
Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Deal 11 damage.
Apply 3 Weak.

Suppress+
Attack
0
Innate.
Deal 17 damage.
Apply 5 Weak.
Deal 17 damage.
Apply 5 Weak.
Version
Suppress
SilentAttackAncient
You are viewing an old version of this card
It is an Ancient card with Innate: it starts every combat in your hand, costs 0, hits for 11 and applies 3 Weak; upgraded, 17 and 5 Weak. It does not Exhaust, so it comes back every shuffle. You get it from Archaic Tooth, which transforms the Silent's Neutralize into Suppress. Weak cuts the enemy's Attack damage by a quarter and ticks down once per enemy turn.
When to take Suppress
Take the tooth whenever it is offered, a free hit with three turns of Weak that beats Neutralize outright. Upgrade it early, since it stays good all run.
Cards that synergize with Suppress
Tracking
Power
2
Weak enemies take double damage from Attacks.
TrackingTracking doubles Attack damage on Weak enemies.Weak enemies take double damage from Attacks.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher counts the free Attack.Deal 6 damage for each Attack already played this turn.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Suppress is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Suppress is freeWhenever you play a card, deal 4 damage to a random enemy.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Suppress is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageAfterimage rewards playing many cards, and Suppress is freeWhenever you play a card, gain 1 Block.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Suppress is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Suppress
Paper KranePaper KranePaper Krane makes the Weak cut 40 percent.Enemies with Weak deal 40% less damage to you rather than 25%.
Unsettling LampUnsettling LampUnsettling Lamp doubles the first stack to 6.Each combat, the first time you play a card that Debuffs an enemy, double its effect.
ShurikenShurikenShuriken counts it toward three.Every time you play 3 Attacks in a single turn, gain 1 Strength.
NunchakuNunchakuNunchaku counts the Attacks you play, and Suppress is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Suppress is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Suppress is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Suppress is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Suppress is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Suppress is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Suppress is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Suppress is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Suppress is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Damage increased from 9 to 11 (upgraded 13 to 17) and added Innate
- Weak increased from 2 to 3 (upgraded 4 to 5)
- Added portrait art
All 5 patch notes2 older
- Added portrait art
- Silent: Neutralize to Suppress
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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