
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Offering+
Skill
0
Lose 6 HP.
Gain .
Draw 5 cards.
Exhaust.
Gain .
Draw 5 cards.
Exhaust.
Offering
IroncladSkillRare
Free to play: you lose 6 HP, gain 2 Energy and draw 3 cards (5 upgraded), then the card exhausts. The HP loss comes first and is coded as unblockable and unpowered, so Block, Dexterity and Strength never change it, and it counts as HP lost on your turn for every payoff that watches for that. The draw comes last, so the new cards can use the Energy.
When to take Offering
One of the best Rares in the pool: take it in Act 1 in almost any deck and upgrade it early for two more cards at the same HP cost. Pass only if the run is already bleeding HP.
Cards that synergize with Offering

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gives Strength for the HP loss.Whenever you lose HP on your turn, gain 1 Strength.

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
InfernoInferno deals 6 to every enemy when you lose HP on your turn.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain and Dark Embrace pay for the exhaust.Whenever a card is Exhausted, gain 3 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceFeel No Pain and Dark Embrace pay for the exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.
SpiteSpite hits twice after it.Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Offering gives goes into itPlay the top X cards of your Draw Pile.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Offering gives goes into itDeal 5 damage to ALL enemies X times.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Offering drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Tear AsunderTear Asunder triggers when you lose HP, and Offering makes you lose someDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Offering drawsEvery 10 cards you draw, gain .

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Offering gives goes into itDeal 10 damage to a random enemy X times.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Offering drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Offering drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Offering drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Offering drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Offering Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Offering Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Offering Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Offering Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Offering is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Offering Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Relics that synergize with Offering
Demon TongueDemon TongueDemon Tongue refunds the first HP loss each turn, making the card free.The first time you lose HP on your turn, heal HP equal to the amount lost.
Self-Forming ClaySelf-Forming ClaySelf-Forming Clay triggers when you lose HP, and Offering makes you lose someWhenever you lose HP in combat, gain 3 Block next turn.
Centennial PuzzleCentennial PuzzleCentennial Puzzle triggers when you lose HP, and Offering makes you lose someThe first time you lose HP each combat, draw 3 cards.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Offering drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Offering drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Offering is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Offering is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Offering is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Offering is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Offering Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Offering Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Offering Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Offering is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Offering Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Rarity decreased from Legendary to Rare
- Offering is now a Legendary card
- New card portrait for Offering
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










