
Wraith Form
Power
3
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.

Wraith Form+
Power
3
Gain 3 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.
Wraith Form
SilentPowerAncient
It gives you Intangible 2, 3 upgraded, and a Wraith Form debuff of 1.
Intangible caps every instance of HP loss you would take at 1 and caps damage to your Block at 1 as well.
It loses a stack at the end of each enemy turn, so 2 stacks cover the next two enemy turns.
The debuff never fades: at the start of each of your turns you lose 1 Dexterity for the rest of the fight, going negative.- A second copy costs 2 a turn.
It is Ancient rarity, so it comes from Ancient rewards such as Dusty Tome, not ordinary card rewards.
When to take Wraith Form
A boss tool, not a deck plan. Take it when your damage can close a fight within the protected turns, or when you only need to survive a ticking Poison.
Cards that synergize with Wraith Form

Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious FumesNoxious Fumes and Snakebite keep killing while you turtle.At the start of your turn, apply 2 Poison to ALL enemies.

Snakebite
Skill
2
Retain.
Apply 7 Poison.
Apply 7 Poison.
SnakebiteNoxious Fumes and Snakebite keep killing while you turtle.Retain.
Apply 7 Poison.
Apply 7 Poison.

Footwork
Power
1
Gain 2 Dexterity.
FootworkFootwork offsets two turns of the drain.Gain 2 Dexterity.

Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
NightmareNightmare plus Bullet Time plays three copies for free.Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeNightmare plus Bullet Time plays three copies for free.You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansWell-Laid Plans holds it until the turn it matters.At the end of your turn, Retain up to 1 card.
Relics that synergize with Wraith Form
PermafrostPermafrostPermafrost triggers on Powers played, and Wraith Form is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Wraith Form is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Wraith Form is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Wraith Form is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Wraith Form is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Vertical card portraits
- Updated Wraith Form card to normal portrait art aspect
- Added art
All 4 patch notes1 older
- Added Wraith Form and Memento Mori Legendary cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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