Version
Currentv0.107.1 · newest of 5

Eradicate

NecrobinderAttackRare
Retain.
Deal 11 damage X times.

It spends all your Energy and hits one enemy for 11 damage that many times; X is the Energy you hold when you play it, and zero Energy means zero hits. Retain keeps it in hand across turns, so you can hold it until a turn where you can pour 4 or 5 Energy into it. Strength applies to each hit. Upgraded, 14 per hit.

Character
Type
Attack
Rarity
Rare
Cost
X Energyall you have left
Target
One enemy

When to take Eradicate

Grab it in Act 1 or 2 if your damage is thin; 33 for 3 Energy already beats most attacks, and it is best in Energy generating decks and boss fights.

Cards that synergize with Eradicate

Wisp
Skill
0
Gain .
Exhaust.
Wisp and Delay add Energy for the big turn.Gain .
Exhaust.
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Wisp and Delay add Energy for the big turn.Gain 11 Block.
Next turn,
gain .
Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
Demesne gives 1 Energy every turn.Ethereal.
At the start of your turn, gain and draw 1 additional card.
Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
Lethality adds 50% to every hit if it is your first Attack of the turn.Ethereal.
The first Attack each turn deals 50% additional damage.
Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Fear sets up Vulnerable first.Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Eradicate adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Eradicate adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Borrowed Time gives extra Energy, and Eradicate spends all of it as XGain 4.
Cards cost an additional this turn.
Neurosurge
Power
0
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Neurosurge gives extra Energy, and Eradicate spends all of it as XGain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Invoke
Skill
1
Next turn, Summon 2 and gain .
Invoke gives extra Energy, and Eradicate spends all of it as XNext turn, Summon 2 and gain .
Friendship
Power
1
Lose 2 Strength.
Gain at the start of each turn.
Friendship gives extra Energy, and Eradicate spends all of it as XLose 2 Strength.
Gain at the start of each turn.
Automation
Power
1
Every 10 cards you draw, gain .
Automation gives extra Energy, and Eradicate spends all of it as XEvery 10 cards you draw, gain .
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness gives extra Energy, and Eradicate spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame gives extra Energy, and Eradicate spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Outmaneuver
Skill
1
Next turn, gain .
Outmaneuver gives extra Energy, and Eradicate spends all of it as XNext turn, gain .
Production
Skill
0
Gain .
Exhaust.
Production gives extra Energy, and Eradicate spends all of it as XGain .
Exhaust.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gives extra Energy, and Eradicate spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.

Relics that synergize with Eradicate

Chemical X
Chemical X adds 2 hits for free.The effects of your cost X cards are increased by 2.
Ember Tea
Ember Tea gives Strength, and Eradicate adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Eradicate adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Eradicate adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Eradicate adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Eradicate adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Eradicate adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Eradicate adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Eradicate adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Eradicate adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Eradicate adds it on every one of its hitsStart each combat with 1 Strength.
Ivory Tile
Ivory Tile gives extra Energy, and Eradicate spends all of it as XWhenever you play a card that costs or more, gain .
Nunchaku
Nunchaku gives extra Energy, and Eradicate spends all of it as XEvery time you play 10 Attacks, gain .
Bread
Bread gives extra Energy, and Eradicate spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???
Happy Flower??? gives extra Energy, and Eradicate spends all of it as XEvery 5 turns, gain .
Seal of Gold
Seal of Gold gives extra Energy, and Eradicate spends all of it as XAt the start of your turn, spend 5 Gold to gain .
Chandelier
Chandelier gives extra Energy, and Eradicate spends all of it as XAt the start of your 3rd turn, gain .
Happy Flower
Happy Flower gives extra Energy, and Eradicate spends all of it as XEvery 3 turns, gain .
Booming Conch
Booming Conch gives extra Energy, and Eradicate spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
Candelabra
Candelabra gives extra Energy, and Eradicate spends all of it as XAt the start of your 2nd turn, gain .
Pael's Tears
Pael's Tears gives extra Energy, and Eradicate spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea Set
Venerable Tea Set gives extra Energy, and Eradicate spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of War
Art of War gives extra Energy, and Eradicate spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed Antler
Blessed Antler gives extra Energy, and Eradicate spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Changes by version

  1. 29 May 2025Upgraded damage1614Internal playtest
    Upgraded damage decreased from 16 to 14
  2. 25 Apr 2025ExhaustExhaustno ExhaustInternal playtest
    Removed Exhaust
  3. 5 Dec 2024Retainno RetainRetainInternal playtest
    Added Retain
All 4 patch notes1 older
  1. 4 May 2024Damage10(13)11(16)Internal playtest
    Damage increased from 10 to 11 (upgraded 13 to 16)

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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