Fear

NecrobinderAttackCommon
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.

It deals 7 damage to one enemy, then applies 1 Vulnerable. Ethereal means it exhausts if still in hand at end of turn, so it is a play-it-now card. Upgraded, 8 damage and 2 Vulnerable.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy

When to take Fear

Take one or two in Act 1 as a cheaper Bash for elite debuffing; every copy also counts as an Ethereal card for her payoffs. Upgrade it once 2 Vulnerable helps a boss fight.

Cards that synergize with Fear

Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Pull from Below and Banshee's Cry count every Ethereal card played.Deal 5 damage for each Ethereal card played this combat.
Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Pull from Below and Banshee's Cry count every Ethereal card played.Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of Ash pays Block for it.Whenever you play an Ethereal card, gain 4 Block.
Pagestorm
Power
1
Whenever you draw an Ethereal card, draw 1 card.
Pagestorm draws a card whenever you draw it.Whenever you draw an Ethereal card, draw 1 card.
Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
Veilpiercer makes the next Ethereal card free.Deal 10 damage.
The next Ethereal card you play costs 0 .
Debilitate
Attack
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Debilitate doubles what the Vulnerable does.Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Relics that synergize with Fear

Big Hat
Big Hat wants more Ethereal cards in the pool.At the start of each combat, add 2 random Ethereal cards into your Hand.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Fear Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Fear Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Fear Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 18 Dec 2025TextInternal playtest
    Death's Visage to Fear
    TextDefyDirgeInternal playtest
    Fear to Defy (no longer Dirge)
  2. 16 Oct 2025Block5(6)6(7)Internal playtest
    Block increased from 5 to 6 (upgraded 6 to 7)
  3. 25 Sep 2025Bug fixInternal playtest
    Fear card can now be enchanted by Nimble
All 8 patch notes5 older
  1. 18 Sep 2025ReworkInternal playtest
    Reworked the card
  2. 29 May 2025TextVulnerable PotionInternal playtest
    Fear Potion to Vulnerable Potion
  3. 5 Dec 2024RarityUncommonCommonInternal playtest
    Rarity changed from Uncommon to Common
  4. 21 Nov 2024Weak applied2(3)3(4)Internal playtest
    Weak applied increased from 2 to 3 (upgraded 3 to 4)
  5. 14 Nov 2024AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam