
Sucker Punch
Attack
1
Deal 8 damage.
Apply 1 Weak.
Apply 1 Weak.

Sucker Punch+
Attack
1
Deal 10 damage.
Apply 2 Weak.
Apply 2 Weak.
Sucker Punch
SilentAttackCommon
It hits for 8, 10 upgraded, then applies 1 Weak, 2 upgraded. The damage lands first, so this hit is not reduced by the Weak. Weak cuts the enemy's Attack damage by 25 percent, 40 with Paper Krane, and ticks down at the end of the enemy's turn, so 1 stack covers exactly one enemy turn.
When to take Sucker Punch
Act 1 filler for a Silent, a cheap Attack that blunts the next hit. Upgrade it to 2 Weak if it stays, otherwise swap it for Leg Sweep or Malaise.
Cards that synergize with Sucker Punch
Tracking
Power
2
Weak enemies take double damage from Attacks.
TrackingTracking doubles Attack damage on Weak enemies.Weak enemies take double damage from Attacks.

Rend
Attack
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.
RendRend pays 5 per unique debuff.Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.
Relics that synergize with Sucker Punch
Paper KranePaper KranePaper Krane deepens the cut.Enemies with Weak deal 40% less damage to you rather than 25%.
Unsettling LampUnsettling LampUnsettling Lamp doubles the first debuff of the fight.Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Changes by version
- Damage increased from 7 to 8 (upgraded 9 to 11) and Weak decreased from 2 to 1 (upgraded 3 to 2)
- Weak applied increased from 1 to 2 (upgraded 2 to 3)
- Sucker Punch rarity was incorrectly Uncommon, now is Common
All 4 patch notes1 older
- Updated card portrait for Sucker Punch
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













