damage to a random enemy 3 times.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate adds Vulnerable for the two hits.Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationConflagration hits several times, so the Strength from Fight Me! counts on each hitDeal 2 damage to ALL enemies 4 times.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormDemon Form gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your turn, gain 2 Strength.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Fight Me! counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Inflame
Power
1
Gain 2 Strength.
InflameInflame gives Strength, and Fight Me! adds it on every one of its hitsGain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gives Strength, and Fight Me! adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.
SpiteSpite hits several times, so the Strength from Fight Me! counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Tear AsunderTear Asunder hits several times, so the Strength from Fight Me! counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash hits several times, so the Strength from Fight Me! counts on each hitDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength, and Fight Me! adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gives Strength, and Fight Me! adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Fight Me! adds it on every one of its hitsGain 5 Strength this turn.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Fight Me! counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Fight Me! counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Fight Me! counts on each hitDeal 10 damage to a random enemy X times.

Mad Science
Attack
1
??????
Mad ScienceMad Science hits several times, so the Strength from Fight Me! counts on each hit??????

Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.
MaulMaul hits several times, so the Strength from Fight Me! counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and TearRip and Tear hits several times, so the Strength from Fight Me! counts on each hitDeal 7 damage to a random enemy twice.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Fight Me! adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
Relics that synergize with Fight Me!
Ruined HelmetRuined HelmetRuined Helmet doubles the first Strength gain of the fight to 6.The first time you gain Strength each combat, double the amount gained.
Red SkullRed SkullRed Skull gives Strength, and Fight Me! adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Fight Me! adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Fight Me! adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Fight Me! adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Fight Me! adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Fight Me! adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Fight Me! adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Fight Me! adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Fight Me! adds it on every one of its hitsStart each combat with 1 Strength.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Fight Me! is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Self-Strength gain increased from 2 to 3 (upgraded 3 to 4)
- Damage changed from 16(18) to 5(6)x2 and Self Strength gain increased from 1 to 2 (upgraded 2 to 3)ArtInternal playtestAdded portrait art
- 4 Sep 2025Damage20(25)16(20)Self Strength2(3)1(2)Enemy Strength21RarityRareUncommonInternal playtestDamage decreased from 20 to 16 (upgraded 25 to 20); Self Strength gain decreased from 2 to 1 (upgraded 3 to 2); Enemy Strength gain decreased from 2 to 1; rarity changed from Rare to Uncommon
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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