Playtest notes 8 Sep 2023
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
Friday again? No problem........... 👌
The Necrobinder and her faithful right-hand left hand are BACK and totally revamped! She now has 3 brand new cards under her belt and 2 new powers, Shield and Vigor. You may notice that many of her cards have been reworked, her and Osty's HP has been rebalanced, Osty must now be revived/healed at rest sites, AND you can now freely switch between which character is in front. We'd greatly appreciate your feedback on anything Necrobinder-related! ☠️
We've also got tons of updated event art, UI changes, and bug fixes, among other things. Let's dig in!
Items in this note
14 cards
Relics, potions and powers
Enemies and events
Content
- Added Shield power
- "The next time you gain Block from a card, gain X additional Block."
- Added Vigor power
- "Your next Attack deals X additional damage."
- "Born to Die" card has been removed, and "Deathbringer" card has been added
- Type: Common Attack
- Energy cost: 2
- "Deal 13(17) damage to ALL enemies."
- Added "Drain Life" Necrobinder card
- Type: Uncommon Attack
- Energy cost: 1
- "Deal 7(9) damage. Gain Vigor equal to unblocked damage dealt."
Keep reading248 more words
- Added "Grave Warden" Necrobinder card
- Type: Common Skill
- Energy cost: 1
- You and Osty each gain 5(8) Shield.
- Better Than Ever card has been reworked
- Rarity: Rare -> Uncommon
- "If Osty is dead, revive him and apply 5(8) Strength." -> "Transfer all your Vigor to Osty. Draw 1 card."
- Upgrade: Adds Retain keyword
- Bodyguard card has been reworked
- Type: Power -> Skill
- "Osty gains 3(4) Dexterity." -> "Osty gains 12(16) Block and moves to the front. You can't swap this turn."
- Loyalty card has been reworked
- Type: Attack -> Skill
- "If Osty is dead, deal 11(16) damage." -> "You and Osty each gain 3(4) Vigor."
- Shared Fate card has been reworked
- Heel card has been reworked
- Dark Siphon card has been reworked
- Type: Skill -> Attack
- Energy cost increased from 1 -> 2
- "Osty heals HP equal to the amount of Doom on ALL enemies." -> "Osty deals 18(24) damage. If this kills an enemy, gain 3 energy. Exhaust."
- Flatten card has been reworked
- Plague Carrier card has been reworked
Balance
- Decreased Necrobinder's HP from 42 -> 35
- Increased Osty's HP from 15 -> 45
- Enemy debuffs are now redirected to Osty if he's in front
- Osty no longer revives and heals at the start of every room. Instead, Osty can be revived and healed by resting at rest sites
- Fetch card type changed from Skill -> Attack
- Reanimate card cost increased from 0 -> 1. Upgrading Reanimate now reduces its cost to 0
- Sacrifice card energy gain increased from 3(4) -> 4(5). Rarity changed from Uncommon -> Rare
Bug fixes
- Fearmonger power now triggers when "Osty deals damage" attacks are played
- Brainbug card selection now fades out to not overlap with relic bar
- Fixed the ability to deselect cards from Gambling Chip
- Energy orb shiny UI can no longer be seen in Neow room
- Fixed fade out asset misposition in deck
- Fixed character layering issues
- Fixed softlock on Acid Dust and Fairy in a Bottle
- Fixed softlock on stall
- Fixed typo in Dense Vegetation event choice
- Run history no longer crashes game
- Fixed softlock when debuffing Soul Nexus
Metrics
- Re-added events sending metrics
- Neow choice metrics are now tracked
Art
- Updated event art for the following 16 events: Battleworn Dummy, Brain Bug, Bug Slayer, Buried Seed, Byrdonis Egg, Cursed Choice, Field of the Forgotten, Hungry for Mushrooms, Infested Automaton, Self-Help Book, Symbiote, Telepathic Spiders, The Future of Potions, The Trial, Tinker Time, Wood Carvings
- Cleared out old potion outlines
- Fixed Defect animation
- Added art for remaining enchantment icons
- Added Chaos, Chill, and Compile Driver art
- Added Hellraiser and Aggression power icons
- Added new Hunter Killer animations
- Updated potion assets
- Added new marker icons for characters
UI & effects
- "Abandon Run" confirmation popup buttons are now larger
- Added hide/show logic for all combat HUD toggler components
- Added button for swapping between Necrobinder and Osty being "in front"
- Adjusted common button outlines to be thinner and always displayed for now
- Adjusted event body text material and removed text panel background from Neow room
- Adjusted merchant hitbox and added debug visualizer for the hitbox to test aspect ratios
- Adjusted event text, spacing, alignment rules, etc
- Updated text color in events to be cream (used to be white after event loc update)
- Updated orb text materials and positioning logic
- Disallowed multiple energy gain VFX when effect is already playing
- Energy icon in energy tip is now on the right hand side
- Orb descriptions show up when you hover over character
- Rest site icon appears now in room history screen
- Moved Cubex Construct beam to be more centered to the orb
Wording
- Sentry Mode: "At end of turn, Osty attacks a random enemy for 10 damage." -> "At the end of your turn, Osty deals 10 damage to a random enemy."
- Blight Strike: "Apply Doom equal to damage done" -> "Apply Doom equal to unblocked damage done"
- Updated Osty's Devotion relic description


If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.





















Osty
Cubex Construct
Hunter Killer
Soul Nexus