
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.

Danse Macabre+
Power
1
Whenever you play a card that costs or more, gain 6 Block.
Version
Currentv0.107.1 · newest of 5Pre Mar 2026March 19th · 4 of 5Pre Jan 2026January 29th · 3 of 5Pre Sep 2025September 25th · 2 of 5Pre Jan 2025January 23rd · 1 of 5

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 3 Block.

Danse Macabre+
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Whenever you play a card that costs or more, gain 3 Block.
Whenever you play a card that costs or more, gain 4 Block.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.

Danse Macabre+
Power
1
Whenever you play a card that costs or more, gain 6 Block.
Whenever you play a card that costs or more, gain 4 Block.
Whenever you play a card that costs or more, gain 6 Block.
Danse Macabre
NecrobinderPowerUncommon
You are viewing an old version of this card
Whenever you play a card that costs or more, gain 4 Block.
Whenever you play a card that costs or more, gain 6 Block.
Whenever you play a card whose cost, as actually paid, is 2 Energy or more, you gain 4 Block (6 upgraded) before the card's effect resolves. It reads the resolved cost, so a Flatten made free by Osty, or a Melancholy discounted to 1, does not trigger, while a 1-cost card raised to 2 by Borrowed Time does. The Block is flat and the counter stacks.
When to take Danse Macabre
Best in decks built around expensive cards like Bury, Reap or Reanimate, where three a turn is 12 to 18 Block for 1 Energy. It rarely triggers in a Souls or Osty deck.
Cards that synergize with Danse Macabre

Bury
Attack
4
Deal 52 damage.
BuryBury and Squeeze are big 3 and 4-cost swings that trigger it.Deal 52 damage.

Squeeze
Attack
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.
SqueezeBury and Squeeze are big 3 and 4-cost swings that trigger it.Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.

Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.
ReapReap Retains, so you can wait for the turn you need the Block.Retain.
Deal 27 damage.
Deal 27 damage.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand returns to Hand on the same 2-cost trigger.Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.
Banshee's CryBanshee's Cry costs enough Energy to trigger Danse MacabreDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
DemesneDemesne costs enough Energy to trigger Danse MacabreEthereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days costs enough Energy to trigger Danse MacabreApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.
MelancholyMelancholy costs enough Energy to trigger Danse MacabreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Reanimate
Skill
3
Summon 20.
Exhaust.
Exhaust.
ReanimateReanimate costs enough Energy to trigger Danse MacabreSummon 20.
Exhaust.
Exhaust.

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reaper FormReaper Form costs enough Energy to trigger Danse MacabreWhenever Attacks deal damage, apply that much Doom.

Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.
DeathbringerDeathbringer costs enough Energy to trigger Danse MacabreApply 21 Doom and 1 Weak to ALL enemies.

Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .
DelayDelay costs enough Energy to trigger Danse MacabreGain 11 Block.
Next turn,
gain .
Next turn,
gain .

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon costs enough Energy to trigger Danse MacabreExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.

Flatten
Attack
2
Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
This card costs 0 if Osty has attacked this turn.
FlattenFlatten costs enough Energy to trigger Danse MacabreOsty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
This card costs 0 if Osty has attacked this turn.

Forbidden Grimoire
Power
2
At the end of combat, you may remove a card from your Deck.
Eternal.
Eternal.
Forbidden GrimoireForbidden Grimoire costs enough Energy to trigger Danse MacabreAt the end of combat, you may remove a card from your Deck.
Eternal.
Eternal.

High Five
Attack
2
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
and applies 2 Vulnerable
to ALL enemies.
High FiveHigh Five costs enough Energy to trigger Danse MacabreOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
and applies 2 Vulnerable
to ALL enemies.

Legion of Bone
Skill
2
ALL players Summon 6.
Exhaust.
Exhaust.
Legion of BoneLegion of Bone costs enough Energy to trigger Danse MacabreALL players Summon 6.
Exhaust.
Exhaust.

Necro Mastery
Power
2
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Necro MasteryNecro Mastery costs enough Energy to trigger Danse MacabreSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.

Pull Aggro
Skill
2
Summon 4.
Gain 7 Block.
Gain 7 Block.
Pull AggroPull Aggro costs enough Energy to trigger Danse MacabreSummon 4.
Gain 7 Block.
Gain 7 Block.

Sentry Mode
Power
2
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Sentry ModeSentry Mode costs enough Energy to trigger Danse MacabreAt the start of your turn, add 1 Sweeping Gaze into your Hand.

Severance
Attack
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
SeveranceSeverance costs enough Energy to trigger Danse MacabreDeal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of FleshSleight of Flesh costs enough Energy to trigger Danse MacabreWhenever you apply a debuff to an enemy, they take 9 damage.

The Scythe
Attack
2
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Permanently increase this card's damage by 4.
Exhaust.
The ScytheThe Scythe costs enough Energy to trigger Danse MacabreDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Permanently increase this card's damage by 4.
Exhaust.

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.
Time's UpTime's Up costs enough Energy to trigger Danse MacabreDeal damage equal to the enemy's Doom.
Exhaust.
Exhaust.
Relics that synergize with Danse Macabre
Ivory TileIvory TileIvory Tile refunds 1 Energy on 3-cost cards, and Intimidating Helmet is the same trigger for another 4 Block.Whenever you play a card that costs or more, gain .
Intimidating HelmetIntimidating HelmetIvory Tile refunds 1 Energy on 3-cost cards, and Intimidating Helmet is the same trigger for another 4 Block.Whenever you play a card that costs or more, gain 4 Block.
PermafrostPermafrostPermafrost triggers on Powers played, and Danse Macabre is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Danse Macabre is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Danse Macabre is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Danse Macabre is oneWhenever you play a Power, draw 1 card.
Changes by version
- Block increased from 3 to 4 (upgraded 4 to 6)
- Block gain decreased from 4 to 3 (upgraded 6 to 4)
- Block decreased from 5 to 4 (upgraded 7 to 6)
All 7 patch notes4 older
- Danse Macabre card no longer triggers itself when played with an increased energy cost
- Added portrait art
- Block decreased from 7 to 5 (upgraded 10 to 7)
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.







