
Doom
Debuff
At the end of the enemy turn, if it has at least as much Doom as HP, it dies.
The Necrobinder's kill counter. It never lowers HP on its own. Just before the end of the owner's turn, if its current HP is less than or equal to its Doom, it dies. Every doomed creature on that side is killed in one batch, triggered by the first of them, so revive effects see all of them at once. Doom never decays and stacks without limit.
Kind
Debuff
DebuffStacks
Yes
Character
Applied by
7 cards, 4 powers, 1 potion7 cards, 4 powers, 1 potion
Where it comes from
Cards that apply Doom

Blight Strike
Attack
1
Deal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.
Blight StrikeDeal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.

Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.
DeathbringerApply 21 Doom and 1 Weak to ALL enemies.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Negative Pulse
Skill
1
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.
Negative PulseGain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeApply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionWhenever you play a card this turn, apply 3 Doom to the enemy.

Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Draw 1 card.
ScourgeApply 13 Doom.
Draw 1 card.
Draw 1 card.
Potions that apply Doom
Powers that apply Doom
Also named on
Notes
Effects around Doom
The number is drawn in the normal cream color rather than debuff red.
Neurosurge puts 3 Doom on you each turn, and the same rule kills you at the end of your turn.
End of Days kills doomed enemies immediately, Time's Up deals damage equal to Doom, Undying Sigil makes doomed enemies deal half damage, and Book Repair Knife heals 3 when a non-minion dies to it.
Potion of Doom applies 33.
Rules and timing
Its number is drawn in the normal cream colour, not the red of other debuffs.
Changes by version
- Underworld card no longer causes Doom to be applied to players when enemies deal attack damage
- End-of-turn Orb passives now trigger before DoomChangeRegen PotionPlaytestChanged Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situationsRelated cardUnderworldExhaustPlaytestUnderworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"Bug fixPlaytestFixed a crash that could happen when an enemy dies to Doom
- Reaper Form card wording now makes clear the Doom is applied by Reaper Form's power rather than the played card
All 65 patch notes62 older
- Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card; Old: "Whenever Attacks deal damage, they also apply that much Doom."; New: "Whenever Attacks deal damage, apply that much Doom."MentionBeta branchOld: "Whenever Attacks deal damage, they also apply that much Doom."MentionBeta branchNew: "Whenever Attacks deal damage, apply that much Doom."
- Fixed self-Doom killing the player if they kill the enemy via Stampede card first
- Self-Doom increased from 3(3) to 6(3)
- Oblivion card's power hovertip wording is now clearer that the enemy gains Doom, not the player
- Nerfed Oblivion card: Doom decreased from 6(9) to 3(4)
- Poison and Doom health bars now show correct proportions
- Updated Doom kill SFX
- Fixed softlock when Doom kills both Kin Priest and Kin Follower in the same turn
- Scaled enemies no longer clip out of bounds when dying to Doom
- Buffed Blight Strike card: no longer requires the damage to be unblocked to apply DoomBuffNegative PulseInternal playtestBuffed Negative Pulse card: Doom increased from 6(9) to 7(11)
- Doom increased from 11(14) to 13(17)
- Doom's hovertip now properly reflects that it triggers at the end of the entire enemy turn, rather than the specific Doomed enemy
- A10 Test Subject no longer disappears if it is killed by Doom on its 3rd form
- Buffed Borrowed Time card: self-Doom decreased from 6 to 3Bug fixMecha KnightInternal playtestFixed an issue where Mecha Knight monster could cause a softlock when dying to Doom power
- Shroud card no longer gives Block when an effect applies 0 DoomBug fixInternal playtestFixed flamethrower VFX when Mechaknight dies to Doom
- Doom power and End of Days card wording now accurately reflect that the creature will also die if its Doom is equal to its HP
- No longer keep their debuffs after dying, preventing them from being trivialized by Doom or Poison
- Torch Head Amalgam no longer has strange black boxes appear when the Doom death animation plays
- Nerfed Deathbringer card: Doom decreased from 23(29) to 21(26)Bug fixInternal playtestFixed an issue where creatures' HP wouldn't appear purple when their Doom was exactly equal to their HP
- Buffed End of Days card: Doom increased from 26(34) to 29(37)ChangeInternal playtestDoom decreased from 18(23) to 9(12)
- Doom and Gloom (now Black Beam)
- When Necro dies to Doom, Osty dies as well
- HP bar colors (Poison, Doom) should no longer look offset
- Doom no longer renders when an enemy has infinite HP
- Beckon now causes player to lose 6 HP instead of applying Doom
- Doom no longer prevents Wasp Prism enemy from exploding
- Neurosurge card's Doom amount no longer visually appears to be increased by Doom-increasing effects like Oblivion
- If you have Doom at the end of combat, it no longer stays on your top-left healthbar on teammates' screens
- Adjusted Doom healthbar size
- Buffed Fester card: Doom increased from 8(10) to 11(15)
- Doom no longer shrinks monster size if the monster grew
- Fixed softlock when defeating Soul Nexus with Doom
- Fixed an issue that was preventing the "game over" screen from appearing when the player dies to DoomBug fixInternal playtestFixed an issue where killing the last enemy in combat with Doom could SoftlockInterfaceCeremonial BeastInternal playtestCeremonial Beast now plays normal death animation when dying to Doom
- End of Days card now kills enemies with the same amount of Doom as HP
- Scourge card buffed. Doom from 16(21) to 18(23)Bug fixInternal playtestFixed an issue that could occasionally cause a softlock when an enemy dies to Doom
- Fixed an issue that caused Test Subject to softlock if you killed him with Doom before he reached his final form
- Buffed Broken Mirror relic: Doom increased from 13 to 33
- Nerfed Countdown card: Doom applied decreased from 6(9) to 6(8)NerfReaper FormInternal playtestNerfed Reaper Form card: Doom decreased from 6(9) to 4(5)
- Buffed Borrowed Time card: self Doom decreased from 9 to 6ChangeBattleworn DummyPoisonInternal playtestChanged Battleworn Dummy: now takes its last turn before the turn limit is up, allowing it to be killed on the last turn by Poison or Doom
- Decimillipede no longer breaks visually when dying to Doom
- Buffed Deathbringer card: Doom increased from 21(27) to 23(29)NerfInternal playtestNerfed Plague Carrier card: Doom decreased from 10(15) to 6(9)Bug fixKnowledge DemonInternal playtestFixed softlock when defeating Knowledge Demon with Doom
- Buffed Plague Carrier card: Doom increased from 5(7) to 10(15)TextBorrowed TimeEidolonInternal playtestImproved wording on cards which apply Doom to yourself like Borrowed Time and Eidolon
- "Whenever you apply Doom this turn, double (triple) it."Bug fixInternal playtestCan no longer see hovertips for enemies that die to Doom
- "Whenever Doom is applied, gain 1(2) energy."ChangeInternal playtestSelf-Doom applied increased from 12(8) to 13(13)BuffInternal playtestBuffed Scour card: Doom applied increased from 13(17) to 16(21)SoundInternal playtestAdded a very temporary sound for DoomBug fixSoul NexusInternal playtestKilling Soul Nexus with Doom no longer softlocks upon traveling to another room
- Doom is now applied at the start of your turn instead of the endBuffNegative PulseInternal playtestBuffed Negative Pulse card: Doom applied increased from 4(6) to 6(9)Bug fixInternal playtestDoom VFX no longer visually breaks in Act 2Bug fixInternal playtestDoom no longer spawns in Axe Bots in a weird position
- Added VFX for Doom when it kills an enemyInterfaceDeathbringerInternal playtestDeathbringer card now shows a Doom hovertipBug fixInternal playtestThe "End Turn" button no longer appears beneath the "Proceed" button after winning combat with Doom
- Doom applied increased from 3(5) to 6(9)BuffInternal playtestBuffed Plague Carrier card: Doom increased from 3(4) to 5(7)
- The power amount shown below the health bar for Poison and Doom is now white instead of red
- Got rid of Doom and Energy hovertips for For My Own Good card
- The text color on the health bar now changes to indicate if the creature will die next turn from Poison or Doom
- Updated infinite HP bar a bit to differentiate it more from Doom
- Reworked Fearmonger card: "Whenever YOU attack an enemy with Doom, Osty gains 6(9) Block."BuffMelancholyInternal playtestBuffed Melancholy card: Doom application increased from 2(3) to 3(4)Bug fixMelancholyInternal playtestUpdated Melancholy card description to include Doom not applied by cards
- Doom now triggers at the END of the affected creature's turnRelated cardEnd of DaysExhaustInternal playtestReworked End of Days: "Apply 39(49) Doom to ALL enemies. Destroy enemies with more Doom than HP. Exhaust."
- "Lose 1 HP. Deal 11(16) damage. Apply 1 Doom."ChangeBorrowed TimeInternal playtestChanged Borrowed Time: gain 9 Doom to lose 2 HPDamageDeathbringerInternal playtestChanged Deathbringer: deal 13(19) damage to all enemies to apply 21(27) Doom to all enemiesBuffEnd of DaysInternal playtestBuffed End of Days: Doom increased from 25(35) to 26(37)
- Scourge Doom lowered from 14(19) to 13(17)Bug fixInternal playtestDoom overlay is now properly removed from the player's healthbar when combat ends
- Related cardBlight StrikeInternal playtestBlight Strike: "Apply Doom equal to damage done" to "Apply Doom equal to unblocked damage done"
- Added power icon for Doom
- Fixed Doom permanently disabling DecemillipedeChangeInternal playtestDoom's timing is now at the start of player turn
- Battleworn Dummy event will now count as a win if you kill it with Poison or Doom on it's last turnBug fixInternal playtestFixes to various softlocks around Doom
- DOOM shader effectArtInternal playtestMake Doom FX Control ScriptArtInternal playtestPackage Up Doom PrefabArtInternal playtestRevise Doom FX Control ScriptArtInternal playtestStart Doom VFX
- Large buffs to all DOOM cardsTextInternal playtestGameplay focus is large sweeping changes to DOOM cards, so let me know how those feelTextBorrowed TimeInternal playtestAdded Doom keyword to Borrowed Time
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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Countdown
Death's Door
Neurosurge
Reaper Form
Shroud
Time's Up
Book Repair Knife
Undying Sigil


