
Pael's Legion
Ancient
Doubles Block gained from a card, then goes to sleep for 2 turns.
The Legion: joins your side of the field in every combat, it has no health bar and never acts.
While awake: the first card you play that gains Block has all of that card's Block doubled.
After that: the Legion sleeps for 2 turns, it stays asleep through your next turn and wakes at the start of the one after, so in practice it doubles on turns 1, 3, 5 and so on.
Only your own cards: Block from relics, potions and Powers is never doubled.- Its look: eyes, horns, spikes or wings, is rolled once on pickup.
Rarity
Ancient
Character
All characters
When to take Pael's Legion
Take it over Pael's Blood when your deck has a big single Block play you can hold for the awake turns, since doubling a Defend is 5 Block every other turn and doubling Impervious is 30.
Cards that synergize with Pael's Legion

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousBig one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Gain 30 Block.
Exhaust.
Exhaust.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxBig one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallBig one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Lose 2 HP.
Gain 16 Block.
Gain 16 Block.

The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.
The GambitBig one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.

Sacrifice
Skill
1
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
SacrificeBig one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.
Boot SequenceBig one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableVambrace and Unmovable are more doublers, and all three multiply together.The first time you gain Block from a card each turn, double the amount gained.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam and Parrying Shield cash the pile in.Deal damage equal to your Block.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button gains Block, which Pael's Legion makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect gains Block, which Pael's Legion makes count for moreGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium gains Block, which Pael's Legion makes count for moreGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.
Fight ThroughFight Through gains Block, which Pael's Legion makes count for moreGain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.
MelancholyMelancholy gains Block, which Pael's Legion makes count for moreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Forge 10.
BulwarkBulwark gains Block, which Pael's Legion makes count for moreGain 12 Block.
Forge 10.
Forge 10.

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Flame BarrierFlame Barrier gains Block, which Pael's Legion makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .
DelayDelay gains Block, which Pael's Legion makes count for moreGain 11 Block.
Next turn,
gain .
Next turn,
gain .

Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.
GlitterstreamGlitterstream gains Block, which Pael's Legion makes count for moreGain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.

Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.
Leg SweepLeg Sweep gains Block, which Pael's Legion makes count for moreApply 2 Weak.
Gain 11 Block.
Gain 11 Block.

Lift
Skill
1
Give another player 11 Block.
LiftLift gains Block, which Pael's Legion makes count for moreGive another player 11 Block.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield gains Block, which Pael's Legion makes count for moreGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate DefendUltimate Defend gains Block, which Pael's Legion makes count for moreGain 11 Block.

Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Deal 10 damage.
DashDash gains Block, which Pael's Legion makes count for moreGain 10 Block.
Deal 10 damage.
Deal 10 damage.

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am InvincibleI Am Invincible gains Block, which Pael's Legion makes count for moreGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
InterceptIntercept gains Block, which Pael's Legion makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Relics that synergize with Pael's Legion
VambraceVambraceVambrace and Unmovable are more doublers, and all three multiply together.The first time you gain Block from a card each combat, double the amount gained.
Parrying ShieldParrying ShieldBody Slam and Parrying Shield cash the pile in.If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Captain's WheelCaptain's WheelCaptain's Wheel gains Block, which Pael's Legion makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn CleatHorn CleatHorn Cleat gains Block, which Pael's Legion makes count for moreAt the start of your 2nd turn, gain 14 Block.
AnchorAnchorAnchor gains Block, which Pael's Legion makes count for moreStart each combat with 10 Block.
Galactic DustGalactic DustGalactic Dust gains Block, which Pael's Legion makes count for moreFor every 10 spent, gain 10 Block.
Tuning ForkTuning ForkTuning Fork gains Block, which Pael's Legion makes count for moreEvery time you play 10 Skills, gain 7 Block.
PermafrostPermafrostPermafrost gains Block, which Pael's Legion makes count for moreThe first time you play a Power each combat, gain 7 Block.
SaiSaiSai gains Block, which Pael's Legion makes count for moreAt the start of your turn, gain 7 Block.
OrichalcumOrichalcumOrichalcum gains Block, which Pael's Legion makes count for moreIf you end your turn without Block, gain 6 Block.
The AbacusThe AbacusThe Abacus gains Block, which Pael's Legion makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak ClaspCloak ClaspCloak Clasp gains Block, which Pael's Legion makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???Anchor???Anchor??? gains Block, which Pael's Legion makes count for moreStart each combat with 4 Block.
Ripple BasinRipple BasinRipple Basin gains Block, which Pael's Legion makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???Orichalcum???Orichalcum??? gains Block, which Pael's Legion makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental FanOrnamental FanOrnamental Fan gains Block, which Pael's Legion makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Self-Forming ClaySelf-Forming ClaySelf-Forming Clay gains Block, which Pael's Legion makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Tough BandagesTough BandagesTough Bandages gains Block, which Pael's Legion makes count for moreWhenever you discard a card during your turn, gain 3 Block.
Bone FluteBone FluteBone Flute gains Block, which Pael's Legion makes count for moreWhenever Osty attacks, gain 2 Block.
Intimidating HelmetIntimidating HelmetIntimidating Helmet gains Block, which Pael's Legion makes count for moreWhenever you play a card that costs or more, gain 4 Block.
RegaliteRegaliteRegalite gains Block, which Pael's Legion makes count for moreWhenever you create a card, gain 2 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind gains Block, which Pael's Legion makes count for moreWhenever you play an Attack, gain 1 Block.
Changes by version
- Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
- 28 May 2026Bug fixVambraceFixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
- Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
All 6 patch notes3 older
- Implemented animation for Pael's LegionBug fixInternal playtestPael's Legion relic now doubles all Block gain when a card that gains Block multiple times is played
- Melancholy card now properly gains Block from Pael's Legion relic
- Pael's Friend to Pael's Legion
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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