Offering

IroncladSkillRare
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.

Free to play: you lose 6 HP, gain 2 Energy and draw 3 cards (5 upgraded), then the card exhausts. The HP loss comes first and is coded as unblockable and unpowered, so Block, Dexterity and Strength never change it, and it counts as HP lost on your turn for every payoff that watches for that. The draw comes last, so the new cards can use the Energy.

Character
Type
Skill
Rarity
Rare
Cost
0 Energy
Target
Yourself

When to take Offering

One of the best Rares in the pool: take it in Act 1 in almost any deck and upgrade it early for two more cards at the same HP cost. Pass only if the run is already bleeding HP.

Cards that synergize with Offering

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength for the HP loss.Whenever you lose HP on your turn, gain 1 Strength.
Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inferno deals 6 to every enemy when you lose HP on your turn.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain and Dark Embrace pay for the exhaust.Whenever a card is Exhausted, gain 3 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Feel No Pain and Dark Embrace pay for the exhaust.Whenever a card is Exhausted,
draw 1 card.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite hits twice after it.Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Offering gives goes into itPlay the top X cards of your Draw Pile.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Offering gives goes into itDeal 5 damage to ALL enemies X times.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Offering drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder triggers when you lose HP, and Offering makes you lose someDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Offering drawsEvery 10 cards you draw, gain .
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Offering gives goes into itDeal 10 damage to a random enemy X times.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Offering drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Offering drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Offering drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Offering drawsDeal 12 damage.
Retain your Hand this turn.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Offering Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Offering Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Offering Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Offering Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Offering is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Offering Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.

Relics that synergize with Offering

Demon Tongue
Demon Tongue refunds the first HP loss each turn, making the card free.The first time you lose HP on your turn, heal HP equal to the amount lost.
Self-Forming Clay
Self-Forming Clay triggers when you lose HP, and Offering makes you lose someWhenever you lose HP in combat, gain 3 Block next turn.
Centennial Puzzle
Centennial Puzzle triggers when you lose HP, and Offering makes you lose someThe first time you lose HP each combat, draw 3 cards.
Cloak Clasp
Cloak Clasp wants a full hand, which Offering drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Offering drawsRetain your Hand on the first turn of combat.
Tuning Fork
Tuning Fork counts the Skills you play, and Offering is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Offering is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Offering is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Offering is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Offering Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Offering Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Offering Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Offering is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Offering Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 14 Nov 2024RarityInternal playtest
    Rarity decreased from Legendary to Rare
  2. 12 Sep 2024ChangeInternal playtest
    Offering is now a Legendary card
  3. 9 Jun 2023ArtInternal playtest
    New card portrait for Offering

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam