
Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.

Fear+
Attack
1
Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.
Deal 8 damage.
Apply 2 Vulnerable.
Fear
NecrobinderAttackCommon
It deals 7 damage to one enemy, then applies 1 Vulnerable. Ethereal means it exhausts if still in hand at end of turn, so it is a play-it-now card. Upgraded, 8 damage and 2 Vulnerable.
When to take Fear
Take one or two in Act 1 as a cheaper Bash for elite debuffing; every copy also counts as an Ethereal card for her payoffs. Upgrade it once 2 Vulnerable helps a boss fight.
Cards that synergize with Fear

Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Pull from BelowPull from Below and Banshee's Cry count every Ethereal card played.Deal 5 damage for each Ethereal card played this combat.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.
Banshee's CryPull from Below and Banshee's Cry count every Ethereal card played.Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of AshSpirit of Ash pays Block for it.Whenever you play an Ethereal card, gain 4 Block.

Pagestorm
Power
1
Whenever you draw an Ethereal card, draw 1 card.
PagestormPagestorm draws a card whenever you draw it.Whenever you draw an Ethereal card, draw 1 card.

Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .
VeilpiercerVeilpiercer makes the next Ethereal card free.Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .

Debilitate
Attack
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
DebilitateDebilitate doubles what the Vulnerable does.Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Relics that synergize with Fear
Big HatBig HatBig Hat wants more Ethereal cards in the pool.At the start of each combat, add 2 random Ethereal cards into your Hand.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Fear Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Fear Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Fear Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Death's Visage to Fear
- Block increased from 5 to 6 (upgraded 6 to 7)
- Fear card can now be enchanted by Nimble
All 8 patch notes5 older
- Reworked the card
- Fear Potion to Vulnerable Potion
- Rarity changed from Uncommon to Common
- Weak applied increased from 2 to 3 (upgraded 3 to 4)
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.















