
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Eradicate+
Attack
X
Retain.
Deal 14 damage X times.
Deal 14 damage X times.
Version
Currentv0.107.1 · newest of 5Pre May 2025May 29th · 4 of 5Pre Apr 2025April 25th · 3 of 5Pre Dec 2024December 5th · 2 of 5Pre May 2024May 4th · 1 of 5

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Eradicate+
Attack
X
Retain.
Deal 16 damage X times.
Deal 16 damage X times.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Exhaust.
Deal 11 damage X times.
Exhaust.

Eradicate+
Attack
X
Retain.
Deal 16 damage X times.
Exhaust.
Deal 16 damage X times.
Exhaust.

Eradicate
Attack
X
Deal 11 damage X times.
Exhaust.
Exhaust.

Eradicate+
Attack
X
Deal 16 damage X times.
Exhaust.
Exhaust.
Eradicate
NecrobinderAttackRare
You are viewing an old version of this card
It spends all your Energy and hits one enemy for 11 damage that many times; X is the Energy you hold when you play it, and zero Energy means zero hits. Retain keeps it in hand across turns, so you can hold it until a turn where you can pour 4 or 5 Energy into it. Strength applies to each hit. Upgraded, 14 per hit.
When to take Eradicate
Grab it in Act 1 or 2 if your damage is thin; 33 for 3 Energy already beats most attacks, and it is best in Energy generating decks and boss fights.
Cards that synergize with Eradicate

Wisp
Skill
0
Gain .
Exhaust.
Exhaust.
WispWisp and Delay add Energy for the big turn.Gain .
Exhaust.
Exhaust.

Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .
DelayWisp and Delay add Energy for the big turn.Gain 11 Block.
Next turn,
gain .
Next turn,
gain .

Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
DemesneDemesne gives 1 Energy every turn.Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.
LethalityLethality adds 50% to every hit if it is your first Attack of the turn.Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.

Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.
FearFear sets up Vulnerable first.Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Eradicate adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Eradicate adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.
Borrowed TimeBorrowed Time gives extra Energy, and Eradicate spends all of it as XGain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.

Neurosurge
Power
0
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
NeurosurgeNeurosurge gives extra Energy, and Eradicate spends all of it as XGain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Invoke
Skill
1
Next turn, Summon 2 and gain .
InvokeInvoke gives extra Energy, and Eradicate spends all of it as XNext turn, Summon 2 and gain .

Friendship
Power
1
Lose 2 Strength.
Gain at the start of each turn.
Gain at the start of each turn.
FriendshipFriendship gives extra Energy, and Eradicate spends all of it as XLose 2 Strength.
Gain at the start of each turn.
Gain at the start of each turn.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation gives extra Energy, and Eradicate spends all of it as XEvery 10 cards you draw, gain .

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness gives extra Energy, and Eradicate spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame gives extra Energy, and Eradicate spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Outmaneuver
Skill
1
Next turn, gain .
OutmaneuverOutmaneuver gives extra Energy, and Eradicate spends all of it as XNext turn, gain .

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction gives extra Energy, and Eradicate spends all of it as XGain .
Exhaust.
Exhaust.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax gives extra Energy, and Eradicate spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
Relics that synergize with Eradicate
Chemical XChemical XChemical X adds 2 hits for free.The effects of your cost X cards are increased by 2.
Ember TeaEmber TeaEmber Tea gives Strength, and Eradicate adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Eradicate adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Eradicate adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Eradicate adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Eradicate adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Eradicate adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Eradicate adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Eradicate adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Eradicate adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Eradicate adds it on every one of its hitsStart each combat with 1 Strength.
Ivory TileIvory TileIvory Tile gives extra Energy, and Eradicate spends all of it as XWhenever you play a card that costs or more, gain .
NunchakuNunchakuNunchaku gives extra Energy, and Eradicate spends all of it as XEvery time you play 10 Attacks, gain .
BreadBreadBread gives extra Energy, and Eradicate spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???Happy Flower???Happy Flower??? gives extra Energy, and Eradicate spends all of it as XEvery 5 turns, gain .
Seal of GoldSeal of GoldSeal of Gold gives extra Energy, and Eradicate spends all of it as XAt the start of your turn, spend 5 Gold to gain .
ChandelierChandelierChandelier gives extra Energy, and Eradicate spends all of it as XAt the start of your 3rd turn, gain .
Happy FlowerHappy FlowerHappy Flower gives extra Energy, and Eradicate spends all of it as XEvery 3 turns, gain .
Booming ConchBooming ConchBooming Conch gives extra Energy, and Eradicate spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
CandelabraCandelabraCandelabra gives extra Energy, and Eradicate spends all of it as XAt the start of your 2nd turn, gain .
Pael's TearsPael's TearsPael's Tears gives extra Energy, and Eradicate spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea SetVenerable Tea SetVenerable Tea Set gives extra Energy, and Eradicate spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of WarArt of WarArt of War gives extra Energy, and Eradicate spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed AntlerBlessed AntlerBlessed Antler gives extra Energy, and Eradicate spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Changes by version
- Upgraded damage decreased from 16 to 14
- Removed Exhaust
- Added Retain
All 4 patch notes1 older
- Damage increased from 10 to 11 (upgraded 13 to 16)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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