Playtest notes 27 Feb 2025
Internal playtest73 entries20 bug fixes19 interface changes15 art updates13 balance changes4 wording fixes2 content additions
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
Items in this note
22 cards
Relics, potions and powers
Enemies and events
Content
Balance
Ironclad
- Buffed Pact's End card: required Exhausted cards decreased from 6 -> 3
Necrobinder
- Buffed Misery card: damage increased from 6(9) -> 9(11)
Regent
- Buffed Heavenly Drill card: damage increased from 6(7) -> 6(8) per spent Star
Enemies
- Changed Axebots:
- HP increased from 38(40)-42(44) -> 40(42)-44(46)
- One Two Punch move damage decreased from 8(9) -> 4(5)
- Changed Knowledge Demon: reordered moveset
- Nerfed Scroll of Biting: HP values decreased from 38(39)-45(46) -> 31(32)-38(39)
Ancients
- Buffed Tezcatara's Brightest Flame card:
- Max HP loss on play decreased from 2 -> 1
- Damage increased from 11(13) -> 11(15)
Events
- Buffed Self Help Book event: enchantment option for Power cards increased from 1 -> 2 Swift
- Buffed Symbiote event's Corrupted enchantment: HP loss on play decreased from 3 -> 2
Art
- Added beta art for various relics:
- Lantern Key
- Smoldering Wick
- History Course
- Added portrait art for some Necrobinder cards:
- Updated portrait art for various cards:
- Replaced Shining Strike card's portrait art with Polish card's art
- Updated Wraith Form card to normal portrait art aspect
User interface & experience
Necrobinder
- Osty now grows in size as he gains more max HP
Enemies
- Scrutiny debuff description now mentions Exhaust
General
- Card grids now fade out at the top and bottom using a gradient mask rather than a dark image overlaid on top
- Cards with the same enchantment now stack in the run history screen
- Character select button now shows a lock icon if it is locked
- Added glow effect on character select button outlines when selected
- Starting on turn 2, the End Turn button label begins to show the turn number
Multiplayer
- You can now undo your turn in multiplayer
- After ending turn in multiplayer, your hand is lowered and grayed out
- Dead players now automatically end their turn in combat
- Fixed up various multiplayer abandon/quit flows:
- As client, you can only disconnect from a game (no abandon or save/quit option)
- When disconnecting from a game as client, run history is not saved
- When abandoning a game as host, the client also abandons run
- Upon save/quit as host, the client also quits without saving run history
- Improved hovering on remote player intents
- Players that have ended turn are now displayed above the End Turn button
- Ping button is now separate from End Turn button
- When a remote player is picking a card, the card/power/relic they're choosing for is displayed (applies to things like Survivor, Gambling Chip, Choice's Paradox, and Well-Laid Plans)
Wording
- Bone Shards card now displays how much damage it will do
- Dense Vegetation event now shows "Fight some enemies" choice in red
- Strange Hoof relic no longer says that it can only enchant Skills with Nimble, since it can also enchant non-Skill cards that gain Block
- Harvest card's random Retain power was incorrectly named "Blight Strike" and has now been corrected to "Harvest"
Bug fixes
Necrobinder
- Fixed an issue where playing Shared Fate card would cause a softlock if Osty was dead
- Neurosurge card's power is now categorized as a debuff so it can be negated with Artifact
- Transfigure card now properly allows you to add Replay to Unplayable cards
- You can no longer drag cards while you are peeking from the Forever Young card select screen
Colorless Cards
- When cards that require card selection are autoplayed by Mayhem, the start of turn sequence no longer continues behind the choice screen
Potions & Relics
- Dybbuk Cube relic now properly doubles Vulnerable applied by Taunt card
- History Course relic now properly displays the card that it's autoplaying
Enemies
- Decimillipede's intents now properly disappear when combat ends
- Fixed an issue that caused Test Subject to softlock if you killed him with Doom before he reached his final form
- Fixed an issue where Perfect Reflection card caused a softlock if its damage reflection killed Bowlbug (Rock) while also fully blocking one of its attacks
Multiplayer
- Correct player intents are shown in MP for player choices initiated by auto-played cards
- Dying as the last player in multiplayer with a Fairy in a Bottle no longer ends the combat with a loss
- Equilibrium card now only affects the player who played it
- Fixed state divergence in multiplayer related to Tezcatara's Wax Choker relic
- Fixed exception related to Abandon Run selection and trying to close map screen
- Fixed a state divergence related to Hungry for Mushrooms event
- Fixed softlock when you are disconnected from multiplayer while drawing
- When abandoning a multiplayer run, the multiplayer save is now deleted, not the singleplayer one
- You can now target other players and yourself with potions outside of combat (applies to things like Fruit Juice and Blood Potion)
- You can play cards while someone else is choosing a card for Choice's Paradox

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Osty
Bowlbug (Rock)
Knowledge Demon
Scroll of Biting
Test Subject