
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.

Barrage+
Attack
1
Deal 7 damage for each Channeled Orb.
Barrage
DefectAttackCommon
Deal 5 damage for each Channeled Orb.
Deal 7 damage for each Channeled Orb.
It hits once per orb you currently have channeled, each hit for 5 damage, 7 when upgraded. The count is read when it is played and covers every orb type. With no orbs it does nothing. Strength is added to every hit and Vulnerable multiplies each.
Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy
Unlock
ConfrontationKill 15 Elites with the Defect
When to take Barrage
Best once you have extra orb slots or fast channeling, since three orbs make it a 15 damage 1-cost attack. Weak on turn 1, so pair it with a Cracked Core or Symbiotic Virus opener.
Cards that synergize with Barrage

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor and Runic Capacitor add slots to fill.Gain 2 Orb Slots.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier and Rainbow channel several orbs in one play.Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowGlacier and Rainbow channel several orbs in one play.Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Tempest
Skill
X
Channel X Lightning.
TempestTempest fills every slot at once.Channel X Lightning.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning adds an orb while it deals damage.Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Barrage to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Barrage to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Barrage to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Barrage to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Barrage to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Barrage to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Barrage to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Barrage to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Barrage to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Barrage to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion Channels Orbs for Barrage to work withChannel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Barrage to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Barrage to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Barrage to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Barrage to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Barrage to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Barrage to work withWhenever you create a Status, Channel 1 random Orb.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicVoltaic Channels Orbs for Barrage to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Zap
Skill
1
Channel 1 Lightning.
ZapZap Channels Orbs for Barrage to work withChannel 1 Lightning.
Relics that synergize with Barrage
Runic CapacitorRunic CapacitorCapacitor and Runic Capacitor add slots to fill.Start each combat with 3 additional Orb Slots.
Cracked CoreCracked CoreCracked Core starts the count at 1.At the start of each combat, Channel 1 Lightning.
MetronomeMetronomeMetronome Channels Orbs for Barrage to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Barrage to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Barrage to work withAt the start of each combat, Channel 1 Dark.
Ember TeaEmber TeaEmber Tea gives Strength, and Barrage adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Barrage adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Barrage adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Barrage adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Barrage adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Barrage adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Barrage adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Barrage adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Barrage adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Barrage adds it on every one of its hitsStart each combat with 1 Strength.
Changes by version
- Reworked Junk Ball card back into Barrage from StS1
- Deprecated Barrage cardArtInternal playtestJunk Ball card now uses old Barrage card portrait artTextInternal playtestCards like Barrage that hit a variable number of times now say "Hits N times" instead of "Attacks N times"
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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