
Soul
Skill
0
Draw 2 cards.
Exhaust.
Exhaust.

Soul+
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Version
Cards that synergize with Soul

Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.
HauntHaunt rewards every Soul you playWhenever you play a Soul, a random enemy loses 6 HP.

Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul StormSoul Storm rewards every Soul you playDeal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.

Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour LifeDevour Life rewards every Soul you playWhenever you play a Soul, Summon 1.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Soul drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Soul drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Soul drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Soul drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Soul is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Soul is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Soul
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Soul drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Soul drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Soul is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Soul is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Soul is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Soul is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Soul Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Soul Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Soul is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Soul Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Fixed Reave card always bottom-decking the Soul card it creates
- Fixed Reave card always bottom-decking the Soul card it creates
All 32 patch notes29 older
- Fixed Grave Warden+ showing Soul+ in its hovertip preview
- Changed Grave Warden card: upgrade changed from 8(10) Block to 8(11) Block and no longer upgrades the SoulUpgradeBeta branchUpgrade no longer makes a Soul+
- Changed Capture Spirit card: upgrade now adds 4th Soul instead of upgrading Souls
- Soul Storm card now properly previews the Soul card before adding it to your draw pile
- Place Soul into Discard Pile to Draw PileChangeInternal playtestNow also adds a Soul to your Hand again
- Mad Science card no longer sets generated cards' star costs to 0 when the Soul option is chosen
- No longer adds a Soul(+) to your HandUpgradeInternal playtestUpgrade now gives you Soul+UpgradeSoul StormInternal playtestChanged Soul Storm card: upgrade changed from +1 Soul to generating Soul+
- Changed Funerary Mask relic: Soul cards are no longer upgraded
- Soul Buddy to Lost Soul
- Changed Field of the Forgotten event: Soul's Power enchantment no longer adds Replay to now removes Exhaust
- Soul added to Discard Pile to Soul added to Draw PileTextUndying SigilInternal playtestImmortal Soul to Undying Sigil
- Upgrade changed from +1 Soul to creating Soul+UpgradeInternal playtestChanged Carve Ghost card: upgrade changed from +1 Soul to creating Soul+UpgradeGrave WardenInternal playtestChanged Grave Warden card: upgrade changed from +1 Soul to creating Soul+UpgradeInternal playtestChanged Twist card: upgrade changed from +1 Soul to creating Soul+Bug fixCapture SpiritInternal playtestCapture Spirit no longer previews Soul+
- Card draw increased from 1 to 2 (upgraded 2 to 3)
- Immortal Soul
- Soul's Power enchantment now uses the Replay keyword
- ArtInternal playtestAdded portrait art
- Sever Soul
- Removed EtherealInterfaceCapture SpiritInternal playtestCapture Spirit card now displays an upgraded Soul card in its hovertips
- Changed Carve Ghost card: now adds Soul(s) to your discard pile instead of your hand
- Fixed an issue where Soul+ card was only drawing 1 card instead of the stated 2
- Added to the gameRemovedRageEnfeebling TouchInternal playtestDeprecated cards: Carve Soul, Ghost Eater, Morph Form, Barbs, Better Than Ever, Big Hand, Binding Chains, Blood Dividend, Caged Rage, Chain Punch, Dark Siphon, Death Grip, Dragged Prey, Encase, For My Own Good, Loyalty, One-Inch Punch, Twist Soul, Heel, Grab, Enfeebling TouchNameEnfeebling TouchInternal playtestRenamed Soul Prison card to Enfeebling Touch
- Upgraded cards that have Exhaust no longer softlock Soul's Power enchantment
- Disallowed applying Soul enchantment to cards that lose Exhaust when upgraded
- Reworked Soul's Power from Field of Forgotten event: now plays the enchanted card twice when played (the enchantment option should be less buggy now, too)
- Changed Sever Soul
- Prison: Strength loss increased from 6 to 7 (upgraded 9 to 10)Bug fixOstyThe NecrobinderInternal playtestSoul Buddy relic now applies health gain to Osty instead of Necrobinder
- Added Soul Prison card
- Twist Soul is now Ethereal
- Carve Soul tweaked. Damage -1, Doom +3
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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