
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.

Whirlwind+
Attack
X
Deal 8 damage to ALL enemies X times.
Whirlwind
IroncladAttackUncommon
Deal 5 damage to ALL enemies X times.
Deal 8 damage to ALL enemies X times.
You spend all your Energy and every enemy takes that many hits of 5, 8 upgraded.
Each hit is a separate attack, so Strength is added to every one and Vulnerable multiplies every one.
Example: 3 Strength turns the base card into 8 a hit, or 11 upgraded.- Vigor is spent only after the whole card finishes, so it lands on every hit as well.
- Chemical X adds 2 hits.
- With no Energy it plays for nothing.
When to take Whirlwind
The Ironclad's best group attack once you have Strength. Take it in Act 1 for three enemy hallways, and prioritize the upgrade for a big jump before Strength.
Cards that synergize with Whirlwind

Inflame
Power
1
Gain 2 Strength.
InflameInflame and Demon Form add Strength to every hit on every enemy.Gain 2 Strength.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormInflame and Demon Form add Strength to every hit on every enemy.At the start of your turn, gain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gives 2 Strength for the turn when played first.Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Bloodletting
Skill
0
Lose 3 HP.
Gain .
Gain .
BloodlettingBloodletting and Offering raise X for a few HP.Lose 3 HP.
Gain .
Gain .

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingBloodletting and Offering raise X for a few HP.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
ThunderclapThunderclap makes the whole group Vulnerable first.Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! gives Strength, and Whirlwind adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength, and Whirlwind adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate gives Strength, and Whirlwind adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gives Strength, and Whirlwind adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Whirlwind adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Whirlwind adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight gives extra Energy, and Whirlwind spends all of it as XGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual gives extra Energy, and Whirlwind spends all of it as XIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle gives extra Energy, and Whirlwind spends all of it as XDraw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Pyre
Power
2
Gain at the start of each turn.
PyrePyre gives extra Energy, and Whirlwind spends all of it as XGain at the start of each turn.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation gives extra Energy, and Whirlwind spends all of it as XEvery 10 cards you draw, gain .

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness gives extra Energy, and Whirlwind spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame gives extra Energy, and Whirlwind spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Outmaneuver
Skill
1
Next turn, gain .
OutmaneuverOutmaneuver gives extra Energy, and Whirlwind spends all of it as XNext turn, gain .

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction gives extra Energy, and Whirlwind spends all of it as XGain .
Exhaust.
Exhaust.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax gives extra Energy, and Whirlwind spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
Relics that synergize with Whirlwind
Chemical XChemical XChemical X adds 2 free hits.The effects of your cost X cards are increased by 2.
AkabekoAkabekoAkabeko puts 8 Vigor on every hit of your first Whirlwind.At the start of each combat, gain 8 Vigor.
Red SkullRed SkullRed Skull gives Strength, and Whirlwind adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gives Strength, and Whirlwind adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Whirlwind adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Whirlwind adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Whirlwind adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Whirlwind adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Whirlwind adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Whirlwind adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Whirlwind adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Whirlwind adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Whirlwind adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Whirlwind adds it on every one of its hitsStart each combat with 1 Strength.
NunchakuNunchakuNunchaku gives extra Energy, and Whirlwind spends all of it as XEvery time you play 10 Attacks, gain .
BreadBreadBread gives extra Energy, and Whirlwind spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???Happy Flower???Happy Flower??? gives extra Energy, and Whirlwind spends all of it as XEvery 5 turns, gain .
Seal of GoldSeal of GoldSeal of Gold gives extra Energy, and Whirlwind spends all of it as XAt the start of your turn, spend 5 Gold to gain .
ChandelierChandelierChandelier gives extra Energy, and Whirlwind spends all of it as XAt the start of your 3rd turn, gain .
Happy FlowerHappy FlowerHappy Flower gives extra Energy, and Whirlwind spends all of it as XEvery 3 turns, gain .
Booming ConchBooming ConchBooming Conch gives extra Energy, and Whirlwind spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
CandelabraCandelabraCandelabra gives extra Energy, and Whirlwind spends all of it as XAt the start of your 2nd turn, gain .
Pael's TearsPael's TearsPael's Tears gives extra Energy, and Whirlwind spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea SetVenerable Tea SetVenerable Tea Set gives extra Energy, and Whirlwind spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Changes by version
- Whirlwind card no longer keeps playing SFX/VFX once all enemies are dead
- Added horizontal lines VFX for Whirlwind card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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