Playtest notes 27 Feb 2025

Internal playtest73 entries20 bug fixes19 interface changes15 art updates13 balance changes4 wording fixes2 content additions

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

22 cards

Relics, potions and powers

Enemies and events

Content

General

  • Added the Timeline

Ancients

  • Added new Magic Pot relic to Pael's blessings

Balance

Ironclad

  • Buffed Pact's End card: required Exhausted cards decreased from 6 -> 3

Necrobinder

  • Buffed Misery card: damage increased from 6(9) -> 9(11)

Regent

  • Buffed Heavenly Drill card: damage increased from 6(7) -> 6(8) per spent Star

Enemies

  • Changed Axebots:
    • HP increased from 38(40)-42(44) -> 40(42)-44(46)
    • One Two Punch move damage decreased from 8(9) -> 4(5)
  • Changed Knowledge Demon: reordered moveset
  • Nerfed Scroll of Biting: HP values decreased from 38(39)-45(46) -> 31(32)-38(39)

Ancients

Events

  • Buffed Self Help Book event: enchantment option for Power cards increased from 1 -> 2 Swift
  • Buffed Symbiote event's Corrupted enchantment: HP loss on play decreased from 3 -> 2

Art

User interface & experience

Necrobinder

  • Osty now grows in size as he gains more max HP

Enemies

  • Scrutiny debuff description now mentions Exhaust

General

  • Card grids now fade out at the top and bottom using a gradient mask rather than a dark image overlaid on top
  • Cards with the same enchantment now stack in the run history screen
  • Character select button now shows a lock icon if it is locked
  • Added glow effect on character select button outlines when selected
  • Starting on turn 2, the End Turn button label begins to show the turn number

Multiplayer

  • You can now undo your turn in multiplayer
  • After ending turn in multiplayer, your hand is lowered and grayed out
  • Dead players now automatically end their turn in combat
  • Fixed up various multiplayer abandon/quit flows:
    • As client, you can only disconnect from a game (no abandon or save/quit option)
    • When disconnecting from a game as client, run history is not saved
    • When abandoning a game as host, the client also abandons run
    • Upon save/quit as host, the client also quits without saving run history
  • Improved hovering on remote player intents
  • Players that have ended turn are now displayed above the End Turn button
  • Ping button is now separate from End Turn button
  • When a remote player is picking a card, the card/power/relic they're choosing for is displayed (applies to things like Survivor, Gambling Chip, Choice's Paradox, and Well-Laid Plans)

Wording

  • Bone Shards card now displays how much damage it will do
  • Dense Vegetation event now shows "Fight some enemies" choice in red
  • Strange Hoof relic no longer says that it can only enchant Skills with Nimble, since it can also enchant non-Skill cards that gain Block
  • Harvest card's random Retain power was incorrectly named "Blight Strike" and has now been corrected to "Harvest"

Bug fixes

Necrobinder

  • Fixed an issue where playing Shared Fate card would cause a softlock if Osty was dead
  • Neurosurge card's power is now categorized as a debuff so it can be negated with Artifact
  • Transfigure card now properly allows you to add Replay to Unplayable cards
  • You can no longer drag cards while you are peeking from the Forever Young card select screen

Colorless Cards

  • When cards that require card selection are autoplayed by Mayhem, the start of turn sequence no longer continues behind the choice screen

Potions & Relics

Enemies

  • Decimillipede's intents now properly disappear when combat ends
  • Fixed an issue that caused Test Subject to softlock if you killed him with Doom before he reached his final form
  • Fixed an issue where Perfect Reflection card caused a softlock if its damage reflection killed Bowlbug (Rock) while also fully blocking one of its attacks

Multiplayer

  • Correct player intents are shown in MP for player choices initiated by auto-played cards
  • Dying as the last player in multiplayer with a Fairy in a Bottle no longer ends the combat with a loss
  • Equilibrium card now only affects the player who played it
  • Fixed state divergence in multiplayer related to Tezcatara's Wax Choker relic
  • Fixed exception related to Abandon Run selection and trying to close map screen
  • Fixed a state divergence related to Hungry for Mushrooms event
  • Fixed softlock when you are disconnected from multiplayer while drawing
  • When abandoning a multiplayer run, the multiplayer save is now deleted, not the singleplayer one
  • You can now target other players and yourself with potions outside of combat (applies to things like Fruit Juice and Blood Potion)
  • You can play cards while someone else is choosing a card for Choice's Paradox
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