
Lift
Skill
1
Give another player 11 Block.

Lift+
Skill
1
Give another player 16 Block.
Lift
ColorlessSkillUncommon
Give another player 11 Block.
Give another player 16 Block.
You pick another player and they gain 11 Block (16 upgraded). You cannot aim it at yourself. It is a plain transfer with no Exhaust, so it comes back every shuffle, and it only appears in multiplayer runs.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
One ally
When to take Lift
Take it in co-op when a teammate draws enemy attention or plays a squishy deck, since its Block for 1 Energy beats most characters' own Skills. Upgrade it once it is a regular play.
Cards that synergize with Lift

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
InterceptIntercept on your side and Lift on theirs lets the party choose who eats the hits.Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope shares half of the Block you gain, so Lift plus your own Defends stacks up on them.Whenever you gain Block on your turn, other players gain half that much Block.

Mimic
Skill
1
Gain Block equal to the Block on another player.
Exhaust.
Exhaust.
MimicMimic lets the teammate copy your Block back.Gain Block equal to the Block on another player.
Exhaust.
Exhaust.

Rally
Skill
2
ALL players gain 12 Block.
RallyRally gives everyone 12 when Lift is not enough.ALL players gain 12 Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Lift gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Lift gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Lift gains itBlock is not removed at the start of your turn.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Lift gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Lift gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Lift gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Lift gains itDouble your Block.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Lift gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Lift gains itThe first time you gain Block from a card each turn, double the amount gained.
Relics that synergize with Lift
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Lift gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Lift gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Lift gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Lift gains itThe first time you gain Block from a card each combat, double the amount gained.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Added portrait
- Support to Lift
- Changed Stone of All Time event: "Drink" and "Lift" choices max HP gain decreased from 10 to 8
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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