Playtest notes 9 Feb 2023

Internal playtest52 entries30 bug fixes7 balance changes6 wording fixes4 interface changes1 modding change1 performance fix

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

NOTE: This is the oldest patch notes pasted in our internal playtest server.

Items in this note

Known issues

  • Friendship card has some strange behavior when it splits the damage value
  • Cursed Vendor's relics are starter relics (he's got a redesign that still needs to be implemented)
  • Unplayable and zero cost cards are rendering for some reason. purely a visual bug though

Balance

  • Changes to Roaches encounter
  • Cards that have Osty deal damage but not you are now Skills
  • Reworked Grab card.
  • Large buffs to all DOOM cards.
  • Inklet health and damage nerfs.
  • Entomancer is significantly nerfed. Damage, Health, and Power Amount all lowered.
  • Master Planner rarity changed from UNCOMMON -> RARE.

Bug fixes

  • Fix Assassin Raider being broken
  • Fix Axe Raider being broken
  • Fix Battleworn Dummy event
  • Fix broken Eternal Feather relic description
  • Fix Courier relic showing up in shops
  • Fix Doctor's Note event not working after getting multiple potions
  • Fix Fearmonger power not working
  • Fix Feed variable name #STS-4975
  • Fix flaky 0-cost potion tests #STS-4935
  • Fix for discard pile showing 22 in first combat
  • Fix hard crash on Act 2 events
  • Fix Limit Break test error #STS-4969
Keep reading100 more words
  • fix loc inconsistencies in monsters and cards
  • Fix missing card description power sim updates #STS-5013
  • Fix No Escape+ card missing description
  • Fix NPE on CardModel.SimUpdateEvents #STS-4969
  • Fix Oblivion card description
  • Fix Plague Carrier card
  • Fix Quicken+ card functionality
  • Fix Relic Inspection not working
  • Fix Slime card max upgrade set incorrectly
  • Fix some issues around Osty's name
  • Fix Sword Boomerang card description
  • Fix typo in Swipe+ card description
  • Re-add Blood for Blood card into Ironclad pool
  • Updated rarity of neow relics
  • Axe Raider softlock
  • Fixed battleworn dummy softlock
  • Retain keyword NPE fix.
  • Grapple and Grapple+ now correctly work.

Modding

  • Allow going to elite rooms with loadRoom command

Performance

  • Remove outdated Kreon font

Interface and experience

  • Improve legibility of Act number text when entering new acts
  • Lower banner on death screen so it doesn't overlap with row 2 of relics
  • Update color and alignment rule for Choose Starting Room prompt in map
  • Update combat reward screen and card reward screen banners to not hide relic row two

Wording

  • Fixed event description for Apothecary
  • In general we've been doing a pretty major architecture migration since the start of the year so some descriptions, upgrades, content logic could be a bit screwy. If you see any strangeness there (order of operation, cards not doing what they say they should, missing hovertips) do file them bugs, thanks!
  • Posting a quick turnaround update today to fix some important crashing issues. Expect the next update later next week.
  • Gameplay focus is large sweeping changes to DOOM cards, so let me know how those feel.
  • Added Doom keyword to Borrowed Time.
  • Loyalty wording improvements to enhance clarity.
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