
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.

Monologue+
Skill
0
Retain.
Whenever you play a card this turn, gain 1 Strength this turn.
Whenever you play a card this turn, gain 1 Strength this turn.
Version
Monologue
RegentSkillUncommon
You are viewing an old version of this card
Whenever you play a card this turn, gain 1 Strength this turn.
A 0-cost Skill that sets a turn-long effect: every card you play after it this turn gives you 1 Strength, and all of that Strength is removed when the turn ends. Monologue itself registers before the power exists, so it does not count. Each copy is its own instance, so two Monologues give 2 per card. Upgrading adds Retain, so you can hold it for the right turn.
When to take Monologue
Take it for multi-hit Regent turns, since cards played after it stack Strength onto every hit of Seven Stars. Play it first, then Skills, then Attacks, and upgrade it for slower decks.
Cards that synergize with Monologue

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars and Astral Pulse turn each Strength into 7 or 2 extra damage per enemy.Deal 7 damage to ALL enemies 7 times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseSeven Stars and Astral Pulse turn each Strength into 7 or 2 extra damage per enemy.Deal 6 damage to ALL enemies twice.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast and Make It So like the same long turns.Deal 4 damage for each Skill already played this turn.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoLunar Blast and Make It So like the same long turns.Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Bundle of Joy
Skill
1
Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.
Bundle of JoyBundle of Joy adds 3 plays to the count.Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall is a play that returns to Hand.Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might hits several times, so the Strength from Monologue counts on each hitDeal 6 damage 3 times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill hits several times, so the Strength from Monologue counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Monologue counts on each hitDeal 5 damage to a random enemy X times.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate hits several times, so the Strength from Monologue counts on each hitDeal 3 damage to ALL enemies for each gained this turn.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Monologue counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Monologue counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Monologue counts on each hitDeal 10 damage to a random enemy X times.

Mad Science
Attack
1
??????
Mad ScienceMad Science hits several times, so the Strength from Monologue counts on each hit??????

Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.
MaulMaul hits several times, so the Strength from Monologue counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and TearRip and Tear hits several times, so the Strength from Monologue counts on each hitDeal 7 damage to a random enemy twice.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Monologue is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne rewards playing many cards, and Monologue is freeWhenever you play a card, gain .

Alignment
Skill
0
3
Gain .
AlignmentAlignment costs 0 Energy, and Monologue rewards playing many cardsGain .

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang costs 0 Energy, and Monologue rewards playing many cardsDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars costs 0 Energy, and Monologue rewards playing many cardsGain 7 Block.

Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.
Collision CourseCollision Course costs 0 Energy, and Monologue rewards playing many cardsDeal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet costs 0 Energy, and Monologue rewards playing many cardsDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions costs 0 Energy, and Monologue rewards playing many cardsDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Relics that synergize with Monologue
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Monologue is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Monologue is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Monologue is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Monologue is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Monologue is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
- Rarity changed from Common to Uncommon
- Added portrait art
All 5 patch notes2 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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