
Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.

Borrowed Time+
Skill
1
Gain 6.
Cards cost an additional this turn.
Cards cost an additional this turn.
Borrowed Time
NecrobinderSkillUncommon
Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.
Gain 6.
Cards cost an additional this turn.
Cards cost an additional this turn.
Gain 4 Energy, 6 upgraded, then a Borrowed Time stack.- Stack effect: every card you play for the rest of the turn costs 1 more, including 0-cost cards like Souls and Shivs.
- The stack is removed at end of turn, and a second Borrowed Time adds another 1.
Net gain: 4 minus the number of cards you play afterward, so it is plus 3 with one big card and 0 with four cheap ones.- Play the cheap cards first, then Borrowed Time, then the expensive one.
When to take Borrowed Time
Fits a Necrobinder deck built around a few expensive cards like Bury or Reap, fine from Act 1 on. Upgrade it early, since 6 Energy covers Bury plus a 2-cost card.
Cards that synergize with Borrowed Time

Bury
Attack
4
Deal 52 damage.
BuryBury becomes castable at 5 with 1 to spare.Deal 52 damage.

Reanimate
Skill
3
Summon 20.
Exhaust.
Exhaust.
ReanimateReanimate Summons 20 the same turn.Summon 20.
Exhaust.
Exhaust.

Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.
ReapReap and Squeeze are the other targets.Retain.
Deal 27 damage.
Deal 27 damage.

Squeeze
Attack
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.
SqueezeReap and Squeeze are the other targets.Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days gets its 29 Doom out a turn earlier.Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.
MelancholyMelancholy is 13 Block on the side.Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Borrowed Time gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Borrowed Time gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Borrowed Time gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Borrowed Time
Ivory TileIvory TileIvory Tile refunds 1 for each card costing 3 or more that you then play.Whenever you play a card that costs or more, gain .
Changes by version
- Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
- Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
- Fixed Borrowed Time+ card not having green text in the upgrade preview
All 12 patch notes9 older
- "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." to "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn."
- Self-Doom increased from 3 to 6 and Energy gain no longer increases on Upgrade
- Self-Doom decreased from 6 to 3
- Self Doom decreased from 9 to 6
- Removed Exhaust and upgrade now grants 1 additional energy
- Reworked the card
- Borrowed time card now correctly glows when it would be lethal
- Gain 9 Doom to lose 2 HP
- Added Doom keyword to Borrowed Time
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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