Version
Currentv0.107.1 · newest of 7

Negative Pulse

NecrobinderSkillCommon
Gain 5 Block.
Apply 7 Doom to ALL enemies.

Five Block (6 upgraded), then 7 Doom (11 upgraded) on every enemy that can be hit, applied one enemy at a time. Doom never decays: at the end of the enemy turn, any enemy with at least as much Doom as HP dies, so Doom is a permanent countdown that other Doom cards add to.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
All enemies

When to take Negative Pulse

A core Common for a Doom Necrobinder and good in any deck for group fights, since it writes off HP on every enemy for 1 Energy. Upgrade it early, one of the biggest jumps in the pool.

Cards that synergize with Negative Pulse

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No Escape adds 5 more per 10 Doom already there.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
Shroud gives 2 Block per Doom application, and this card applies once per enemy.Whenever you apply Doom, gain 2 Block.
Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Death's Door Blocks three times on any turn you applied Doom.Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Time's Up deals the Doom as damage.Deal damage equal to the enemy's Doom.
Exhaust.
End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
End of Days builds on Doom, which Negative Pulse appliesApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Negative Pulse gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Negative Pulse gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Negative Pulse gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Negative Pulse

Undying Sigil
Undying Sigil halves the damage of enemies whose Doom has caught up.Enemies with at least as much Doom as HP deal 50% less damage.
Book Repair Knife
Book Repair Knife builds on Doom, which Negative Pulse appliesWhenever a non-Minion enemy dies to Doom, heal 3 HP.
Parrying Shield
Parrying Shield makes Block count for more, and Negative Pulse gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Negative Pulse gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Negative Pulse gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Negative Pulse gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 20 Nov 2025Doom6(9)7(11)Internal playtest
    Doom increased from 6 to 7 (upgraded 9 to 11)
  2. 2 Oct 2025Block7(8)5(6)Internal playtest
    Block decreased from 7 to 5 (upgraded 8 to 6)
  3. 25 Sep 2025Block8(9)7(8)Internal playtest
    Block decreased from 8 to 7 (upgraded 9 to 8)
All 7 patch notes4 older
  1. 16 Jan 2025Block7(9)8(9)Internal playtest
    Block gain increased from 7 to 8
  2. 14 Nov 2024Doom applied4(6)6(9)Internal playtest
    Doom applied increased from 4 to 6 (upgraded 6 to 9)
  3. 1 Nov 2024Block6(7)7(9)Internal playtest
    Block gain increased from 6 to 7 (upgraded 7 to 9)
  4. 15 Sep 2023BlockInternal playtest
    Negative Pulse block lowered from 7(8) to 6(7)

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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