Pael's Legion

Pael's Legion

Ancient
Doubles Block gained from a card, then goes to sleep for 2 turns.
  • The Legion: joins your side of the field in every combat, it has no health bar and never acts.
  • While awake: the first card you play that gains Block has all of that card's Block doubled.
  • After that: the Legion sleeps for 2 turns, it stays asleep through your next turn and wakes at the start of the one after, so in practice it doubles on turns 1, 3, 5 and so on.
  • Only your own cards: Block from relics, potions and Powers is never doubled.
  • Its look: eyes, horns, spikes or wings, is rolled once on pickup.
Rarity
Ancient
Character
All characters

When to take Pael's Legion

Take it over Pael's Blood when your deck has a big single Block play you can hold for the awake turns, since doubling a Defend is 5 Block every other turn and doubling Impervious is 30.

Cards that synergize with Pael's Legion

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Big one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Gain 30 Block.
Exhaust.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Big one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Big one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Lose 2 HP.
Gain 16 Block.
The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Big one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Gain 50 Block.
If you take unblocked attack damage this combat, die.
Sacrifice
Skill
1
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Big one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Big one-card Block: Impervious, Relax, Blood Wall, The Gambit, Sacrifice, Boot Sequence on turn 1.Innate.
Gain 10 Block.
Exhaust.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Vambrace and Unmovable are more doublers, and all three multiply together.The first time you gain Block from a card each turn, double the amount gained.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam and Parrying Shield cash the pile in.Deal damage equal to your Block.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button gains Block, which Pael's Legion makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect gains Block, which Pael's Legion makes count for moreGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium gains Block, which Pael's Legion makes count for moreGain 13 Block.
Retain your Hand this turn.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through gains Block, which Pael's Legion makes count for moreGain 13 Block.
Add 2 Wounds into your Discard Pile.
Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Melancholy gains Block, which Pael's Legion makes count for moreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Bulwark gains Block, which Pael's Legion makes count for moreGain 12 Block.
Forge 10.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier gains Block, which Pael's Legion makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Delay gains Block, which Pael's Legion makes count for moreGain 11 Block.
Next turn,
gain .
Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Glitterstream gains Block, which Pael's Legion makes count for moreGain 11 Block.
Next turn, gain 5 Block.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Leg Sweep gains Block, which Pael's Legion makes count for moreApply 2 Weak.
Gain 11 Block.
Lift
Skill
1
Give another player 11 Block.
Lift gains Block, which Pael's Legion makes count for moreGive another player 11 Block.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield gains Block, which Pael's Legion makes count for moreGain 11 Block.
Channel 1 Dark.
Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate Defend gains Block, which Pael's Legion makes count for moreGain 11 Block.
Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Dash gains Block, which Pael's Legion makes count for moreGain 10 Block.
Deal 10 damage.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible gains Block, which Pael's Legion makes count for moreGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept gains Block, which Pael's Legion makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Relics that synergize with Pael's Legion

Vambrace
Vambrace and Unmovable are more doublers, and all three multiply together.The first time you gain Block from a card each combat, double the amount gained.
Parrying Shield
Body Slam and Parrying Shield cash the pile in.If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Captain's Wheel
Captain's Wheel gains Block, which Pael's Legion makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn Cleat
Horn Cleat gains Block, which Pael's Legion makes count for moreAt the start of your 2nd turn, gain 14 Block.
Anchor
Anchor gains Block, which Pael's Legion makes count for moreStart each combat with 10 Block.
Galactic Dust
Galactic Dust gains Block, which Pael's Legion makes count for moreFor every 10 spent, gain 10 Block.
Tuning Fork
Tuning Fork gains Block, which Pael's Legion makes count for moreEvery time you play 10 Skills, gain 7 Block.
Permafrost
Permafrost gains Block, which Pael's Legion makes count for moreThe first time you play a Power each combat, gain 7 Block.
Sai
Sai gains Block, which Pael's Legion makes count for moreAt the start of your turn, gain 7 Block.
Orichalcum
Orichalcum gains Block, which Pael's Legion makes count for moreIf you end your turn without Block, gain 6 Block.
The Abacus
The Abacus gains Block, which Pael's Legion makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak Clasp
Cloak Clasp gains Block, which Pael's Legion makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???
Anchor??? gains Block, which Pael's Legion makes count for moreStart each combat with 4 Block.
Ripple Basin
Ripple Basin gains Block, which Pael's Legion makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???
Orichalcum??? gains Block, which Pael's Legion makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental Fan
Ornamental Fan gains Block, which Pael's Legion makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Self-Forming Clay
Self-Forming Clay gains Block, which Pael's Legion makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Tough Bandages
Tough Bandages gains Block, which Pael's Legion makes count for moreWhenever you discard a card during your turn, gain 3 Block.
Bone Flute
Bone Flute gains Block, which Pael's Legion makes count for moreWhenever Osty attacks, gain 2 Block.
Intimidating Helmet
Intimidating Helmet gains Block, which Pael's Legion makes count for moreWhenever you play a card that costs or more, gain 4 Block.
Regalite
Regalite gains Block, which Pael's Legion makes count for moreWhenever you create a card, gain 2 Block.
Daughter of the Wind
Daughter of the Wind gains Block, which Pael's Legion makes count for moreWhenever you play an Attack, gain 1 Block.

Changes by version

  1. 18 Jun 2026Bug fixVambracev0.107.1
    Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
  2. Fixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
  3. 26 Apr 2026Bug fixVambraceBeta branch
    Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
All 6 patch notes3 older
  1. 19 Feb 2026ArtInternal playtest
    Implemented animation for Pael's Legion
    Bug fixInternal playtest
    Pael's Legion relic now doubles all Block gain when a card that gains Block multiple times is played
  2. 5 Feb 2026Bug fixMelancholyInternal playtest
    Melancholy card now properly gains Block from Pael's Legion relic
  3. 15 Jan 2026TextPaelInternal playtest
    Pael's Friend to Pael's Legion

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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