Sucker Punch

SilentAttackCommon
Deal 8 damage.
Apply 1 Weak.

It hits for 8, 10 upgraded, then applies 1 Weak, 2 upgraded. The damage lands first, so this hit is not reduced by the Weak. Weak cuts the enemy's Attack damage by 25 percent, 40 with Paper Krane, and ticks down at the end of the enemy's turn, so 1 stack covers exactly one enemy turn.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy

When to take Sucker Punch

Act 1 filler for a Silent, a cheap Attack that blunts the next hit. Upgrade it to 2 Weak if it stays, otherwise swap it for Leg Sweep or Malaise.

Cards that synergize with Sucker Punch

Tracking
Power
2
Weak enemies take double damage from Attacks.
Tracking doubles Attack damage on Weak enemies.Weak enemies take double damage from Attacks.
Rend
Attack
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rend pays 5 per unique debuff.Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.

Relics that synergize with Sucker Punch

Paper Krane
Paper Krane deepens the cut.Enemies with Weak deal 40% less damage to you rather than 25%.
Unsettling Lamp
Unsettling Lamp doubles the first debuff of the fight.Each combat, the first time you play a card that Debuffs an enemy, double its effect.

Changes by version

  1. 25 Sep 2025Damage7(9)8(11)Weak2(3)1(2)Internal playtest
    Damage increased from 7 to 8 (upgraded 9 to 11) and Weak decreased from 2 to 1 (upgraded 3 to 2)
  2. 7 Nov 2024Weak applied1(2)2(3)Internal playtest
    Weak applied increased from 1 to 2 (upgraded 2 to 3)
  3. 31 May 2024Bug fixInternal playtest
    Sucker Punch rarity was incorrectly Uncommon, now is Common
All 4 patch notes1 older
  1. 19 May 2023ArtInternal playtest
    Updated card portrait for Sucker Punch

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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