
Nunchaku
Uncommon
Every time you play 10 Attacks, gain .
Counts Attacks played: hands you 1 Energy every time the count reaches a multiple of 10.
A card count: Twin Strike is one Attack, a Shiv is one Attack.
Carries over: the counter is stored with your save and is not reset when a combat ends, so a fight that finishes with the dial on 7 leaves you three Attacks from Energy in the next one.- The relic: lights up at 9 to show the next Attack pays out.
Uncommon, 225 Gold.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
When to take Nunchaku
Best in decks that play four or more Attacks a turn, an Energy every two or three turns. Take it early in Silent Shiv or Ironclad 0-cost lists, pass in Power or Skill-heavy builds.
Cards that synergize with Nunchaku

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.
Blade DanceNinja Scroll and Blade Dance advance it three at a time.Add 3 Shivs into your Hand.
Exhaust.
Exhaust.

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger, Claw and Poke are 0-cost Attacks that tick it for nothing.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawAnger, Claw and Poke are 0-cost Attacks that tick it for nothing.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Poke
Attack
0
Osty deals 6 damage.
PokeAnger, Claw and Poke are 0-cost Attacks that tick it for nothing.Osty deals 6 damage.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Nunchaku gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Nunchaku gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Nunchaku gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Nunchaku gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Nunchaku gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Nunchaku gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Nunchaku gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Nunchaku gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Nunchaku gives goes into itDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Nunchaku gives goes into itDeal 5 damage to ALL enemies X times.

Blade of Ink
Skill
1
Add 2 Inky Shivs into your Hand.
Blade of InkBlade of Ink gives you cheap Attacks to play, which Nunchaku countsAdd 2 Inky Shivs into your Hand.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity gives you cheap Attacks to play, which Nunchaku countsWhenever you play an Attack, add a random Attack into your Hand.

Cloak and Dagger
Skill
1
Gain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.
Cloak and DaggerCloak and Dagger gives you cheap Attacks to play, which Nunchaku countsGain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.

Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.
Fan of KnivesFan of Knives gives you cheap Attacks to play, which Nunchaku countsShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade gives you cheap Attacks to play, which Nunchaku countsAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Infinite BladesInfinite Blades gives you cheap Attacks to play, which Nunchaku countsAt the start of your turn, add 1 Shiv into your Hand.

Leading Strike
Attack
1
Deal 3 damage.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.
Leading StrikeLeading Strike gives you cheap Attacks to play, which Nunchaku countsDeal 3 damage.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel gives you cheap Attacks to play, which Nunchaku countsDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Up My Sleeve
Skill
2
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Reduce this card's cost by 1.
Up My SleeveUp My Sleeve gives you cheap Attacks to play, which Nunchaku countsAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Reduce this card's cost by 1.
Relics that synergize with Nunchaku
Ninja ScrollNinja ScrollNinja Scroll and Blade Dance advance it three at a time.At the start of each combat, add 3 Shivs into your Hand.
Pen NibPen NibPen Nib runs the same 10-count, so the Attack that doubles is the one that refunds Energy, and Kunai and Shuriken reward the same Attack-dense turns.Every 10th Attack you play deals double damage.
KunaiKunaiPen Nib runs the same 10-count, so the Attack that doubles is the one that refunds Energy, and Kunai and Shuriken reward the same Attack-dense turns.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
ShurikenShurikenPen Nib runs the same 10-count, so the Attack that doubles is the one that refunds Energy, and Kunai and Shuriken reward the same Attack-dense turns.Every time you play 3 Attacks in a single turn, gain 1 Strength.
CrossbowCrossbowCrossbow gives you cheap Attacks to play, which Nunchaku countsAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Changes by version
- Rarity changed from Common to Uncommon
- Added StS1 relics: Bag of Preparation, Regal Pillow, Pandora's Box, Nunchaku
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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