Playtest notes 12 Sep 2024
Internal playtest45 entries13 balance changes9 bug fixes8 content additions8 interface changes7 art updates
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
Items in this note
20 cards
Relics, potions and powers
Enemies and events
Content
General
- Added Legendary card rarity
Ironclad
- Added Corruption and Pact's End Legendary cards
- Offering is now a Legendary card
Silent
- Added Wraith Form and Memento Mori Legendary cards
- Adrenaline is now a Legendary card
Regent
- Added Galactic Throne, The Smith, and Heavenly Drill Legendary cards
Ancients
Balance
Ironclad
- Changed Bludgeon card: rarity decreased from Rare -> Uncommon
Enemies
- Changed Burrowing Buddies encounter: now has a Workbug paired with a Burrowing Bug instead of a Myte (which makes one less status-giving fight in Act 2)
- Buffed Entomancer:
- HP increased from 99 -> 136
- Now an Elite combat
- Nerfed Giant Louse:
- Now a normal non-elite combat
- No longer applies Vulnerable
- Changed Hunter Killer:
- No longer gives Wounds
- Bite damage decreased from 22 -> 15
- Puncture damage increased from 3x5 -> 4x6
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Ancients
- Buffed Tezcatara's Pitch Black Oil relic: upgraded cards increased from 3 -> 4 cards
Art
- Added new card art for Beat Down, Bolas, Gold Axe, Omnislice, Production, and Thrumming Hatchet cards
- Made an almost imperceptible refinement of Ceremonial Beast's hurt animation
- Added unique animation for Ceremonial Beast dying while charging
- Added new art for treasure chests in Acts 2 and 3
- Updated Rest Site assets including Act 3 background art
- Added ambient lighting and particle effects
- Added Blood Wall VFX
User interface & experience
- Added an in-game patch notes screen and uploaded all previous patch notes
- Added Legendary rarity filter to card compendium
- Merchant's hand now points at things more accurately, sways a bit less, and covers less parts of card titles
- The FPS visualizer is now only shown if game is running in editor
- Slightly adjusted map legend text spacing
- The draw, discard, and exhaust pile buttons are now clickable while "peeking" in a card selection screen
- Run history icons are now utilized for the topbar current room icon rather than the map icon
- When loading the game for the first time on Steam Deck, the game defaults to fullscreen + native resolution
Bug fixes
Silent
- Card detail screen now shows Shiv+ preview for Storm of Steel card
Regent
- Fixed duplicated Sovereign Blade from being pulled out by Summon Forth
- Minion Guard deck cards no longer update description during combat
Potions & Relics
- Fixed typo in Foul Potion description
Events
- Fixed Living Cocoon's Transform selection prompt
Misc
- Fixed Continue Run info padding
- Fixed an issue where ticking the "Show Upgrade" tickbox on the single-card detail screen wouldn't show the upgraded card
- If you're in peek mode on a card selection screen and you open the draw/discard/exhaust pile screen and then close it, the black backstop is now properly re-hidden
- Fixed instances of card type names being colored gold in card descriptions and not being colored gold in power descriptions

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Ceremonial Beast
Entomancer
Hunter Killer
Myte