Playtest notes 7 Nov 2024

Internal playtest98 entries38 bug fixes30 art updates15 balance changes6 interface changes5 content additions4 wording fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

31 cards

Relics, potions and powers

Enemies and events

Content

Silent

  • Added new cards: Corrosive, Cower, Execution, Haze, Rite of Initiation
  • Deprecated cards: Choke, Distraction, Stall
  • Reworked Adaptation:
  • Power - Rare - Cost 1
  • "Whenever you gain Block, gain 2(3) Dexterity that turn."

Balance

Silent

  • Changed Adrenaline card: rarity decreased back from Legendary -> Rare
  • Buffed Flick Flack card: damage increased from 6(8) -> 7(10)
  • Buffed Sucker Punch card: Weak applied increased from 1(2) -> 2(3)

Necrobinder

  • Changed Dredge card: if it is played while your hand is almost full, the extra cards are now added to your discard pile
  • Changed Misery card: upgrade now increases its damage from 10 -> 14 instead of decreasing its cost by 1
  • Buffed You Are Mine! card: upgrade now also increases its damage from 10 -> 13

Ancients

Enemies

  • Changed Axebot: now in the weak combat encounter pool
  • Nerfed Decemillipede: revives after 2 turns instead of 1
  • Nerfed Entomancer: Spear move decreased from 16(18) -> 11(13)
  • Changed Vantom: Dismember move now gives 2 less Wounds

Events

  • Changed Telepathic Spiders event: "Know Yourself" choice Gold cost lowered from 200 -> 150
  • Nerfed Toothed enchantment:
  • Can now only enchant powers
  • Costs 5 max HP in Infested Automaton event

Art

Ironclad

  • Added VFX for the following cards:
  • Limit Break
  • Stomp

Silent

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Necrobinder

  • Added VFX for Doom when it kills an enemy

Regent

Colorless Cards

Enemies

Misc

  • Made Rare card glow VFX slightly less intense

User interface & experience

  • When selecting cards from hand, the backstop now fades in
  • Added hitstop to Ceremonial Beast's Plow attack
  • Deathbringer card now shows a Doom hovertip
  • Legendary portrait is now a texture rect to support fallback logic + scaffolding for fallback beta portrait
  • Made the weakest screenshake more subtle + screen shake intensities now differ based on how much damage is dealt
  • Made the card backs more washed out in color and differentiated from one another

Wording

  • Fixed typo in the Dense Vegetation event
  • Fixed typo in Slap card description
  • Removed extra space from the Repulsor Mode power description
  • Room Full of Cheese wording now specifies Common cards

Bug fixes

Ironclad

Silent

  • Nightmare card now properlyspawns in cloned cards before hand is drawn

Defect

  • Creative AI card spawns the bonus card before other cards are drawn into your hand

Necrobinder

  • Fixed Bury power to not be set as a Debuff
  • Damage from Bone Shards card is now properly dealt by Osty instead of the player
  • Damage VFX no longer plays on Necrobinder when Osty absorbs all damage from an attack
  • Fixed an issue where Soul+ card was only drawing 1 card instead of the stated 2
  • Fixed an issue with the Plague Carrier card where its effect was wearing off if Osty died and was resummoned
  • Haunt card's text now properly reflects that the enemy will lose 6 HP instead of 3, and properly reflects that upgrading Haunt increases the enemy HP loss to 9
  • Osty no longer gains extra HP in Burly monster rooms
  • Osty's health no longer occasionally shows up in the top bar HP counter when playing as the Necrobinder
  • Sharp enchantment now displays its damage bonus on Osty attack cards even when Osty is dead
  • Surrender Humanity card no longer has targeting arrow
  • The "End Turn" button no longer appears beneath the "Proceed" button after winning combat with Doom
  • Vantom attacking Osty no longer causes a softlock
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Regent

Ancients

  • Neowless first run no longer prevents other ancients from showing up
  • Added Oddly Heavy Stone relic and Pointed Hat back to Darv's relic pool
  • Ancients are no longer missing from run histories
  • Prismatic Shard relic is now correctly classified as an Ancient relic
  • Tanx relics are now correctly classified as Ancient relics
  • Tezcatara's Wax Choker choice now correctly reads "5 relics" instead of 6

Enemies

  • Bowlbug enemy's goop no longer does a multiattack
  • Fixed Wriggler enemy's intents
  • Nibbit enemy is no longer always the first encounter

Events

  • Colorful Philospher event choice description now properly reads "Obtain 3 x cards"
  • Mad Science transformation cards no longer stay on screen forever
  • Removed the Transform tooltip from Living Cocoon event
  • The Trial event no longer softlocks 1/4 of the time
  • Fixed Dense Vegetation event combat softlock

Misc

  • Ascension choice is limited by your max ascension again
  • Deck scrolling no longer breaks when selecting Slumbering Essence cards to enchant
  • Fixed an issue that was allowing unknown map points to be shops after just visiting a shop.
  • Having already upgraded cards no longer breaks "view upgrade" button
  • Healthbars no longer have a chance of not updating after starting a new game
  • Mayhem-ing a card afflicted with Forced Insight no longer softlocks the game
  • Queueing two potions for use no longer locks potion use afterward
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