Version

Soul

TokenSkill
Draw 2 cards.
Exhaust.
Pool
Token
Type
Skill
Cost
0 Energy
Target
Yourself

Cards that synergize with Soul

Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.
Haunt rewards every Soul you playWhenever you play a Soul, a random enemy loses 6 HP.
Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul Storm rewards every Soul you playDeal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour Life rewards every Soul you playWhenever you play a Soul, Summon 1.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Soul drawsEvery 10 cards you draw, gain .
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Soul drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Soul drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Soul drawsDeal 12 damage.
Retain your Hand this turn.
Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
Oblivion rewards playing many cards, and Soul is freeWhenever you play a card this turn, apply 3 Doom to the enemy.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Soul is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Soul

Cloak Clasp
Cloak Clasp wants a full hand, which Soul drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Soul drawsRetain your Hand on the first turn of combat.
Tuning Fork
Tuning Fork counts the Skills you play, and Soul is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Soul is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Soul is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Soul is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Soul Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Soul Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Soul is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Soul Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 2 Jul 2026Related cardSoulboundInnatePlaytest
    Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
  2. 18 Jun 2026Bug fixReavev0.107.1
    Fixed Reave card always bottom-decking the Soul card it creates
  3. 26 Apr 2026Bug fixReaveBeta branch
    Fixed Reave card always bottom-decking the Soul card it creates
All 32 patch notes29 older
  1. 26 Mar 2026Bug fixGrave WardenBeta branch
    Fixed Grave Warden+ showing Soul+ in its hovertip preview
    Bug fixSeanceBeta branch
    Fixed Seance+ showing Soul+ in its hovertip preview
    Bug fixHauntBeta branch
    Fixed Haunt proccing when another player plays Soul
  2. 19 Mar 2026ChangeGrave WardenBeta branch
    Changed Grave Warden card: upgrade changed from 8(10) Block to 8(11) Block and no longer upgrades the Soul
    UpgradeBeta branch
    Upgrade no longer makes a Soul+
  3. 1 Jan 2026UpgradeCapture SpiritInternal playtest
    Changed Capture Spirit card: upgrade now adds 4th Soul instead of upgrading Souls
  4. 11 Dec 2025Bug fixSoul StormInternal playtest
    Soul Storm card now properly previews the Soul card before adding it to your draw pile
  5. 23 Oct 2025ChangeInternal playtest
    Place Soul into Discard Pile to Draw Pile
    ChangeInternal playtest
    Now also adds a Soul to your Hand again
  6. 9 Oct 2025Bug fixMad ScienceInternal playtest
    Mad Science card no longer sets generated cards' star costs to 0 when the Soul option is chosen
  7. 25 Sep 2025ChangeInternal playtest
    No longer adds a Soul(+) to your Hand
    UpgradeInternal playtest
    Upgrade now gives you Soul+
    UpgradeSoul StormInternal playtest
    Changed Soul Storm card: upgrade changed from +1 Soul to generating Soul+
    Bug fixSeanceInternal playtest
    When previewing an upgrade for a card that generates other cards, if the upgrade causes the generated card to also be upgraded (such as Seance, which generates Soul+ instead of Soul when upgraded), the "+" in the generated card's name will now properly be colored green
  8. 11 Sep 2025UpgradeFunerary MaskInternal playtest
    Changed Funerary Mask relic: Soul cards are no longer upgraded
  9. 27 Aug 2025TextThe LostInternal playtest
    Soul Buddy to Lost Soul
  10. 21 Aug 2025ChangeExhaustInternal playtest
    Changed Field of the Forgotten event: Soul's Power enchantment no longer adds Replay to now removes Exhaust
  11. 14 Aug 2025ChangeInternal playtest
    Soul added to Discard Pile to Soul added to Draw Pile
    TextUndying SigilInternal playtest
    Immortal Soul to Undying Sigil
  12. 31 Jul 2025UpgradeInternal playtest
    Upgrade changed from +1 Soul to creating Soul+
    UpgradeInternal playtest
    Changed Carve Ghost card: upgrade changed from +1 Soul to creating Soul+
    UpgradeGrave WardenInternal playtest
    Changed Grave Warden card: upgrade changed from +1 Soul to creating Soul+
    UpgradeSeanceInternal playtest
    Changed Seance card: upgrade changed from +1 Soul to creating Soul+
    UpgradeInternal playtest
    Changed Twist card: upgrade changed from +1 Soul to creating Soul+
    Bug fixCapture SpiritInternal playtest
    Capture Spirit no longer previews Soul+
  13. 24 Jul 2025Card draw1(2)2(3)Internal playtest
    Card draw increased from 1 to 2 (upgraded 2 to 3)
  14. 8 May 2025ChangeInternal playtest
    Immortal Soul
  15. 6 Mar 2025TextInternal playtest
    Soul's Power enchantment now uses the Replay keyword
  16. 20 Feb 2025ChangeWitherSandpitInternal playtest
    Changed Soul Wither and Sandpit powers: both now count down separately for different players
    ArtInternal playtest
    Added portrait art
  17. 9 Jan 2025ChangeInternal playtest
    Sever Soul
  18. 12 Dec 2024EtherealEtherealno EtherealInternal playtest
    Removed Ethereal
    InterfaceCapture SpiritInternal playtest
    Capture Spirit card now displays an upgraded Soul card in its hovertips
  19. 14 Nov 2024ChangeInternal playtest
    Changed Carve Ghost card: now adds Soul(s) to your discard pile instead of your hand
    ChangeBurnInternal playtest
    Amount of cards Soul Burn is applied to decreased from 5 to 4 cards at a time
  20. 7 Nov 2024Bug fixInternal playtest
    Fixed an issue where Soul+ card was only drawing 1 card instead of the stated 2
  21. 1 Nov 2024AddedInternal playtest
    Added to the game
    RemovedRageEnfeebling TouchInternal playtest
    Deprecated cards: Carve Soul, Ghost Eater, Morph Form, Barbs, Better Than Ever, Big Hand, Binding Chains, Blood Dividend, Caged Rage, Chain Punch, Dark Siphon, Death Grip, Dragged Prey, Encase, For My Own Good, Loyalty, One-Inch Punch, Twist Soul, Heel, Grab, Enfeebling Touch
    NameEnfeebling TouchInternal playtest
    Renamed Soul Prison card to Enfeebling Touch
  22. 24 Oct 2024Bug fixExhaustInternal playtest
    Upgraded cards that have Exhaust no longer softlock Soul's Power enchantment
  23. 17 Oct 2024Bug fixExhaustInternal playtest
    Disallowed applying Soul enchantment to cards that lose Exhaust when upgraded
  24. 29 Jun 2024ReworkThe ForgottenInternal playtest
    Reworked Soul's Power from Field of Forgotten event: now plays the enchanted card twice when played (the enchantment option should be less buggy now, too)
  25. 7 Jun 2024ChangeInternal playtest
    Changed Sever Soul
  26. 10 May 2024Prison: Strength loss6(9)7(10)Internal playtest
    Prison: Strength loss increased from 6 to 7 (upgraded 9 to 10)
    Bug fixOstyThe NecrobinderInternal playtest
    Soul Buddy relic now applies health gain to Osty instead of Necrobinder
  27. 4 May 2024AddedInternal playtest
    Added Soul Prison card
    ChangeEtherealInternal playtest
    Changed Carve Soul: is now Ethereal
    ChangeDoomInternal playtest
    Changed Twist Soul card: applied Doom changed from 25(29) to 24(31)
  28. 15 Sep 2023ChangeEtherealInternal playtest
    Twist Soul is now Ethereal
    ChangeDoomInternal playtest
    Carve Soul Doom lowered from 10 to 9
  29. 5 May 2023DamageDoomInternal playtest
    Carve Soul tweaked. Damage -1, Doom +3

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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