Version

Unrelenting

IroncladAttackUncommon
Deal 14 damage.
The next Attack you play costs 0 .

Two Energy for 14 damage, 20 upgraded, and it gives you a Free Attack counter: the next Attack you play from your hand costs 0, whatever its printed cost. The counter has no expiry in the code, so it waits across turns until an Attack is played, and two Unrelentings stack to two free Attacks.

Character
Type
Attack
Rarity
Uncommon
Cost
2 Energy
Target
One enemy

When to take Unrelenting

It pays off when the deck has an expensive Attack to discount, like Bludgeon or Stomp, for a strong turn after a big hit. Upgrade it for the extra damage.

Cards that synergize with Unrelenting

Bludgeon
Attack
3
Deal 32 damage.
Bludgeon costs 0 afterwards for 32 damage.Deal 32 damage.
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend Fire and Mangle make the same trade.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Mangle
Attack
3
Deal 15 damage.
Enemy loses 10 Strength this turn.
Fiend Fire and Mangle make the same trade.Deal 15 damage.
Enemy loses 10 Strength this turn.
Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond is 16 to every enemy for free.Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp wants the extra Attack count anyway.Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Cinder clears its 2 cost.Deal 18 damage.
Exhaust 1 card at random.

Relics that synergize with Unrelenting

Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Unrelenting is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
  2. 21 May 2026Damage12(18)14(20)Beta branch
    Damage increased from 12 to 14 (upgraded 18 to 20)
  3. Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
All 9 patch notes6 older
  1. 29 May 2025Bug fixInternal playtest
    Fixed Unrelenting card's language to match other similar cards
  2. 6 Feb 2025Bug fixInternal playtest
    Unrelenting card's "next attack is free" effect now only applies to the player who played it
  3. 7 Nov 2024Bug fixInternal playtest
    Unrelenting card tooltip no longer says "this turn"
  4. 1 Nov 2024Damage11(17)12(18)Internal playtest
    Damage increased from 11 to 12 (upgraded 17 to 18), Next attack you play this turn to the next attack you play and rarity decreased Rare to Uncommon
  5. 10 Oct 2024Damage10(15)11(17)Internal playtest
    Damage increased from 10 to 11 (upgraded 15 to 17)
  6. 4 May 2024Bug fixInternal playtest
    Fixed Free and Unrelenting affecting card costs in reward screens

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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