
Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.

Haunt+
Power
1
Whenever you play a Soul, a random enemy loses 8 HP.
Version
Currentv0.107.1 · newest of 5Pre Dec 2025December 4th · 4 of 5Pre Oct 2025October 2nd · 3 of 5Pre Sep 2025September 18th · 2 of 5Pre Aug 2025August 21st · 1 of 5

Haunt
Power
1
Whenever you play a Soul, a random enemy loses 9 HP.

Haunt+
Power
1
Whenever you play a Soul, a random enemy loses 11 HP.
Whenever you play a Soul, a random enemy loses 9 HP.
Whenever you play a Soul, a random enemy loses 11 HP.

Haunt
Power
1
Whenever you play a Soul, a random enemy loses 5 HP.

Haunt+
Power
1
Whenever you play a Soul, a random enemy loses 7 HP.
Whenever you play a Soul, a random enemy loses 5 HP.
Whenever you play a Soul, a random enemy loses 7 HP.
Haunt
NecrobinderPowerUncommon
You are viewing an old version of this card
Whenever you play a Soul, a random enemy loses 6 HP.
Whenever you play a Soul, a random enemy loses 8 HP.
Whenever you play a Soul, a random enemy loses 6 HP. This is HP loss, not attack damage: it ignores Block and is unaffected by Strength, Weak or Vulnerable. The Soul must be played, not merely drawn. Upgraded the loss is 8.
When to take Haunt
Take it once the deck makes a Soul every fight, since each one is a free draw of 2 that also chips 6 off an enemy. Play it early, before your Souls start counting.
Cards that synergize with Haunt

Grave Warden
Skill
1
Gain 8 Block.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.
Grave WardenGrave Warden and Reave add a Soul while blocking or attacking.Gain 8 Block.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Reave
Attack
1
Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.
ReaveGrave Warden and Reave add a Soul while blocking or attacking.Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.
Capture SpiritCapture Spirit and Severance add three each.Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.

Severance
Attack
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
SeveranceCapture Spirit and Severance add three each.Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge adds X.Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour LifeDevour Life Summons off the same Souls.Whenever you play a Soul, Summon 1.

Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.
SeanceSeance adds Souls, which Haunt rewardsEthereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.

Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.
SoulboundSoulbound adds Souls, which Haunt rewardsChoose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.
Relics that synergize with Haunt
Funerary MaskFunerary MaskFunerary Mask starts each fight with three.At the start of each combat, add 3 Souls into your Draw Pile.
PermafrostPermafrostPermafrost triggers on Powers played, and Haunt is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Haunt is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Haunt is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Haunt is oneWhenever you play a Power, draw 1 card.
Changes by version
- HP loss increased from 6 to 7 (upgraded 8 to 9)
- Fixed Haunt proccing when another player plays Soul
- Hits ALL enemies to hits a random enemyChangeThe NecrobinderNeowDeath MarchInternal playtestChanged Necrobinder's Haunt Neow bundle: replaced Haunt card to Death March
All 12 patch notes9 older
- Enemy HP loss decreased from 9 to 6 (upgraded 11 to 8)
- HP loss increased from 5 to 9 (upgraded 7 to 11)
- HP loss increased from 4 to 5 (upgraded 6 to 7)
- HP loss increased from 3 to 4 (upgraded 4 to 6)
- Added card portraits
- Reworked the card
- Improved wording on Devour Life, Haunt, and Second Wind cards
- Haunt card's text now properly reflects that the enemy will lose 6 HP instead of 3, and properly reflects that upgrading Haunt increases the enemy HP loss to 9
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

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