
Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.

Capture Spirit+
Skill
1
Enemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Add 4 Souls into your Draw Pile.
Capture Spirit
NecrobinderSkillUncommon
The target loses 3 HP (4 upgraded): this ignores Block, and Strength, Weak and Vulnerable do not change it. Then 3 Souls (4 upgraded) are shuffled into random spots in your Draw Pile. A Soul is a 0-cost Skill that draws 2 cards and exhausts.
When to take Capture Spirit
Take it for a Necrobinder deck with Soul payoffs, where each Soul is damage or a Summon as well as draw, from Act 1 on. Upgrade it once Souls are your engine.
Cards that synergize with Capture Spirit

Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.
HauntHaunt makes a random enemy lose 6 HP per Soul played.Whenever you play a Soul, a random enemy loses 6 HP.

Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour LifeDevour Life Summons 1 per Soul.Whenever you play a Soul, Summon 1.

Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul StormSoul Storm deals 2 more per Soul in your Exhaust Pile.Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge and Reave add more.Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Reave
Attack
1
Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.
ReaveDirge and Reave add more.Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.
Relics that synergize with Capture Spirit
Funerary MaskFunerary MaskFunerary Mask adds 3 more at combat start.At the start of each combat, add 3 Souls into your Draw Pile.
Changes by version
- HP loss decreased from 3 to 2 (upgraded 4 to 3) and Souls generated decreased from 3 to 2 (upgraded 4 to 3)
- HP loss changed from 6 to 3 (4)
- Upgrade now adds 4th Soul instead of upgrading Souls
All 11 patch notes8 older
- HP loss changed from 4 (6) to 6
- Souls created increased from 2 to 3 and upgrade changed from +1 Soul to creating Soul+
- Now adds un-upgraded Souls instead of upgraded
- Capture Spirit card's wording is now cleaner
- HP loss increased from 3 to 4 (upgraded 4 to 6) and Souls created decreased from 3 to 2 (upgraded 4 to 3)
- Capture Spirit card now displays an upgraded Soul card in its hovertips
- Now adds Upgraded Souls to your Draw Pile instead of regular ones
- Changed Ensoul (now called Capture Spirit) card: now causes an enemy to lose 3(4) HPTextThe NecrobinderInternal playtestRenamed Necrobinder's card "Ensoul" to "Capture Spirit"
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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