Ethereal
Card property
If this card is in your Hand at the end of this turn, it is Exhausted.
An Ethereal card that is still in your Hand when your turn ends is Exhausted instead of discarded.
The check runs in the first phase of turn end, before your Hand is flushed, so Retain does not save it: a card with both keywords still burns.
Cards with their own end-of-turn effect, Burn, Regret, resolve that effect first and then Exhaust if they are Ethereal.
Playing the card sidesteps this; a played Ethereal card goes wherever it normally would, and only cards that also carry Exhaust go to the Exhaust pile.
Ethereal can also be granted from outside: Hex from Spectral Knight makes every card Ethereal while the knight lives.
Named by
3 relics5 powers, 1 event
Cards with Ethereal

Apparition
Skill
1
Ethereal.
Gain 1 Intangible.
Exhaust.
Gain 1 Intangible.
Exhaust.

Ascender's Bane
Curse
Ethereal.
Unplayable.
Eternal.
Unplayable.
Eternal.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Call of the Void
Power
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Clumsy
Curse
Ethereal.
Unplayable.
Unplayable.

Dazed
Status
Ethereal.
Unplayable.
Unplayable.

Defile
Attack
1
Ethereal.
Deal 13 damage.
Deal 13 damage.

Defy
Skill
1
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Gain 6 Block.
Apply 1 Weak.

Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.

Enfeebling Touch
Skill
1
Ethereal.
Enemy loses 8 Strength this turn.
Enemy loses 8 Strength this turn.

Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.

Folly
Curse
Ethereal.
Innate.
Unplayable.
Eternal.
Innate.
Unplayable.
Eternal.

Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.

Pagestorm
Power
1
Whenever you draw an Ethereal card, draw 1 card.

Parse
Skill
1
Ethereal.
Draw 3 cards.
Draw 3 cards.

Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.

Sculpting Strike
Attack
1
Deal 9 damage.
Add Ethereal to a card in your Hand.
Add Ethereal to a card in your Hand.

Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.

Sweeping Gaze
Attack
0
Ethereal.
Osty deals 10 damage to a random enemy.
Exhaust.
Osty deals 10 damage to a random enemy.
Exhaust.

Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .

Void
Status
Ethereal.
Unplayable.
Whenever you draw this card, lose .
Unplayable.
Whenever you draw this card, lose .

Void Form
Power
3
Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 2 cards you play each turn are free to play.
Named by
Notes
Cheap bodies: Defile, Fear, Defy and Parse, with Spirit of Ash, Pagestorm, Veilpiercer and Banshee's Cry paying you for playing them.
Big powers: Echo Form and Void Form are Ethereal until upgraded.
Statuses: Dazed and Void clean themselves up.
Relics: Ghost Seed gives Ethereal to Strikes and Defends, Big Hat adds 2 random Ethereal cards each combat, and Music Box copies your first Attack each turn as an Ethereal card.
Counts for: Ethereal Exhausts count for Joss Paper and Dark Embrace.
Changes by version
- Reworked Eidolon card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." to "Play ALL Ethereal cards in your Exhaust Pile. Exhaust."
- Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
- Fixed cards that should be Ethereal sometimes becoming non-Ethereal after killing Spectral Knight
All 30 patch notes27 older
- Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
- Is now EtherealUpgradeBeta branchUpgrade changed from +1 card to losing Ethereal
- Improved Call of the Void card wording: "At the start of your turn, add 1 random card to your Hand. It gains Ethereal."
- Nerfed Demesne: is now Ethereal
- Buffed Banshee's Cry card: energy cost reduction on ability from 1 less per Ethereal card to 2 less per
- Fixed an issue where, if Joss Paper relic was triggered by an Ethereal Exhaust, the drawn card would be immediately discarded
- Updated wording
- Spirit of Ash card no longer incorrectly triggers itself when it's been given Ethereal by an effect like Spectral Knight monster's Hex power
- Buffed Enfeeble card: no longer Ethereal
- Burn status cards that have Ethereal are now properly Exhausted
- Ethereal cards now exhaust before cards with end-of-turn-in-hand effects trigger (This fixes an issue where, if you ended your turn with Melancholy and Burn in your hand, Burn would trigger before you gained block from Melancholy, causing you to take the damage instead of blocking it)
- Spirit of Ash card reworked. "Whenever you play an Ethereal card, gain 5(7) Block."
- Reworked Etherburst: is now based on Ethereal cards played instead of Souls
- Added Ghost Seed shop relic: "Strikes and Defends gain Ethereal."
- Spirit of Ash card's power hovertip no longer incorrectly states that all cards are Ethereal
- Changed Soul card: no longer has Ethereal
- ChangeSpirit of AshInternal playtestChanged Spirit of Ash card: no longer gives all cards EtherealUpgradeCall of the VoidInnateInternal playtestChanged Call of the Void card: upgrade now increases the number of Ethereal cards generated from 1 to 2 instead of adding Innate
- "Gain 3(4) Block for each Ethereal card in your Exhaust Pile."ChangeVulnerableInternal playtest"Ethereal. Apply 2(3) Vulnerable."BlockInternal playtest"Ethereal. When this Exhausts, gain 9(11) Block."
- Spectral Knight's Hex move now applies Ethereal to cards generated in combat
- Ethereal hovertip now also always comes with Exhaust hovertip
- Shortened Ethereal tooltip
- Ethereal cards' interaction with Dark Embrace made more obvious through timing tweaks
- Reworked Patience card: "Innate. Ethereal. At the end of combat, gain a random relic instead of a Card Reward."
- "Kindle 3. Ethereal. Gain 3(4) energy. Draw 2(3) cards."MentionInternal playtest"Kindle 4. Ethereal. Deal 30(40) damage."
- Is now EtherealChangeInternal playtestChanged Patience card: is now Ethereal
- "Ethereal. Enemy loses 6(9) Strength this turn."
- Twist Soul is now Ethereal
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.
Other card properties

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