Playtest notes 8 Sep 2023

Internal playtest84 entries38 content additions14 interface changes11 bug fixes9 art updates7 balance changes3 wording fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Friday again? No problem........... 👌

The Necrobinder and her faithful right-hand left hand are BACK and totally revamped! She now has 3 brand new cards under her belt and 2 new powers, Shield and Vigor. You may notice that many of her cards have been reworked, her and Osty's HP has been rebalanced, Osty must now be revived/healed at rest sites, AND you can now freely switch between which character is in front. We'd greatly appreciate your feedback on anything Necrobinder-related! ☠️

We've also got tons of updated event art, UI changes, and bug fixes, among other things. Let's dig in!

Items in this note

Content

  • Added Shield power
    • "The next time you gain Block from a card, gain X additional Block."
  • Added Vigor power
    • "Your next Attack deals X additional damage."
  • "Born to Die" card has been removed, and "Deathbringer" card has been added
    • Type: Common Attack
  • Energy cost: 2
  • "Deal 13(17) damage to ALL enemies."
  • Added "Drain Life" Necrobinder card
    • Type: Uncommon Attack
    • Energy cost: 1
  • "Deal 7(9) damage. Gain Vigor equal to unblocked damage dealt."
Keep reading248 more words
  • Added "Grave Warden" Necrobinder card
    • Type: Common Skill
  • Energy cost: 1
  • You and Osty each gain 5(8) Shield.
  • Better Than Ever card has been reworked
    • Rarity: Rare -> Uncommon
  • "If Osty is dead, revive him and apply 5(8) Strength." -> "Transfer all your Vigor to Osty. Draw 1 card."
  • Upgrade: Adds Retain keyword
  • Bodyguard card has been reworked
    • Type: Power -> Skill
  • "Osty gains 3(4) Dexterity." -> "Osty gains 12(16) Block and moves to the front. You can't swap this turn."
  • Loyalty card has been reworked
    • Type: Attack -> Skill
  • "If Osty is dead, deal 11(16) damage." -> "You and Osty each gain 3(4) Vigor."
  • Shared Fate card has been reworked
    • "For each Curse obtained this run, apply 6(9) Doom to ALL enemies." -> "Lose 3(4) Strength. Enemy loses 3(4) Strength."
  • Heel card has been reworked
    • "Osty gains 15(20) Block." -> "Osty gains 8(11) Shield."
  • Dark Siphon card has been reworked
    • Type: Skill -> Attack
  • Energy cost increased from 1 -> 2
  • "Osty heals HP equal to the amount of Doom on ALL enemies." -> "Osty deals 18(24) damage. If this kills an enemy, gain 3 energy. Exhaust."
  • Flatten card has been reworked
    • "Osty attacks 5 times." -> "Osty deals 5(6) damage 5 times."
  • Plague Carrier card has been reworked
    • "Whenever Osty dies, ALL enemies gain 20(25) Doom." -> "Whenever Osty gains Block, apply 3(4) Doom to a random enemy."

Balance

  • Decreased Necrobinder's HP from 42 -> 35
  • Increased Osty's HP from 15 -> 45
  • Enemy debuffs are now redirected to Osty if he's in front
  • Osty no longer revives and heals at the start of every room. Instead, Osty can be revived and healed by resting at rest sites
  • Fetch card type changed from Skill -> Attack
  • Reanimate card cost increased from 0 -> 1. Upgrading Reanimate now reduces its cost to 0
  • Sacrifice card energy gain increased from 3(4) -> 4(5). Rarity changed from Uncommon -> Rare

Bug fixes

  • Fearmonger power now triggers when "Osty deals damage" attacks are played
  • Brainbug card selection now fades out to not overlap with relic bar
  • Fixed the ability to deselect cards from Gambling Chip
  • Energy orb shiny UI can no longer be seen in Neow room
  • Fixed fade out asset misposition in deck
  • Fixed character layering issues
  • Fixed softlock on Acid Dust and Fairy in a Bottle
  • Fixed softlock on stall
  • Fixed typo in Dense Vegetation event choice
  • Run history no longer crashes game
  • Fixed softlock when debuffing Soul Nexus

Metrics

  • Re-added events sending metrics
  • Neow choice metrics are now tracked

Art

UI & effects

  • "Abandon Run" confirmation popup buttons are now larger
  • Added hide/show logic for all combat HUD toggler components
  • Added button for swapping between Necrobinder and Osty being "in front"
  • Adjusted common button outlines to be thinner and always displayed for now
  • Adjusted event body text material and removed text panel background from Neow room
  • Adjusted merchant hitbox and added debug visualizer for the hitbox to test aspect ratios
  • Adjusted event text, spacing, alignment rules, etc
  • Updated text color in events to be cream (used to be white after event loc update)
  • Updated orb text materials and positioning logic
  • Disallowed multiple energy gain VFX when effect is already playing
  • Energy icon in energy tip is now on the right hand side
  • Orb descriptions show up when you hover over character
  • Rest site icon appears now in room history screen
  • Moved Cubex Construct beam to be more centered to the orb

Wording

  • Sentry Mode: "At end of turn, Osty attacks a random enemy for 10 damage." -> "At the end of your turn, Osty deals 10 damage to a random enemy."
  • Blight Strike: "Apply Doom equal to damage done" -> "Apply Doom equal to unblocked damage done"
  • Updated Osty's Devotion relic description
Purchase today
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