Chaos

DefectSkillUncommon
Channel 1 random Orb.

Chaos rolls one Orb from the five the game can generate (Lightning, Frost, Dark, Plasma or Glass, equal odds) and Channels it into your first empty slot; with no empty slot, your leftmost Orb is Evoked to make room. Upgraded it rolls twice, and both rolls are independent, so doubles happen. Outside of Fusion and Meteor Strike it is one of the few ways to see Plasma at all.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Chaos

Take it once your payoffs count how many Orbs you hold, not which kind. It shines in Act 1 and 2 orb count decks, and the upgrade doubles the output, so upgrade it early.

Cards that synergize with Chaos

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage deals 5 damage per Channeled Orb, so Chaos+ is 10 extra damage.Deal 5 damage for each Channeled Orb.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver and Coolant count unique Orbs, and random rolls add variety fast.Deal 7 damage.
Draw 1 card for each unique Orb you have.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Compile Driver and Coolant count unique Orbs, and random rolls add variety fast.At the start of your turn, gain 2 Block for each unique Orb you have.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor adds the slots that stop the rolls from Evoking your good Orbs early.Gain 2 Orb Slots.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Chaos ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Chaos ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Chaos ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Chaos ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Chaos ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Chaos ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Chaos ChannelsEvoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Chaos ChannelsEvoke your rightmost Orb X times.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Chaos ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Chaos ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Chaos ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Defragment
Power
1
Gain 1 Focus.
Defragment works with the Orbs Chaos ChannelsGain 1 Focus.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Chaos ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Chaos ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop works with the Orbs Chaos ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Chaos ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Chaos ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.

Relics that synergize with Chaos

Metronome
Metronome wants 7 Channels in one combat, and Chaos+ counts as two.The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Emotion Chip
Emotion Chip works with the Orbs Chaos ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Runic Capacitor
Runic Capacitor works with the Orbs Chaos ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Chaos ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Chaos ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.

Changes by version

  1. Mad Science Skill Chaos option (In the Tinker Time event) now uses Free to Play instead of Costs 0 Energy
  2. 27 Aug 2025TextInternal playtest
    Chaos Paradox
  3. 22 May 2025Bug fixInternal playtest
    Chaos card can now channel Scrap orbs
All 5 patch notes2 older
  1. 8 Sep 2023ArtChillCompile DriverInternal playtest
    Added Chaos, Chill, and Compile Driver art
  2. 25 Aug 2023Bug fixInternal playtest
    Fixed typo in Chaos description: "orbs" to "orb"
    Bug fixInternal playtest
    Chaos no longer causes a softlock

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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