Playtest notes 9 Feb 2023
Internal playtest52 entries30 bug fixes7 balance changes6 wording fixes4 interface changes1 modding change1 performance fix
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
NOTE: This is the oldest patch notes pasted in our internal playtest server.
Items in this note
8 cards
Relics, potions and powers
Enemies and events
Known issues
- Friendship card has some strange behavior when it splits the damage value
- Cursed Vendor's relics are starter relics (he's got a redesign that still needs to be implemented)
- Unplayable and zero cost cards are rendering for some reason. purely a visual bug though
Balance
- Changes to Roaches encounter
- Cards that have Osty deal damage but not you are now Skills
- Reworked Grab card.
- Large buffs to all DOOM cards.
- Inklet health and damage nerfs.
- Entomancer is significantly nerfed. Damage, Health, and Power Amount all lowered.
- Master Planner rarity changed from UNCOMMON -> RARE.
Bug fixes
- Fix Assassin Raider being broken
- Fix Axe Raider being broken
- Fix Battleworn Dummy event
- Fix broken Eternal Feather relic description
- Fix Courier relic showing up in shops
- Fix Doctor's Note event not working after getting multiple potions
- Fix Fearmonger power not working
- Fix Feed variable name #STS-4975
- Fix flaky 0-cost potion tests #STS-4935
- Fix for discard pile showing 22 in first combat
- Fix hard crash on Act 2 events
- Fix Limit Break test error #STS-4969
Keep reading100 more words
- fix loc inconsistencies in monsters and cards
- Fix missing card description power sim updates #STS-5013
- Fix No Escape+ card missing description
- Fix NPE on CardModel.SimUpdateEvents #STS-4969
- Fix Oblivion card description
- Fix Plague Carrier card
- Fix Quicken+ card functionality
- Fix Relic Inspection not working
- Fix Slime card max upgrade set incorrectly
- Fix some issues around Osty's name
- Fix Sword Boomerang card description
- Fix typo in Swipe+ card description
- Re-add Blood for Blood card into Ironclad pool
- Updated rarity of neow relics
- Axe Raider softlock
- Fixed battleworn dummy softlock
- Retain keyword NPE fix.
- Grapple and Grapple+ now correctly work.
Modding
- Allow going to elite rooms with loadRoom command
Performance
- Remove outdated Kreon font
Interface and experience
- Improve legibility of Act number text when entering new acts
- Lower banner on death screen so it doesn't overlap with row 2 of relics
- Update color and alignment rule for Choose Starting Room prompt in map
- Update combat reward screen and card reward screen banners to not hide relic row two
Wording
- Fixed event description for Apothecary
- In general we've been doing a pretty major architecture migration since the start of the year so some descriptions, upgrades, content logic could be a bit screwy. If you see any strangeness there (order of operation, cards not doing what they say they should, missing hovertips) do file them bugs, thanks!
- Posting a quick turnaround update today to fix some important crashing issues. Expect the next update later next week.
- Gameplay focus is large sweeping changes to DOOM cards, so let me know how those feel.
- Added Doom keyword to Borrowed Time.
- Loyalty wording improvements to enhance clarity.

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Axe Raider
Osty
Assassin Raider
Entomancer
Inklet