Hex

Hex

Debuff
While Spectral Knight is alive, ALL your cards are Ethereal.

The Spectral Knight in the Glory Knights elite opens with its Hex move, putting this debuff on each player. While it is on you, every card you own in the fight is marked Hexed, and Hexed cards are Ethereal: whatever is left in your hand at end of turn is Exhausted. Cards created or added later are marked as they enter. It is a single buff with no counter.

Kind
HexDebuff
Stacks
No
Applied by
1 enemy

Where it comes from

Enemies that apply Hex

Notes

The debuff is tied to the Knight: when it dies the power is removed, and the removal clears the mark from every card at once. Ethereal from other sources, such as Music Box copies, is left untouched. Cards that already carry a different affliction are skipped. Either kill the Knight first or play out your hand every turn; anything you hold back is lost for the fight.

Changes by version

  1. 5 Feb 2026ChangeInternal playtest
    Now always does Soul Slash after Hex move
  2. Spirit of Ash card no longer incorrectly triggers itself when it's been given Ethereal by an effect like Spectral Knight monster's Hex power
  3. 23 Jan 2025InterfaceInternal playtest
    Added missing hovertips to Hex and Empower
All 5 patch notes2 older
  1. 26 Sep 2024Bug fixSpectral KnightEtherealInternal playtest
    Spectral Knight's Hex move now applies Ethereal to cards generated in combat
  2. 14 Jun 2024Bug fixDampenInternal playtest
    Dampen power no longer cancels out Hex
    Bug fixOstySpectral KnightInternal playtest
    Fixed softlock when Hex is applied to Osty by Spectral Knight

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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