Version

Fight Me!

IroncladAttackUncommon
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.

Two hits of 5, then you gain 3 Strength for the rest of the fight, then the target gains 1 Strength permanently as well. Both changes are ordinary Strength, so Strength-loss cards remove the enemy's. Upgraded, 6 twice and 4 Strength.

Character
Type
Attack
Rarity
Uncommon
Cost
2 Energy
Target
One enemy

When to take Fight Me!

Your Strength source in Act 1 if Inflame does not appear; 3 Strength and 10 damage for 2 Energy is a good rate. In multi enemy fights, aim it at whichever enemy dies soonest.

Cards that synergize with Fight Me!

Twin Strike
Attack
1
Deal 5 damage twice.
Twin Strike and Whirlwind cash in the Strength per hit.Deal 5 damage twice.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Twin Strike and Whirlwind cash in the Strength per hit.Deal 5 damage to ALL enemies X times.
Mangle
Attack
3
Deal 15 damage.
Enemy loses 10 Strength this turn.
Mangle strips the enemy's Strength back off.Deal 15 damage.
Enemy loses 10 Strength this turn.
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword Boomerang gets three Strength-boosted hits.Deal 3 damage to a random enemy 3 times.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate adds Vulnerable for the two hits.Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
Conflagration hits several times, so the Strength from Fight Me! counts on each hitDeal 2 damage to ALL enemies 4 times.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon Form gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your turn, gain 2 Strength.
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dismantle hits several times, so the Strength from Fight Me! counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Inflame
Power
1
Gain 2 Strength.
Inflame gives Strength, and Fight Me! adds it on every one of its hitsGain 2 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives Strength, and Fight Me! adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite hits several times, so the Strength from Fight Me! counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder hits several times, so the Strength from Fight Me! counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash hits several times, so the Strength from Fight Me! counts on each hitDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Fight Me! adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Fight Me! adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Fight Me! adds it on every one of its hitsGain 5 Strength this turn.
Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
Exterminate hits several times, so the Strength from Fight Me! counts on each hitDeal 3 damage to ALL enemies 4 times.
Peck
Attack
1
Deal 2 damage 3 times.
Peck hits several times, so the Strength from Fight Me! counts on each hitDeal 2 damage 3 times.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley hits several times, so the Strength from Fight Me! counts on each hitDeal 10 damage to a random enemy X times.
Mad Science
Attack
1
??????
Mad Science hits several times, so the Strength from Fight Me! counts on each hit??????
Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Maul hits several times, so the Strength from Fight Me! counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and Tear hits several times, so the Strength from Fight Me! counts on each hitDeal 7 damage to a random enemy twice.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Fight Me! adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.

Relics that synergize with Fight Me!

Ruined Helmet
Ruined Helmet doubles the first Strength gain of the fight to 6.The first time you gain Strength each combat, double the amount gained.
Red Skull
Red Skull gives Strength, and Fight Me! adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Fight Me! adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Fight Me! adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Fight Me! adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Fight Me! adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Fight Me! adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Fight Me! adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Fight Me! adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Fight Me! adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Fight Me! adds it on every one of its hitsStart each combat with 1 Strength.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Fight Me! is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 19 Mar 2026Self-Strength2(3)3(4)Beta branch
    Self-Strength gain increased from 2 to 3 (upgraded 3 to 4)
  2. 4 Dec 2025Self Strength1(2)2(3)Internal playtest
    Damage changed from 16(18) to 5(6)x2 and Self Strength gain increased from 1 to 2 (upgraded 2 to 3)
    ArtInternal playtest
    Added portrait art
  3. 4 Sep 2025Damage20(25)16(20)Self Strength2(3)1(2)Enemy Strength21RarityRareUncommonInternal playtest
    Damage decreased from 20 to 16 (upgraded 25 to 20); Self Strength gain decreased from 2 to 1 (upgraded 3 to 2); Enemy Strength gain decreased from 2 to 1; rarity changed from Rare to Uncommon

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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