
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panache+
Power
0
Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Panache
ColorlessPowerUncommon
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
A free Power with its own counter that starts at 5.
Tick: every card you play after it ticks the counter down; Panache itself is not counted.
At 0: it deals 10 damage, 14 upgraded, to every enemy and resets to 5, so ten cards in a turn mean two bursts.
Turn end: the counter also resets to 5 at the end of your turn.
Damage: unpowered, so Strength and Vulnerable do not change it, but Block absorbs it.
Copies: a second copy runs a separate counter.
Pool
Colorless
Type
Power
Rarity
Uncommon
Cost
0 Energy
Target
Yourself
When to take Panache
For decks that already play five or more cards a turn, through Shivs, Souls or 0-cost cards. Since it costs nothing, take it as soon as that is true, and upgrade if it fires twice.
Cards that synergize with Panache

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.
Blade DanceBlade Dance adds three plays for 1 Energy.Add 3 Shivs into your Hand.
Exhaust.
Exhaust.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust and Astral Pulse are free Regent plays.Deal 5 damage to a random enemy X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseStardust and Astral Pulse are free Regent plays.Deal 6 damage to ALL enemies twice.

Soul
Skill
0
Draw 2 cards.
Exhaust.
Exhaust.
SoulSoul cards are free plays that also draw.Draw 2 cards.
Exhaust.
Exhaust.

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawClaw and FTL keep the Defect count moving.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.
FTLClaw and FTL keep the Defect count moving.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness refills a spent hand.Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Panache is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Panache is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Panache is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Believe in You
Skill
0
Another player gains .
Believe in YouBelieve in You costs 0 Energy, and Panache rewards playing many cardsAnother player gains .

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas costs 0 Energy, and Panache rewards playing many cardsDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.
Dark ShacklesDark Shackles costs 0 Energy, and Panache rewards playing many cardsEnemy loses 9 Strength this turn.
Exhaust.
Exhaust.

Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic EntranceDramatic Entrance costs 0 Energy, and Panache rewards playing many cardsInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinesseFinesse costs 0 Energy, and Panache rewards playing many cardsGain 4 Block.
Draw 1 card.
Draw 1 card.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelFlash of Steel costs 0 Energy, and Panache rewards playing many cardsDeal 5 damage.
Draw 1 card.
Draw 1 card.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience costs 0 Energy, and Panache rewards playing many cardsIf you have no Attacks in your Hand, draw 2 cards.

Jack of All Trades
Skill
0
Add 1 random Colorless card into your Hand.
Exhaust.
Exhaust.
Jack of All TradesJack of All Trades costs 0 Energy, and Panache rewards playing many cardsAdd 1 random Colorless card into your Hand.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy costs 0 Energy, and Panache rewards playing many cardsDraw 3 cards.
Exhaust.
Exhaust.

Omnislice
Attack
0
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.
OmnisliceOmnislice costs 0 Energy, and Panache rewards playing many cardsDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button costs 0 Energy, and Panache rewards playing many cardsGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction costs 0 Energy, and Panache rewards playing many cardsGain .
Exhaust.
Exhaust.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong costs 0 Energy, and Panache rewards playing many cardsNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity costs 0 Energy, and Panache rewards playing many cardsRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
Relics that synergize with Panache
Power CellPower CellPower Cell looks for 0 Energy cards, and Panache is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Iron ClubIron ClubIron Club rewards playing many cards, and Panache is freeEvery 4 cards you play, draw 1 card.
PermafrostPermafrostPermafrost triggers on Powers played, and Panache is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Panache is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Panache is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Panache is oneWhenever you play a Power, draw 1 card.
Changes by version
- Panache now clears at the end of player turn rather than at the start
- Updated Panache card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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