Playtest notes 12 Sep 2024

Internal playtest45 entries13 balance changes9 bug fixes8 content additions8 interface changes7 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

Content

General

  • Added Legendary card rarity

Ironclad

Silent

Regent

Ancients

  • Added Tanx, a new Act 3 Ancient
  • Deprecated Pael's Patience choice

Balance

Ironclad

  • Changed Bludgeon card: rarity decreased from Rare -> Uncommon

Enemies

  • Changed Burrowing Buddies encounter: now has a Workbug paired with a Burrowing Bug instead of a Myte (which makes one less status-giving fight in Act 2)
  • Buffed Entomancer:
  • HP increased from 99 -> 136
  • Now an Elite combat
  • Nerfed Giant Louse:
  • Now a normal non-elite combat
  • No longer applies Vulnerable
  • Changed Hunter Killer:
  • No longer gives Wounds
  • Bite damage decreased from 22 -> 15
  • Puncture damage increased from 3x5 -> 4x6
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Ancients

  • Buffed Tezcatara's Pitch Black Oil relic: upgraded cards increased from 3 -> 4 cards

Art

User interface & experience

  • Added an in-game patch notes screen and uploaded all previous patch notes
  • Added Legendary rarity filter to card compendium
  • Merchant's hand now points at things more accurately, sways a bit less, and covers less parts of card titles
  • The FPS visualizer is now only shown if game is running in editor
  • Slightly adjusted map legend text spacing
  • The draw, discard, and exhaust pile buttons are now clickable while "peeking" in a card selection screen
  • Run history icons are now utilized for the topbar current room icon rather than the map icon
  • When loading the game for the first time on Steam Deck, the game defaults to fullscreen + native resolution

Bug fixes

Silent

Regent

Potions & Relics

Events

  • Fixed Living Cocoon's Transform selection prompt

Misc

  • Fixed Continue Run info padding
  • Fixed an issue where ticking the "Show Upgrade" tickbox on the single-card detail screen wouldn't show the upgraded card
  • If you're in peek mode on a card selection screen and you open the draw/discard/exhaust pile screen and then close it, the black backstop is now properly re-hidden
  • Fixed instances of card type names being colored gold in card descriptions and not being colored gold in power descriptions
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