Version

The Scythe

NecrobinderAttackRare
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
  • Two Energy for 13 damage, and after the hit the card raises its own damage by 4 permanently, on both the combat copy and the deck copy, so the growth carries across the whole run.
  • It Exhausts, so one play per combat.
  • Upgrade: does not change the base hit, it lifts the growth from 4 to 5 per play.
  • Example: after five combats it swings for 33, or 38 with the upgraded increment.
Character
Type
Attack
Rarity
Rare
Cost
2 Energy
Target
One enemy

When to take The Scythe

Its value is entirely in how many fights it gets played, so grab it in Act 1 rather than later. Play it every fight and upgrade it early so each play banks more damage.

Cards that synergize with The Scythe

Transfigure
Skill
1
Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
Transfigure gives it Replay, so one play hits twice and banks two growths.Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
Lethality makes the first Attack of the turn 50% larger, which suits a single big hit.Ethereal.
The first Attack each turn deals 50% additional damage.
Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Putrefy adds Vulnerable before the swing.Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre pays 4 Block for playing a 2 cost card.Whenever you play a card that costs or more, gain 4 Block.
Hidden Gem
Skill
1
A random card without Replay in your Draw Pile gains Replay 2.
Hidden Gem can add Replay from the draw pile.A random card without Replay in your Draw Pile gains Replay 2.
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and The Scythe is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Relics that synergize with The Scythe

Burning Sticks
Burning Sticks triggers when cards are Exhausted, and The Scythe Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and The Scythe Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and The Scythe Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and The Scythe is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 30 Jul 2026Damage scaling4(5)5(7)Playtest
    Damage scaling increased from 4 to 5 (upgraded 5 to 7)
  2. 4 Jun 2026Damage3(4)4(5)Beta branch
    Damage increased from 3 to 4 (upgraded 4 to 5)
  3. 14 Aug 2025TextInternal playtest
    Improved wording
All 6 patch notes3 older
  1. 7 Aug 2025ArtInternal playtest
    Added portrait art
  2. 10 Jul 2025ArtInternal playtest
    Added beta portrait art
  3. 3 Jul 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam