
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.

Sword Boomerang+
Attack
1
Deal 3 damage to a random enemy 4 times.
Sword Boomerang
IroncladAttackCommon
Deal 3 damage to a random enemy 3 times.
Deal 3 damage to a random enemy 4 times.
It throws 3 hits of 3 damage, 4 hits upgraded, and each hit picks a random enemy. Strength is added to every hit, so 3 Strength makes it 18 or 24 damage. Vulnerable applies per target hit. It counts as one Attack played.
When to take Sword Boomerang
Take it in a Strength Ironclad in Act 1, one of the best Common Attacks for Inflame and Demon Form. Upgrade it once Strength is in the deck.
Cards that synergize with Sword Boomerang

Inflame
Power
1
Gain 2 Strength.
InflameInflame and Demon Form add to every hit.Gain 2 Strength.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormInflame and Demon Form add to every hit.At the start of your turn, gain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gives 2 Strength for the turn.Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture grows it off HP loss.Whenever you lose HP on your turn, gain 1 Strength.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! gives Strength, and Sword Boomerang adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength, and Sword Boomerang adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate gives Strength, and Sword Boomerang adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Sword Boomerang adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Sword Boomerang adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
Relics that synergize with Sword Boomerang
VajraVajraVajra starts it at 4 per hit.Start each combat with 1 Strength.
ShurikenShurikenShuriken rewards Attack count.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Red SkullRed SkullRed Skull gives Strength, and Sword Boomerang adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gives Strength, and Sword Boomerang adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Sword Boomerang adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Sword Boomerang adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Sword of JadeSword of JadeSword of Jade gives Strength, and Sword Boomerang adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Sword Boomerang adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Sword Boomerang adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Sword Boomerang adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Sword Boomerang adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Sword Boomerang adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Changes by version
- Fix Sword Boomerang card description
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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