
The Scythe
Attack
2
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Permanently increase this card's damage by 4.
Exhaust.

The Scythe+
Attack
2
Deal 13 damage.
Permanently increase this card's damage by 5.
Exhaust.
Permanently increase this card's damage by 5.
Exhaust.
Version

The Scythe
Attack
2
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
Permanently increase this card's damage by 3.
Exhaust.

The Scythe+
Attack
2
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Permanently increase this card's damage by 4.
Exhaust.
The Scythe
NecrobinderAttackRare
You are viewing an old version of this card
Two Energy for 13 damage, and after the hit the card raises its own damage by 4 permanently, on both the combat copy and the deck copy, so the growth carries across the whole run.- It Exhausts, so one play per combat.
Upgrade: does not change the base hit, it lifts the growth from 4 to 5 per play.
Example: after five combats it swings for 33, or 38 with the upgraded increment.
When to take The Scythe
Its value is entirely in how many fights it gets played, so grab it in Act 1 rather than later. Play it every fight and upgrade it early so each play banks more damage.
Cards that synergize with The Scythe

Transfigure
Skill
1
Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
It costs an extra .
Exhaust.
TransfigureTransfigure gives it Replay, so one play hits twice and banks two growths.Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
It costs an extra .
Exhaust.

Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.
LethalityLethality makes the first Attack of the turn 50% larger, which suits a single big hit.Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.

Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
PutrefyPutrefy adds Vulnerable before the swing.Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre pays 4 Block for playing a 2 cost card.Whenever you play a card that costs or more, gain 4 Block.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and The Scythe is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Relics that synergize with The Scythe
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and The Scythe Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and The Scythe Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and The Scythe Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and The Scythe is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage scaling increased from 4 to 5 (upgraded 5 to 7)
- Damage increased from 3 to 4 (upgraded 4 to 5)
- Improved wording
All 6 patch notes3 older
- Added portrait art
- Added beta portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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