
Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.

Pull from Below+
Attack
1
Deal 7 damage for each Ethereal card played this combat.
Version
Pull from Below
NecrobinderAttackUncommon
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Deal 5 damage for each Ethereal card played this combat.
Deal 7 damage for each Ethereal card played this combat.
Counts every card you played this combat that was Ethereal at the moment it was played and hits that many times for 5 (7 upgraded). The count includes cards that only gained Ethereal from Sculpting Strike or Call of the Void, and it keeps growing all fight. With zero Ethereal plays it deals nothing. Each hit is a separate attack, so Strength and Vulnerable apply to each.
When to take Pull from Below
Best in a deck already leaning on Ethereal cards, where three or four of them make it a 1-cost attack worth 15 to 25 by mid fight. Pass in an Osty or Doom deck, where it is a blank.
Cards that synergize with Pull from Below

Defile
Attack
1
Ethereal.
Deal 13 damage.
Deal 13 damage.
DefileDefile, Fear and Parse are cheap Ethereal plays that grow the counter.Ethereal.
Deal 13 damage.
Deal 13 damage.

Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.
FearDefile, Fear and Parse are cheap Ethereal plays that grow the counter.Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.

Parse
Skill
1
Ethereal.
Draw 3 cards.
Draw 3 cards.
ParseDefile, Fear and Parse are cheap Ethereal plays that grow the counter.Ethereal.
Draw 3 cards.
Draw 3 cards.

Sculpting Strike
Attack
1
Deal 9 damage.
Add Ethereal to a card in your Hand.
Add Ethereal to a card in your Hand.
Sculpting StrikeSculpting Strike turns any card into another count.Deal 9 damage.
Add Ethereal to a card in your Hand.
Add Ethereal to a card in your Hand.

Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .
VeilpiercerVeilpiercer makes the next Ethereal card free so you play more of them.Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of AshSpirit of Ash pays Block for the same plays.Whenever you play an Ethereal card, gain 4 Block.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Pull from Below adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Pull from Below adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Defy
Skill
1
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Gain 6 Block.
Apply 1 Weak.
DefyDefy is Ethereal, which Pull from Below rewardsEthereal.
Gain 6 Block.
Apply 1 Weak.
Gain 6 Block.
Apply 1 Weak.

Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
DemesneDemesne is Ethereal, which Pull from Below rewardsEthereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

Enfeebling Touch
Skill
1
Ethereal.
Enemy loses 8 Strength this turn.
Enemy loses 8 Strength this turn.
Enfeebling TouchEnfeebling Touch is Ethereal, which Pull from Below rewardsEthereal.
Enemy loses 8 Strength this turn.
Enemy loses 8 Strength this turn.

Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.
LethalityLethality is Ethereal, which Pull from Below rewardsEthereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.

Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.
SeanceSeance is Ethereal, which Pull from Below rewardsEthereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.

Apparition
Skill
1
Ethereal.
Gain 1 Intangible.
Exhaust.
Gain 1 Intangible.
Exhaust.
ApparitionApparition is Ethereal, which Pull from Below rewardsEthereal.
Gain 1 Intangible.
Exhaust.
Gain 1 Intangible.
Exhaust.
Relics that synergize with Pull from Below
Big HatBig HatBig Hat seeds two Ethereal cards every combat.At the start of each combat, add 2 random Ethereal cards into your Hand.
Ember TeaEmber TeaEmber Tea gives Strength, and Pull from Below adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Pull from Below adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Pull from Below adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Pull from Below adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Pull from Below adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Pull from Below adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Pull from Below adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Pull from Below adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Pull from Below adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Pull from Below adds it on every one of its hitsStart each combat with 1 Strength.
Music BoxMusic BoxMusic Box is Ethereal, which Pull from Below rewardsCreate an Ethereal copy of the first Attack you play each turn.
Changes by version
- Damage decreased from 7 to 5 (upgraded 9 to 7)
- Reworked the card
- Reworked the card
All 12 patch notes9 older
- Reworked cards
- Added portrait art
- Enemy HP loss increased from 6 to 7 (upgraded 8 to 9)
- HP Loss increased from 4 to 6 (upgraded 5 to 8)Bug fixGremlin HornInternal playtestKilling a creature that has Pull from Below while you have Gremlin Horn no longer results in a softlock
- Pull From Below card now properly makes the enemy lose HP instead of dealing damage to themBug fixInternal playtestPull from Below card no longer improperly hits all enemies
- Reworked the card
- Reworked the cardBug fixInternal playtestPull From Below card's description now properly reflects its actual attack count
- Removed Exhaust and rarity changed from Uncommon to Common
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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