Severance

NecrobinderAttackUncommon
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

It hits for 13 (18 upgraded), then makes three Souls and spreads them out: one into your hand right away, one into the draw pile at a random position, one into the discard pile. Each Soul is a 0-cost Skill that draws 2 and exhausts. So for 2 Energy you get the damage, an immediate free draw-2, and two more Souls that turn up later in the fight.

Character
Type
Attack
Rarity
Uncommon
Cost
2 Energy
Target
One enemy

When to take Severance

The cleanest Soul generator the Necrobinder has, and a fair 2-cost Attack even without payoffs. Take it in Act 1 or 2 when leaning into Souls, and upgrade it when this is your main hit.

Cards that synergize with Severance

Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour Life summons 1 per Soul played, three from one Severance over time.Whenever you play a Soul, Summon 1.
Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.
Haunt makes a random enemy lose 6 HP per Soul.Whenever you play a Soul, a random enemy loses 6 HP.
Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul Storm grows 2 for each Soul that has exhausted.Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Death March
Attack
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Death March deals 4 more for each card drawn during your turn, and the hand Soul is two draws.Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and Severance is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre triggers on cards that cost 2 or more, and Severance is oneWhenever you play a card that costs or more, gain 4 Block.

Relics that synergize with Severance

Funerary Mask
Funerary Mask adds three more Souls at the start of every fight.At the start of each combat, add 3 Souls into your Draw Pile.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Severance is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 5 Feb 2026Bug fixPillar of CreationInternal playtest
    Pillar of Creation card is now properly triggered by Severance card
  2. 1 Jan 2026ChangeInternal playtest
    Upgrade now deals 18 damage instead of upgrading Souls (was 13)
  3. 18 Dec 2025Bug fixInternal playtest
    Severance now shows the correct number of souls
All 11 patch notes8 older
  1. 23 Oct 2025Damage deceased15(20)13(16)Internal playtest
    Damage deceased decreased from 15 to 13 (upgraded 20 to 16) and now also adds a Soul to your Hand again
  2. 25 Sep 2025ChangeInternal playtest
    Changed Severance card
  3. 18 Sep 2025Damage16(20)15(20)Internal playtest
    Damage decreased from 16 to 15
  4. 14 Aug 2025Damage18(24)16(20)Internal playtest
    Damage decreased from 18 to 16 (upgraded 24 to 20)
  5. 1 May 2025ArtInternal playtest
    Added portrait art
  6. 10 Apr 2025Damage17(22)18(24)Internal playtest
    Damage increased from 17 to 18 (upgraded 22 to 24)
  7. 6 Mar 2025Upgraded Damage2122Internal playtest
    Upgraded Damage increased from 21 to 22
  8. 13 Feb 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam