Playtest notes 23 Jan 2025
Internal playtest85 entries37 balance changes15 bug fixes10 content additions8 art updates8 interface changes6 wording fixes1 audio update
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
Items in this note
24 cards
Relics, potions and powers
Enemies and events
Content
Silent
- Deprecated Outmaneuver card
Regent
- Reworked Quasar card
Potions & Relics
- Added Ghost Seed shop relic: "Strikes and Defends gain Ethereal."
Enemies
- Added new Act 3 enemy encounters:
- The Scrolls of Biting
- The Lost and The Forgotten
- Reworked enemies:
Events
- Reworked Reflections event: second choice now switches the current boss with another boss
Balance
Silent
- Buffed Anticipate card: Dexterity gain increased from 3 -> 4
Necrobinder
- Nerfed Danse Macabre card: Block decreased from 7(10) -> 5(7)
Regent
- Nerfed Bulwark card:
- Block decreased from 14(18) -> 11(14)
- Forge decreased from 14(18) -> 11(14)
- Nerfed Radiate card: damage decreased from 4(6) -> 3(4)
- Changed Royal Gamble card: now Exhausts
- Nerfed Sovereign Blade card: starting damage decreased from 10 -> 5
Potions & Relics
- Reworked Dybbuk Cube relic:
- Now only triggers on debuffs applied by cards
- When a debuff is applied to multiple enemies at the same time, Dybbuk Cube now doubles all those debuffs
- Nerfed Bedlam Beacon relic: damage decreased from 6 -> 5
- Nerfed Rotten Brain relic: card draw decreased from 2 -> 1
- Buffed Starter Flare relic: damage increased from 8 -> 11
- Changed Ink Bottle relic: rarity increased from Common -> Uncommon
- Changed Nunchaku relic: rarity increased from Common -> Uncommon
- Changed Pein Hammer relic: rarity increased from Uncommon -> Rare
- Changed Strike Dummy relic: rarity decreased from Uncommon -> Common
- Changed Vambrace relic: rarity increased from Common -> Uncommon
- Buffed Potion-Shaped Rock potion: damage increased from 8 -> 10
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Enemies
- Nerfed Elite enemy rewards: gold decreased from 45-55 -> 35-45
- Changed Ceremonial Beast: now applies -1 Dexterity instead of Frail
- Changed The Kin:
- Kin Follower HP decreased by 1
- Kin Priest damage lowered from 18(19) -> 15(16) and 5(6) -> 3(4)
- Changed Mecha Knight: moveset tweaked
- Changed Owl Magistrate: moveset tweaked
Ancients
- Changed Neow's Bundle blessing: tweaked Silent bundles
- Changed Zlatir's Cape blessing: card draw decreased from 3 -> 2
Events
- Changed Brainbug event:
- Colorless cards HP cost decreased from 8 -> 5
- Filter cards seen decreased from 10 -> 8
- Changed Cursed Choice event:
- Changed Potion Courier event: "Grab Potions" choice now always procures up to 3 Foul Potions instead of filling your potion slots with them
Misc
- Treasure Rooms' gold reward decreased from 40-60 -> 42-52
Art
- Inklets now have a fast attack animation and improved death animation
- Updated Slime spit animations
- Workbug spit animation now actually hits player
- Added Workbug headbutt animation
- Added beta art for various cards, relics, and powers
- Added portrait art for Devastate, Hidden Cache, Devastate, and Infection cards
- Added Leaf Slime cast animations
- Flyconid now has different color VFX depending on whether or not he is applying Vulnerable or Frail
User interface & experience
- Added missing hovertips to Hex and Empower
- Ceremonial Beast Plow now resolves slightly faster
- Curse of Knowledge power is now properly categorized as a debuff instead of a buff
- Messy card layouts used in events are now more evenly spaced
- Potions now again appear before cards in reward screens
- Razortooth relic no longer flashes
- Up My Sleeve card now includes a Shiv hovertip
- When all enemies have Vulnerable, cards that hit all/random enemies now preview the damage increase
Audio
- Implemented ambient BG SFX
Wording
- Clarified Strategic and Malicious intent wordings
- Cleaned up Death's Door card wording
- Fixed a typo in Slumbering Essence relic
- Gravity power now specifies that it wears off at the end of your turn
- Renamed Kin Leader -> Kin Priest
- Phantom Drought potion has been renamed to Phantom Draught, which should reduce confusion for all English speakers
Bug fixes
Necrobinder
- Seance card now puts Souls into the discard pile where the transformed card was
Regent
- Fixed an issue where Kingly Kick card couldn't have its cost reduced to 0 by effects like Metamorphosis
- Guiding Star card no longer shows your draw pile in order
- Seven Stars card no longer plays damage VFX/SFX on the player
Enemies
- Decimillipede no longer breaks visually when dying to Doom
- Fixed a softlock when killing Test Subject by discarding a hand full of Sly cards via Calculated Gamble
- Fixed softlock when killing last Axebot with End of Days card
Ancients
Events
- The "Slowly Find an Exit" option in the "The Legends Were True" event now properly glows red when your HP is low enough for it to kill you
Misc
- Disrupt amount now counts down when hit
- Power removed VFX no longer play when save & quitting
- Targeting arrow can no longer stay on screen after combat has ended
- The game no longer softlocks when upgrading a card while the "View upgrades" checkbox is checked
- Top bar compendium button no longer keeps rocking after it's been closed
- Upgrades no longer go away after scrolling through card library

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Ceremonial Beast
Kin Priest
Axebot
Flyconid
Kin Follower
Knowledge Demon
Mecha Knight
Owl Magistrate
Soul Nexus
Test Subject
The Forgotten
The Lost