Rip and Tear

EventAttack
Deal 7 damage to a random enemy twice.
Pool
Event
Type
Attack
Cost
1 Energy
Target
A random enemy

Cards that synergize with Rip and Tear

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Rip and Tear adds it on every one of its hitsGain 5 Strength this turn.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! gives Strength, and Rip and Tear adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up gives Strength, and Rip and Tear adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon Form gives Strength, and Rip and Tear adds it on every one of its hitsAt the start of your turn, gain 2 Strength.
Inflame
Power
1
Gain 2 Strength.
Inflame gives Strength, and Rip and Tear adds it on every one of its hitsGain 2 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives Strength, and Rip and Tear adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal gives Strength, and Rip and Tear adds it on every one of its hitsWhenever you create a card, gain 1 Strength.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Rip and Tear adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gives Strength, and Rip and Tear adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue gives Strength, and Rip and Tear adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Rip and Tear adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance gives Strength, and Rip and Tear adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Rip and Tear adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.

Relics that synergize with Rip and Tear

Red Skull
Red Skull gives Strength, and Rip and Tear adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Rip and Tear adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Rip and Tear adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Rip and Tear adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Rip and Tear adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Rip and Tear adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Rip and Tear adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Rip and Tear adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Mini Regent
Mini Regent gives Strength, and Rip and Tear adds it on every one of its hitsThe first time you spend each turn, gain 1 Strength.
Rainbow Ring
Rainbow Ring gives Strength, and Rip and Tear adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Rip and Tear adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Rip and Tear adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Rip and Tear adds it on every one of its hitsStart each combat with 1 Strength.

Rules and timing

Event card drawn with the defect card frame and energy colour.

Changes by version

  1. 19 Mar 2026Bug fixBeta branch
    Fixed softlock when trying to transform Rip and Tear card
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