
Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Misery+
Attack
0
Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Version

Misery
Attack
1
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Misery+
Attack
1
Retain.
Deal 11 damage.
Apply any debuffs on the enemy to ALL other enemies.
Deal 11 damage.
Apply any debuffs on the enemy to ALL other enemies.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Misery
Attack
1
Deal 6 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Misery+
Attack
1
Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Deal 6 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Misery
Attack
0
Deal 6 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Misery+
Attack
0
Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Deal 6 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
Misery
NecrobinderAttackRare
You are viewing an old version of this card
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
A 0-cost hit for 7 (9 upgraded) that copies every debuff on the target onto every other enemy.
Copies: existing stacks on other enemies are added to, missing ones are applied fresh.
Debuffs counted: Doom, Weak, Vulnerable, Poison and negative Strength.
Strength drains: the code handles temporary Strength drains so they are not applied twice.
Upgrading: adds Retain, so you can hold it until the target is loaded.
When to take Misery
A Necrobinder's answer to groups: stack Doom on one enemy with No Escape or Scourge, then it hands that total to everyone. Upgrade it for the Retain, not the damage.
Cards that synergize with Misery

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeNo Escape builds the Doom worth copying.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of FleshSleight of Flesh deals 9 for every debuff Misery applies, on every enemy it reaches.Whenever you apply a debuff to an enemy, they take 9 damage.

Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
PutrefyPutrefy gives Weak and Vulnerable to copy.Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days finishes everyone once the Doom is shared.Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Blight Strike
Attack
1
Deal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.
Blight StrikeBlight Strike turns damage into Doom to spread.Deal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Misery is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Misery is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Misery is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Misery
NunchakuNunchakuNunchaku counts the Attacks you play, and Misery is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Misery is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Misery is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Misery is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
ShurikenShurikenShuriken counts the Attacks you play, and Misery is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Misery is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Misery is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Misery is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Misery is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Misery is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
- Added portrait art
- Cost changed from 1 to 0, Damage decreased from 9 to 7 (upgraded 11 to 9) and when Misery copies temporary Strength Down it also copies the associated Strength Up
All 12 patch notes9 older
- Imbalanced can now be applied to other creatures via Misery
- Damage increased from 6 to 9 (upgraded 9 to 11)
- Misery card no longer duplicates Rock Bowlbug's Imbalanced power onto other enemies
- Cost changed from 0 to 1
- Misery card now properly copies the Bury debuff to other enemies
- Cost changed from 1 to 0, Damage decreased from 10 to 6 (upgraded 14 to 9) and upgrading Misery now also gives it Retain
- Now applies debuffs to other enemies even if its target dies
- Upgrade now increases its damage from 10 to 14 instead of decreasing its cost by 1
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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