Whirlwind

IroncladAttackUncommon
Deal 5 damage to ALL enemies X times.
  • You spend all your Energy and every enemy takes that many hits of 5, 8 upgraded.
  • Each hit is a separate attack, so Strength is added to every one and Vulnerable multiplies every one.
  • Example: 3 Strength turns the base card into 8 a hit, or 11 upgraded.
  • Vigor is spent only after the whole card finishes, so it lands on every hit as well.
  • Chemical X adds 2 hits.
  • With no Energy it plays for nothing.
Character
Type
Attack
Rarity
Uncommon
Cost
X Energyall you have left
Target
All enemies

When to take Whirlwind

The Ironclad's best group attack once you have Strength. Take it in Act 1 for three enemy hallways, and prioritize the upgrade for a big jump before Strength.

Cards that synergize with Whirlwind

Inflame
Power
1
Gain 2 Strength.
Inflame and Demon Form add Strength to every hit on every enemy.Gain 2 Strength.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Inflame and Demon Form add Strength to every hit on every enemy.At the start of your turn, gain 2 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives 2 Strength for the turn when played first.Deal 7 damage.
Gain 2 Strength this turn.
Bloodletting
Skill
0
Lose 3 HP.
Gain .
Bloodletting and Offering raise X for a few HP.Lose 3 HP.
Gain .
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Bloodletting and Offering raise X for a few HP.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Thunderclap makes the whole group Vulnerable first.Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! gives Strength, and Whirlwind adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Whirlwind adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gives Strength, and Whirlwind adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Whirlwind adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Whirlwind adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Whirlwind adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight gives extra Energy, and Whirlwind spends all of it as XGain for each Attack in your Hand.
You cannot gain
additional this turn.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual gives extra Energy, and Whirlwind spends all of it as XIf you Exhausted a card this turn, gain .
Exhaust.
Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
Drum of Battle gives extra Energy, and Whirlwind spends all of it as XDraw 2 cards.
When this card is Exhausted, gain .
Pyre
Power
2
Gain at the start of each turn.
Pyre gives extra Energy, and Whirlwind spends all of it as XGain at the start of each turn.
Automation
Power
1
Every 10 cards you draw, gain .
Automation gives extra Energy, and Whirlwind spends all of it as XEvery 10 cards you draw, gain .
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness gives extra Energy, and Whirlwind spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame gives extra Energy, and Whirlwind spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Outmaneuver
Skill
1
Next turn, gain .
Outmaneuver gives extra Energy, and Whirlwind spends all of it as XNext turn, gain .
Production
Skill
0
Gain .
Exhaust.
Production gives extra Energy, and Whirlwind spends all of it as XGain .
Exhaust.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gives extra Energy, and Whirlwind spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.

Relics that synergize with Whirlwind

Chemical X
Chemical X adds 2 free hits.The effects of your cost X cards are increased by 2.
Akabeko
Akabeko puts 8 Vigor on every hit of your first Whirlwind.At the start of each combat, gain 8 Vigor.
Red Skull
Red Skull gives Strength, and Whirlwind adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Whirlwind adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Whirlwind adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Whirlwind adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Whirlwind adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Whirlwind adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Whirlwind adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Whirlwind adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Whirlwind adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Whirlwind adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Whirlwind adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Whirlwind adds it on every one of its hitsStart each combat with 1 Strength.
Nunchaku
Nunchaku gives extra Energy, and Whirlwind spends all of it as XEvery time you play 10 Attacks, gain .
Bread
Bread gives extra Energy, and Whirlwind spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???
Happy Flower??? gives extra Energy, and Whirlwind spends all of it as XEvery 5 turns, gain .
Seal of Gold
Seal of Gold gives extra Energy, and Whirlwind spends all of it as XAt the start of your turn, spend 5 Gold to gain .
Chandelier
Chandelier gives extra Energy, and Whirlwind spends all of it as XAt the start of your 3rd turn, gain .
Happy Flower
Happy Flower gives extra Energy, and Whirlwind spends all of it as XEvery 3 turns, gain .
Booming Conch
Booming Conch gives extra Energy, and Whirlwind spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
Candelabra
Candelabra gives extra Energy, and Whirlwind spends all of it as XAt the start of your 2nd turn, gain .
Pael's Tears
Pael's Tears gives extra Energy, and Whirlwind spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea Set
Venerable Tea Set gives extra Energy, and Whirlwind spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .

Changes by version

  1. 5 Jun 2025Bug fixInternal playtest
    Whirlwind card no longer keeps playing SFX/VFX once all enemies are dead
  2. 3 Oct 2024ArtInternal playtest
    Added horizontal lines VFX for Whirlwind card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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