
Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

Time's Up+
Attack
2
Retain.
Deal damage equal to the enemy's Doom.
Exhaust.
Deal damage equal to the enemy's Doom.
Exhaust.
Version

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

Time's Up+
Attack
2
Retain.
Deal damage equal to the enemy's Doom.
Exhaust.
Deal damage equal to the enemy's Doom.
Exhaust.
Time's Up
NecrobinderAttackRare
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Two Energy to deal damage equal to the Doom on the target, then Exhaust. It is a normal attack, so Strength and Vulnerable scale it, and it does not remove the Doom. The upgrade adds Retain, letting you hold it while Doom piles up. With 0 Doom on the target it deals 0.
When to take Time's Up
A Doom deck's answer to an enemy that must die now, like a boss winding up a big attack. Take it once the deck applies 20 or more Doom in a fight.
Cards that synergize with Time's Up

Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.
DeathbringerDeathbringer loads 21 Doom on every enemy at once.Apply 21 Doom and 1 Weak to ALL enemies.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeNo Escape snowballs Doom on one target.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days adds 29 more.Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.
CountdownCountdown builds it every turn.At the start of your turn, apply 6 Doom to a random enemy.

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reaper FormReaper Form turns every attack into more Doom.Whenever Attacks deal damage, apply that much Doom.

Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Draw 1 card.
ScourgeScourge applies Doom, which Time's Up builds onApply 13 Doom.
Draw 1 card.
Draw 1 card.

Negative Pulse
Skill
1
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.
Negative PulseNegative Pulse applies Doom, which Time's Up builds onGain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion applies Doom, which Time's Up builds onWhenever you play a card this turn, apply 3 Doom to the enemy.

Blight Strike
Attack
1
Deal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.
Blight StrikeBlight Strike applies Doom, which Time's Up builds onDeal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Time's Up is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Time's Up is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Time's Up
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Time's Up Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Time's Up Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Time's Up Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Time's Up is oneWhenever you play a card that costs or more, gain 4 Block.
Potion of Doom is 33 damage in a bottle.
Changes by version
- Removed Exhaust
- Time's Up to Time's Up (removed exclamation mark)
- Time's Up card now has a damage preview when you hover over an enemy
All 6 patch notes3 older
- Rarity changed from Uncommon to Rare
- Cost changed from 1 to 2
- Time's Up now includes Doom hovertip
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.









