Barrage

DefectAttackCommon
Deal 5 damage for each Channeled Orb.

It hits once per orb you currently have channeled, each hit for 5 damage, 7 when upgraded. The count is read when it is played and covers every orb type. With no orbs it does nothing. Strength is added to every hit and Vulnerable multiplies each.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy
Unlock
ConfrontationKill 15 Elites with the Defect

When to take Barrage

Best once you have extra orb slots or fast channeling, since three orbs make it a 15 damage 1-cost attack. Weak on turn 1, so pair it with a Cracked Core or Symbiotic Virus opener.

Cards that synergize with Barrage

Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor and Runic Capacitor add slots to fill.Gain 2 Orb Slots.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier and Rainbow channel several orbs in one play.Gain 6 Block.
Channel 2 Frost.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Glacier and Rainbow channel several orbs in one play.Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Tempest
Skill
X
Channel X Lightning.
Tempest fills every slot at once.Channel X Lightning.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning adds an orb while it deals damage.Deal 7 damage.
Channel 1 Lightning.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Barrage to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Barrage to work withDeal 24 damage.
Channel 3 Plasma.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Barrage to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Barrage to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Barrage to work withDeal 9 damage twice.
Channel 2 Glass.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Barrage to work withChannel 1 random Orb.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Barrage to work withChannel 1 Frost for each enemy.
Exhaust.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Barrage to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Barrage to work withChannel 1 Frost.
Draw 1 card.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Barrage to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Barrage to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Barrage to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Barrage to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Barrage to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Barrage to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Barrage to work withWhenever you play a Power, Channel 1 Lightning.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure Channels Orbs for Barrage to work withWhenever you create a Status, Channel 1 random Orb.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Voltaic Channels Orbs for Barrage to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Zap
Skill
1
Channel 1 Lightning.
Zap Channels Orbs for Barrage to work withChannel 1 Lightning.

Relics that synergize with Barrage

Runic Capacitor
Capacitor and Runic Capacitor add slots to fill.Start each combat with 3 additional Orb Slots.
Cracked Core
Cracked Core starts the count at 1.At the start of each combat, Channel 1 Lightning.
Metronome
Metronome Channels Orbs for Barrage to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Barrage to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Barrage to work withAt the start of each combat, Channel 1 Dark.
Ember Tea
Ember Tea gives Strength, and Barrage adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Barrage adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Barrage adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Barrage adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Barrage adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Barrage adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Barrage adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Barrage adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Barrage adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Barrage adds it on every one of its hitsStart each combat with 1 Strength.

Changes by version

  1. 22 Jan 2026ReworkInternal playtest
    Reworked Junk Ball card back into Barrage from StS1
  2. 2 Oct 2025RemovedInternal playtest
    Deprecated Barrage card
    ArtInternal playtest
    Junk Ball card now uses old Barrage card portrait art
    TextInternal playtest
    Cards like Barrage that hit a variable number of times now say "Hits N times" instead of "Attacks N times"

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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